Arrows at 20 yd range or under, firearms at all ranges and
explosions at all ranges can not be dodged!
Spears, arrows over 20 yd, all thrown weapons, rocks
and thrown grenades (before it explodes) all can be dodged.
See "Dodge (B374)", "Acrobatic Dodge (375)", "Dodge and Drop
(b377)", "Sacrificial Dodge and Drop (b377)" and "Diving for cover
(b377)".
GM rulings:
You must be able to see an attack coming and be free to react to dodge
(b374).
If you are
Aiming then the attack must come
from ±15º from your line of sight.
If you made a Determined Attack (b365) last turn you may not dodge.
Dave's
World GURPS
GURPS is a
registered
trademark of Steve Jackson Games, and the art here is copyrighted by
Steve
Jackson Games. All rights are reserved by SJ Games. This material is
used
here in accordance with the SJ Games online
policy.
The material presented here is my original creation, intended for
use
with the GURPS
system from Steve Jackson Games.
This
material is not official and is not endorsed by Steve Jackson Games.