|
What
|
Move
|
Attack
|
Notes
|
Ready
|
Reload, ready weapon, grab
object.
|
Step
|
None
|
You may attempt a fast draw
roll. -1 turn to loading if made. 1 fast draw per reload max.
|
Ready, Adjust
position
|
enter firing position
|
None
|
none
|
Adjust your stance for maximum
protection and still shoot. typ Head & shoulders
|
| Ready &
Move |
try to ready
|
Half Move
|
None
|
If a fast draw roll is made then
count that turn as a turn of readying. If you miss then no turn of
reload, previous turns of reload still count. A miss by -4 then you
drop ammo.
|
Due to the ridged nature of miniatures I've added the "Adjust Position"
to the ready actions. This should remove a lot of the ambiguity in
character position.
New Target;
Head & Shoulders To hit mod = -4, Miss by 1 hits
torso, On a hit roll 1d even hits skull, odd hits Face.
GURPS is a
registered
trademark of Steve Jackson Games, and the art here is copyrighted by
Steve
Jackson Games. All rights are reserved by SJ Games. This material is
used
here in accordance with the SJ Games online
policy.
The material presented here is my original creation, intended for
use
with the GURPS
system from Steve Jackson Games.
This
material is not official and is not endorsed by Steve Jackson Games.