Ready Last updated 31 Dec 2007
Dave's GURPS World




What
Move
Attack
Notes
Ready
Reload, ready weapon, grab object.
 Step
None
You may attempt a fast draw roll. -1 turn to loading if made. 1 fast draw per reload max.
Ready, Adjust position
enter firing position
None
none
Adjust your stance for maximum protection and still shoot. typ Head & shoulders
Ready & Move try to ready
Half Move
None
If a fast draw roll is made then count that turn as a turn of readying. If you miss then no turn of reload, previous turns of reload still count. A miss by -4 then you drop ammo.

Due to the ridged nature of miniatures I've added the "Adjust Position" to the ready actions. This should remove a lot of the ambiguity in character position.

    New Target;
Head & Shoulders    To hit mod = -4, Miss by 1 hits torso, On a hit roll 1d even hits skull, odd hits Face.

GURPS is a registered trademark of Steve Jackson Games, and the art here is copyrighted by Steve Jackson Games. All rights are reserved by SJ Games. This material is used here in accordance with the SJ Games online policy.

The material presented here is my original creation, intended for use with the GURPS system from Steve Jackson Games. This material is not official and is not endorsed by Steve Jackson Games.