|
What
|
Move
|
Attack
|
Notes
|
| Concentrate b364 |
Observe, Cast Spell, Use
equipment.
|
Step
|
None |
Use laser or make one
measurement. move before or after
|
Do nothing
b364 |
typ. recover from stun
|
None
|
None
|
May drop to lying down
|
Aim b364
|
Shift aim column right
|
None
|
None |
may brace, no changing posture
(see Aim & Wait below)
|
| Aim & Step |
Shift aim column right |
Step
|
None
|
The maximum column of aim is 1
turn (ACC only)
|
| Aim &
Wait |
Shift aim column right, Attack
during opponents turn
|
None or step
|
One, mandatory at aimed target
|
Aim
at one target if it moves out of sight then execute an attack just
before, if no attack occurs then count as a turn of aim. May use with
Aim or Aim & Step, see Aim for
restrictions. |
Ready b366
|
Reload, ready weapon, grab
object.
|
Step
|
None
|
You may attempt a fast draw
roll. -1 turn to loading if made. 1 fast draw per reload max.
|
Ready, Adjust
position
|
enter firing position
|
None
|
none
|
Adjust your stance for maximum
protection and still shoot. typ Head & shoulders
|
| Ready &
Move |
try to ready
|
Half Move
|
None
|
If a fast draw roll is made then
count that turn as a turn of readying. If you miss then no turn of
reload, previous turns of reload still count. A miss by -4 then you
drop ammo.
|
Opportunity fire b390
|
Attack during opponents turn
|
None
|
one, mandatory
|
State inches watched, may count
as a turn of aim. See below for the maximum column of aim
|
| Opportunity
fire & Step |
Attack during opponents turn
|
Step
|
one, mandatory
|
State yards watched, may count
as a turn of aim. See below for the maximum column of aim or 1
turn (ACC only) which ever is less
|
Wait b366
|
Typ. Attack during opponents turn
|
None
|
One, mandatory, modified by bulk
|
State what you are waiting for,
the maximum column of aim is bulk. No aim possible. Typ. shoot at
anyone within 2yd.
|
Attack b365
|
Attack then step
|
Step
|
One
|
execute one attack then step
|
All
Out Attack
|
Move and attack |
up to 1/2 move
|
One
|
No Dodge on your next turn. Typ. Ranged Determined attack is an all out attack. |
| Step &
Attack |
Step then attack
|
Step
|
One
|
The maximum column of aim is 1
turn (ACC only)
|
| Attack &
Move |
Move and attack
|
Full
|
modified by bulk or -4
|
Make one attack at any time
during your turn, even in the middle of your move! |
Pop Up b390
|
One, modified by bulk or -2
which ever is worse
|
Up and back (Step)
|
One
|
Fire is on "Bulk" column or -2
which ever is worse, no Acc, Throwing is at -2
|
Move b367
|
Move as fast as you can
|
Full
|
None
|
May sprint +1 yd if moved last
turn
|
| All out
Defense b366 |
+2 to hit you
|
Full -1yd |
None
|
A zigzag run. May drop to lying
down. Minimum 2 yd move. No aim. No sprinting
|
Change
Posture b364
|
Change Posture up
|
None
|
modified by bulk or -5
|
Prone to kneeling to Standing
|