Vampire: The Masquerade
Exchange ideas, questions and stories about Vampire: The Masquerade.18 Post(s) on this Topic
Subject: What more does an ST need?
Lost_Heretic - 07/29/2004 21:00:49 - lost.heretic@gmail.comOkay, I currently have three books for VtM, but before I begin my
chronicle, what other books will I need?
I have:
The Core Rulebook
Ghouls: Fatal Addiction (for ghoul rules)
Council of Primogen (more for reading pleasure)
And what exactly is the difference between the Storytellers Handbook
and the Storytellers Companion?
Subject: What more does an ST need?
jahred - 07/29/2004 21:05:34The Guides to the sects are always a good investment for increasing
your knowledge and understanding of them.
jahred - The Hierophant of Mithras; The God of War
Subject: What more does an ST need?
MrGonev5 - 07/29/2004 22:19:49 - mrgonejediknight@aol.com<<And what exactly is the difference between the Storytellers Handbook
and the Storytellers Companion? >>
The ST compainion, just has some additional bloodlines and some exatr
stats.
The ST Handbook has a TON of info on storytelling and such. A good
book to have. =)
MrGone
Vicissitude Infected Malkavian of the True Black Hand™
Subject: What more does an ST need?
Thufir-Hawat - 07/30/2004 00:08:09EEEW
WW has the amazing ability to make every single book you get have
information in it that you wish you had before, as always as you
cross topics you will have information mixing and restating, but
what are you going to do.
Basically it all depends on the mood and what TYPE of chronical you
will be running. If you want a Sabbat chronical get a couple of the
Sabbat books. If you want a more secritive type espionage game get
Dirty Secrets and/or Caine's Chosen. If you want good old hack and
slash get D&D 3.0 :P
It all depends on what your aiming at
Thufir~
Subject: What more does an ST need?
Elisa_Thalaman - 07/30/2004 02:14:41 - jdoe001@attbi.comMy opinion the only book you need is the Corebook. You cannot go
wrong with that book.
My suggestions to purchase to add onto the corebook necessity.
Guide to the Camarilla
Guide to the Sabbat
Guide to the Anarchs
Storytellers Companion Revised
Storytellers Handbook Revised
Cairo by Night
Sins of the Blood
Subject: What more does an ST need?
Lost_Heretic - 07/30/2004 08:48:13 - lost.heretic@gmail.comIf I'm already experienced at STing/DMing, what point is there in me
purchasing the Storyteller Handbook? What kinds of rules are provided
in it, if any? Do you really need to buy both the Handbook and the
Companion?
Subject: What more does an ST need?
Maggadh - 07/30/2004 08:57:15I agree - it depends what kind of game you want to run. For my 2c, a
good Sabbat game should have...
Guide to the Sabbat - obviously
Montreal by Night - to show you how a Sabbat city should work
Caine's Chosen - to show you how the Black Hand works
Archons & Templars - to show you how Archons work
Chaining the Beast - to show you how Paths work
Mexico City by Night - for a very nice section on the history of the
sect
I would regard all of the above as necessary to run a Sabbat game. I
say this because every time I managed to lay my hands on them (in
roughly the above order) they changed how my game plays.
Clanbooks are also another very useful resource, especially the
Revised set.
Maggadh
Subject: What more does an ST need?
OmnicronDEVIL - 07/30/2004 09:28:20 - xarel@aol.comI am a new ST as well and my collection is currently as follows:
Vampire Corebook
Guide to the Camarilla
Guide to the Sabbat
Guide to the Anarchs
New York by Night
Mexico City by Night
Book of Nod
Gehenna
Considering Im in Japan, I dont have a whole lot of options here
though. If I could, I would get:
Storyteller's Handbook (even though Im experienced in DMing)
Montreal by Night
Cairo by Night
Kindred of the East
Caine's Choosen
The Time of Thin Blood
Nights of Prophecy
When it comes down to brass tax though, I guess you only really need
the Corebook. That leaves it kina dry in my opinion though.
The Devil
Subject: What more does an ST need?
Strife747 - 07/30/2004 09:28:56I have been roleplaying for the better part of 15 years and have
been running games for about 12. So as an experienced ST, it is
good to have both, not for the rules that are presented, but for the
information that is given in both. Both have bloodlines,
disciplines and such. The the guide also gives hints and clues as
to how to set up a VtM game by yourself. It gives all the tools
needed for the craft that we all take.
I would recommend, the main book, Both ST guides (the screen is
great for reference), both sect books and the Anarchs guide. This
gives you the basic general layout for Running a story. Anything
extra will come from what you feel you need for your story.
Subject: What more does an ST need?
DGG - 07/30/2004 09:52:46 - mkinsville@yahoo.com>If I'm already experienced at STing/DMing, what point is there in me
purchasing the Storyteller Handbook? What kinds of rules are provided
in it, if any? <
The ST Handbook is written by Bruce Baugh who is one of the more
insightful V:tM writers out there. The ST Handbook is chock full of
useful information stemming from STing techniques, how to deal with
problematic players, the much needed FAQ as well how to approach
different styles of gaming (long running games, games where PCs are
all members of the same clan etc. In the ST handbook you will also
find information on the True Brujah, the Nagaraja, two clans which
were in bad need of updating from the previous V:tM ed.
>Do you really need to buy both the Handbook and theCompanion? <
If anything, the companion is useful because it gives a list of new
abilities that could be useful depending on your game (IE Sabbat
Lore, Grace, Style, etc.). The information on some of the independent
bloodline is there as well. Also, the extra pages to the V:tM
character sheets are in the companion as well (moot point if you have
internet access and a printer).
To answer your question if you really need to buy both the Handbook
and the Companion, the answer is no. Then again, you don’t NEED to
buy anything outside of the core rulebook really to play the game.
However, the ST handbook is definitely worth the money, so I would
definitely give it a gander next time you are at your hobby store.
--The Draconian Garden Gnome
Subject: What more does an ST need?
Lost_Heretic - 07/30/2004 12:09:15 - lost.heretic@gmail.comI graciously thank all of you for the information given. It seems that
I'm going to need to make alot of comments now...
>Thufir-Hawat<
>>>WW has the amazing ability to make every single book you get have
information in it that you wish you had before, as always as you
cross topics you will have information mixing and restating, but
what are you going to do.<<<
Yes...I've noticed that. But, I'm a poor sixteen year old who doesn't
want to spend too much. For this reason, my chronicle is taking place
in a time period that isn't well covered and in a place that doesn't
seem to have any *english* source material. It seems like I beat them
at their own game.
>Maggadh<
>>>Clanbooks are also another very useful resource, especially the
Revised set.<<<
Yes, so I've heard. I'm actually making the players purchase these,
since I have to spend money on everything else. If they would like to
include a rule or something from the book, I'll look it over and give
them an answer.
>Strife747<
>>>I would recommend, the main book, Both ST guides (the screen is
great for reference), both sect books and the Anarchs guide. This
gives you the basic general layout for Running a story. Anything
extra will come from what you feel you need for your story.<<<
*Starts counting on his fingers* Right-oh thats above a hundred bucks.
Going by your list, I could probably cut out the Anarchs, since I'm
guessing that the book refers to the modern ones.
>DGG<
>>>The ST Handbook is chock full of
useful information stemming from STing techniques, how to deal with
problematic players, the much needed FAQ as well how to approach
different styles of gaming (long running games, games where PCs are
all members of the same clan etc. In the ST handbook you will also
find information on the True Brujah, the Nagaraja, two clans which
were in bad need of updating from the previous V:tM ed.<<<
>>>If anything, the companion is useful because it gives a list of new
abilities that could be useful depending on your game (IE Sabbat
Lore, Grace, Style, etc.). The information on some of the independent
bloodline is there as well. Also, the extra pages to the V:tM
character sheets are in the companion as well (moot point if you have
internet access and a printer).<<<
>>>To answer your question if you really need to buy both the Handbook
and the Companion, the answer is no. Then again, you don’t NEED to
buy anything outside of the core rulebook really to play the game.
However, the ST handbook is definitely worth the money, so I would
definitely give it a gander next time you are at your hobby store.<<<
Ah...I see. This is the exact information I was looking for. It seems
that I don't really need the Handbook...atleast, not yet. I'll give it
a gander, the next time I'm in Borders. The Companion seems like a
very useful tool, expecially the ST screen (Had I known about that, I
wouldn't have constructed my own.)
After looking through all of the provided information (which I again
thank everyone for) I think I've created a list of what is recommended
to get. Please note that this is a Camarilla chronicle in 15th Century
France (then 17th Century, then the 1940s then Modern), so not
everything here is from the Masquerade line.
Corebook (already have it)
Storyteller's Companion
Guide to the Camarilla
Guide to the Sabbat
Dark Ages: Europe
Possibly Dark Ages: Vampire, if I can find thirty bucks in my pants
while doing the laundry
How does this look for a temporary list (Of course, I'll probably pick
up some other books in the future)
Subject: What more does an ST need?
DGG - 07/30/2004 12:48:19 - mkinsville@yahoo.com>Please note that this is a Camarilla chronicle in 15th Century
France (then 17th Century, then the 1940s then Modern), so not
everything here is from the Masquerade line<
Please note that this is a Camarilla chronicle in 15th Century
France (then 17th Century, then the 1940s then Modern), so not
everything here is from the Masquerade line
If you can get your hands on “Monde de Tennebres” that might prove to
be a useful tool. Mind you it is in French, however it has a good
outline of Toreador hegemony as well as how the Camarilla is
structured. (IE The Provost, the Marquis, etc.)
Transylvania Chronicles part III has some useful tidbits on Paris in
the period when the Revolution just breaks out.
The second part of the Victorian Age trilogy takes part in France and
is also good for atmosphere.
--The Draconian Garden Gnome
Subject: What more does an ST need?
Thufir-Hawat - 07/30/2004 12:58:31I would say that your problem right now is the fact that you are
buying your books from a book store.
I only spent 2-3 hundred on my collection and i have my final book
count at 74 different WW books.
The thing is with Online purchases you have to be VERY VERY
patient. You have to find a really good deal that no one else has,
and that takes alot of time. Its taken me a year and a half for my
collection, but i would say its worth it. My gem in the collection
of online book buying was a 42 book WW lot i got for $134.00 so dont
get discouraged it takes a while. BTW that was 1 year and 3 months
into my inital purchase of VtM 2nd core book.
:)
Thufir~
Subject: What more does an ST need?
MrGonev5 - 07/30/2004 18:56:18 - mrgonejediknight@aol.com<<If I'm already experienced at STing/DMing, what point is there in me
purchasing the Storyteller Handbook? What kinds of rules are provided
in it, if any? Do you really need to buy both the Handbook and the
Companion? >>
I'll go with DGG said about it. Even if your an experienced ST, its
not a bad read.
And the ST Companion comes with the ST screen, if you use those..
MrGone
Vicissitude Infected Malkavian of the True Black Hand™
Subject: What more does an ST need?
luthaneal - 07/31/2004 10:58:49 - luthaneal@hotmail.comI see a lot of good books listed here, but lets be real, the only
book you really NEED is the Vampire: the Masquerade core-rulebook.
Everything else is window dressing that can wait until you get the
hang of it.
Subject: What more does an ST need?
Lost_Heretic - 07/31/2004 17:57:26 - lost.heretic@gmail.comMonde de Tenebres? Unless you're trying to make me find a french copy
of The World of Darkness second edition, I'm completely lost. I have
been able to find quite a bit of information on the modern french
Camarilla, perhaps I'll pick up that Victorian Age novel.
*Monologue*
Thankfully this isn't like DnD 3rd...you need to buy the core books
and then the campaign setting for Forgotten Realms, along with a bunch
of sourcebooks so little jimmy can play a 'totally original' scimitar
weilding drow ranger. Dragonlance is so much better...
*/Monologue*
Subject: What more does an ST need?
Lost_Heretic - 08/01/2004 22:32:22 - lost.heretic@gmail.comVous attentez! J'ai travaillé encore et j'ai trouvé le Monde des
Tenebres!! Merci monsieur, merci, vous etez un...crap, I'm out of french
But yeah, I think I found it. Thanks.
Subject: What more does an ST need?
DGG - 08/02/2004 20:06:33 - mkinsville@yahoo.com>Vous attentez! J'ai travaillé encore et j'ai trouvé le Monde des
Tenebres!! Merci monsieur, merci, vous etez un...crap, I'm out of
french<
Bravo monsieur...et bonne chance.
:o)
--The DGG
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