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Shogo Coop Features and Changes

PLEASE READ THIS ENTIRE SECTION !! It contains important information on gameplay.

  • All players start the game in the level called 00_LOBBY. Head to the end of the hallway to start the first level.

  • New levels will not start until every player is ready. This means that each player must have loaded the level and pressed a key to signal that they are done reading the mission briefing. The game will sit in a "waiting for players" screen until the last player clicks in.

  • Game difficulty, including enemy hitpoints, damage, and shot rate, is determined at the beginning of each level based on the number of players in the game. Since the game supports up to 5 players, the max difficulty is 5.

  • Only the game host can save and load games. This is done through the single player menu like in single player games. Games can only be saved once per level. Auto-saving will occur at the beginning of each level and the host is allowed one additional save after that. If you restore the auto-saved game, you will regain the ability to save in that level.

  • Restoring the game can be done at any time, including in the Lobby. There is no limit to the number of times you can restore games. All players will begin restored games with full health but reduced ammo, in the location where the host was standing when the game was saved.

  • On the level called "The Favor", there is a pipe that the player must be sucked into. A bug in the level only allows the first player in a coop game to be sucked in. Please reserve your save until after the host gets sucked in. Then he can restore the saved game which will bring the other players into the pipe as well.

  • The game is over if any player dies. You may not respawn. However, the host will be allowed to restore a saved game at this time.

  • There is no friendly fire, with the exception of the squeaky toy. Just don't make your friend cry while he's getting shot at.

  • During in-game decision dialogs, whoever chooses the answer first will decide the fate for all players in the game.

  • The AI in this mod are generally smarter and tougher than in original Shogo. To compensate for this, players are given more health and start with all available weapons.

  • The "world" command in the console menu has been disabled.

  • This mod will also work with the dedicated Shogo server (shogosrv.exe). However, a dedicated host may not save the game nor reload saved games. If players die while on a dedicated host, the only option is to restart the current level by using the rs command (see below).

  • Frame rate limiting is enabled by default under the Frame Rate section of the multiplayer settings dialog. If you're running Shogo on a P3 or better, or GeForce or better, I highly recommend you leave it enabled as it helps in-game dialog and cinematics run much better. A value of less than 115 seems to work fine, although it may require some tweaking depending on your computer.

  • The connection speed setting you choose in the multiplayer settings dialog must match the type of connection you actually have. If you don't know what type of connection you have, choose ISDN-T1.

  • Shogo Coop works with any custom single player levels. To load a custom level, first place it in the Custom folder (same as coop.rez). Then host a multiplayer game like you would normally, but choose the custom level instead of 00_LOBBY on the level select screen.

  • On the "History of Warfare" level there is a very difficult jump that needs to be made across a pit. An easy way to pass this part is to not jump at all. Instead, walk as close as possible to the wall on the left side of the pit. Simply strafe along the wall all the way across the pit.

  • Two new console commands have been added. Type rs to restart the current level. Type rslobby to restart at the lobby level. Both commands work with a dedicated host too.

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