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Area Terrafector Island
Once the terrain is generated we'll need to see what is going on, so let's open some camera views. WCS has created 3 views for us when we created our project. Before opening our camera views I'd like to briefly discuss the Matrix layout. By pressing CTRL and - at the same time you will open the Matrix layout panel. Click through the buttons to see what the different layouts look like on your screen. If you are running at lower resolutions (1024 X 768 is considered lower resolutions for WCS 5) you may want to stick with the quad view layout. Editors will only dock to Matrix ports that they can fit into. If they can't fit into a port they will float above the Matrix. I run at 1600 X 1200 resolution, so I have more flexibility in my choice of Matrix Layouts. My preferred setting is the Two & Three (ALT + SHIFT + 6) Ok, Lets look at our terrain. Place your cursor over a Matrix view port and right click on it. Select View: Island overhead from the drop down list. After a second or two the terrain should pop up in the window. Many View specific settings can be set by either right-clicking or Double-clicking on the views title bar. (Note that right-clicking or double clicking inside the OpenGL view will not bring up a drop down menu). There are a few things we will want to adjust in the view preferences, so let's open up the preferences editor for that view by right clicking on the view title bar and selecting Open View Preferences. One important thing you will want to adjust is the Max Polygons settings. I have mine set to 100,000, but your settings will vary depending on your video card and processor speed. What you want is the best compromise between view quality and interactive motion speed. Click on the other tabs and set them to your preference. Now let's open the perspective view in another view port. We don't need to adjust the Max polygons for this view because Max polygons are not view specific, they apply to all views. Select the title bar of the perspective view and hit F9 (or click on the render preview icon in the WCS tool bar) to render a preview of our terrain. Pretty bland looking isn't it. We'll fix this using the Ground Effects editor. |
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