The Gaea Connection Committee

Now presenting an independent 3d Role Playing Game project for commercial release

October 30, 2008
Been a while. Still at it as well as doing my freelance game music. I've decided to work on a side project to help as a prototype for the different parts of my engine. I still plan on writing a story of sorts and applying it to an rpg type game. The other project will probably have a small beta demo before I start real work on the rpg. I probably need some help though. I wonder...
June 8, 2008

Still at it! I've changed the site up a bit and added a few of the things I've worked on and been training with. I can probably do everything the project calls for but I need about 10 people to take a year out of their spare time. I can do it by myself in 10 years... but I'll settle for something in the middle.

The story still gets re-written on occasion with whole chapters getting trashed and re-written. I'm thinking about doing a detailed outline and begging a friend or hireing someone who can help fill in details and kill plot complications.

January 14, 2008

I'm using Dark GDK right now for our engine. Being the only programmer, story writer... or any active member really... is taking a toll on the production. At least I'm not under a publisher deadline at all. But I'll get this game out if it's the last thing I do.

I have to finnish my first game idea so I can do the other 500 ideas I have.

-Benjamin

August 10, 2007

Okay. This is where things get weird. The whole concept has taken a U-turn. I've been way too inspired in my programming by the idea of Spore using generative systems has made me change the way I do things. It's still going to be a Role Playing game that will probably be very console like in nature. It will be 3D, I'm almost positive. The story won't change much but no one really knows the story so, it doesn't much matter. It will have quite a different touch though both visually and by sound. Again this will probably add a few years to the development cycle but I think I've got some side projects that I can put up for free as time goes by. That's all for now!

-Benjamin

March 7, 2007

Still at it! Writing some sound libraries and still figuring out the story stuff. Since I'm sorta at a stand still with the editor and the artist is on haitus I'm the only person working on the project. Yeah, it looks dead... but it isn't! I figure it'll take as long as a normal comercial quality game would with just a few people available to work on it. I think I'll break down and start beggin people for help. :-/

-Ben jamin'

January 23, 2007

The story process is taking longer due to constant restructuring. It may take as long as a year to finnish since I can't devote %100 of my workable time. I doubt I've shown any stability in this project that merits donations. However, that would be the only way to make this game come out any quicker. Once the story is finnished if something a bit more 3d than RPG maker XP is out I'll probably be switching over to that.

-Benjamin

September 10, 2006

Don't worry about lack of updates. Right now I'm refining the story. The Art Department is on hiatus until a solid story is ready. That includes the character design and background artists so I don't think we'll have anything up anytime soon unless I can get some concept in. Don't be suprized to see the game leap from RPG Maker XP to a 3d platform. It depends on what I can pull out of my ass in the next 6 months.

-Benjamin

May 29, 2006

Everything is going ok. Don't expect to be playing a demo until the end of the year or later... but it's happening.

-Benjamin

I sure need to put some of my cool ass concept art and some other goodies up soon!

-Gary

April 24, 2006
Some cool concept art, that I hope will be ready for your viewing soon, is ready. Other than that we are just building on everything mentioned in the earlier posts. I guess these things take time?
April 15, 2006

The first act is now being edited, in it's third revision. I've conceptualized the second Act as well as the third hero. More character concept art has been made and hopefully you can see that very soon. I cannot say how many different heroes we will end up having however it's looking like no less than 10. I can say the following:

  • Most characters will be female. This is due to a strategic fighting element that consists of relationship with female characters and combinations in battle. It's not known if this element will be a necessity but more than likely you can opt out in some fashion so you aren't forced into such a deviation of traditional play. If we feel this system won't work as we have planned then it will not be developed further. It's kinda-sorta like the spell combos in Chrono Trigger with a dating game mixed in.
  • There are currently no plans for same sex relationship types due to mixed convictions of the staff, thus adding to the larger female cast.
  • There are no plans for a more varied main hero or "character creation" as that isn't quite the aim of this particular story.
March 21, 2006

I don't believe in making publicly available status reports (ie, signatures that have the percentage of certain areas complete...) but I do like saying what is going on. So far we have one act written (revising) and have visually conceived our first 2 heroes. The text system is constantly being fiddled with. Most of what is needed in the sound system is finished. I'm working on an external .dll for some graphics.text work as well as part of our system console. Something the default RMXP lacks severely.

That's pretty much what was done so far. Maybe It'll go a little faster with more help.

-Benjamin

March 8, 2006

I made a website... yay...

-Benjamin "LintphishX" Allen