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Cabrini is a Company world
owned by the Cabrini Development
Corporation.
It is located in the Sabine Subsector,
Deneb and orbits the gas giant Gremancy in the Cabrini system. Cabrini
is an
idyllic garden world. The
Cabrini
Development Corporation (CDC) is a combination of an
agribusiness and an overblown homeowners association. Its primary
purpose is to retain exclusive exploitation rights to the planet in the
hands of its owners and members, as well as to exclude even residency
privileges to
offworld colonists.
Habitation on Cabrini is limited to the plantations and a few cities,
excepting
the estates owned by the private stockholders of the CDC. These
same stockholders are the owners of Cabrini's vast plantations, where
agricultural products are produced, using primarily TL6 techniques.
Much of Cabrini's population is employed on either the plantations or
on the estates. Most CDC stockholders do not live on Cabrini full time.
They are rather primarily absentee landlords, with local CDC employees
working the plantations for them. The estates are vacation homes,
where their ultra rich owners can rest outside the public eye. This
group consists almost exclusively of Imperial Nobles and Megacorp
executives. The few who are not from among this group are typically
retired eccentric billionaires, living out the remainder of their lives
in isolated opulence.
Inhabitants of Cabrini are typically separated into homeowners and
everyone else. Everyone else is usually either an employee of CDC or
of an individual homeowner. These are the Citizens of
Cabrini. There is a small number of SPA employees and workers from
other Imperial agencies on Cabrini, but most of these are from offworld
and have very little exposure to either the plantations or the estates.
The Imperial Starport is a
Class C (III) port. It is a coastal
Starport, located on Iirames Bay. It has
an associated Scout Base.
Atmosphere: Standard
Hydrographic Percentage: 50%
Geographic Details: Landmass
consists of one large continent and two small island continents.
Various archipelagos dot the Great
Ocean and Canadian Sea. Most
settlements are on the large continent, Iirames, and are centered on
the sound of the same name.
Population:
Most of the five hundred thousand inhabitants live within the enclaves
sprinkled around Iirames Bay. Most inhabitants of Cabrini
Starport are
transients who
work for the SPA or members of the IISS who maintain
facilities there and are not counted in these population figures.
Control
Rating: CR 0 (No restrictions.) Since most visitors to Cabrini are
invited, and because the estate owners do not want restrictions on
their activities, weapon laws are very lax. The number of local
predators inhabiting the natural areas outside the estates and enclaves
makes carrying arms for protection a necessity.
Tech
Level: TL6. Cabrini is a non-industrial world. There are no local
commercial manufacturing capabilities. Cottage industry located at the
various plantations produce most local tech. Areas have been set aside
for
agriculture. Agricultural products are packaged for
export locally. While the private estates often import Imperial
standard tech, most employees of the CDC are limited the fairly
primitive technology.
TL6 is listed Tech Level. Cabrini has almost no industrial capacity. Many high tech items are imported for use on the estates, but the plantation workers make do with TL6 devices. Cabrini is most marked by what technology is not commonly available.
There is no commercial
satellite network. The CDC has decided that
benefits in weather forecasting and communications that would come from
such a network would be more than offset by the greater accessibility
that GPS and orbit surveillance would give both the worker population
and outsiders. Visiting owners will often leave their ships in orbit to
act as relays or have a private satellite to allow their estate to
communicate with the starport. Commercial TriV is available via
fibre-optics cable in the cities. The plantations make do with
commercial
shortwave radio. Lyceum, large outdoor theaters, exist at most
plantations, playing inported TriV productions on Sixday and Senday.
The estates are generally powered by imported fusion generators. The
plantations generally make do with solar power generators. This is
usually of the solar furnace rather than photovoltaic type. This
technology uses a fluid with a relatively low boiling point to operate
a turbine to produce electricity. The port cities use a similar system.
Wind generators are also used.
Christhome receives its power from a hydroelectric plant, which then
delivers electricity to each structure via a local
power distribution network. No
planet wide power distribution system exists.
The Cabrini system consists of three gas giants,
two asteroid belts and a single icy planet. Cabrini orbits the gas
giant nearest the system's cold sun. Cabrini is the only inhabited
world. There are no other stations or settlements in the system.
Cabrini Down
is located on Xavier Bay. It is a class C (III) Starport. A
rail line connects the port to Christhome.
A wide variety of agricultural products are produced on Cabrini. The
majority of products are food staples. Despite their designation of
"plantation" not all products are strictly crops. There are meat
plantations, as well as grain and fruit plantations, and even fishing
plantations. Almost all
agricultural products come from imported stock. The exceptions are the
roosta, which is a local grazing animal raised for meat, and sealife,
which is harvested by fishing and potting.
Individual plantations are operated by the CDC under the management of
an
overseer who works for the owner. Facilities in the port cities, as
well as the railroads, the trucking companies, and ocean going
freighters are operated by the CDC. That makes most of the citizens of
Cabrini employees of the Cabrini Development Corporation.
Regardless of the product most plantations are set up in a similar way.
A central village is the heart of the plantation. The village consists
of a number of buildings and is where the majority of workers live and
where the plantation business offices are located. The central
structure of the village is the ranchhouse. This is where the overseer
and foremen live. One wing of the ranchhouse is usually the office
complex, where administrative tasks associated with the plantation are
done. Workers generally live in single story cots, which usually
consist of a central greatroom and a number of bedrooms. There is
usually a barn, where tractors and other farm implements are kept when
not in use. Most plantations include one or more workshops, where
locally produced mechanisms are fabricated, mostly by hand. There is a
garage where work vehicles are housed. A clinic
for the plantation doctor and his staff. The Lyceum is used for theater
presentations, video entertainment and public gatherings for plantation
business. A storehouse/commissary provides foodstuff and other goods to
the workers, which are generally charged against their wages. A power
shed is usually also located at the village, which provides power for
the plantation. Often there is a stable for work animals, especially if
the plantation is in the meat grazer business. A schoolhouse, run by
the CDC, provides education for worker children. Overseers often bring
in
private tutors for their families and the children of the foremen
managers are often afforded access to them.
Most plantations are large enough to have stations located around the
property. A station usually consists of a number of buildings. There
are barracks or a bunkroom, to
provide temporary housing for workers during planting and harvest. A
farm station will include
grain elevators and barns or storage sheds, to provide a collection
point
for product after harvest. There is sometimes a power shed, if the
station is
too remote from the central village to draw power from there.
Internal roads usually join the stations to the central village. Often
communication and power lines are run along the road, though radio
communication is sometimes used. A single external road usually leads
from the village to the nearest railhead.
Most railheads are nothing more than a barracks with mess hall and
facilities for loading cargo onto trains for delivery to the port
cities. There is usually a post office which is the only permanently
occupied building. The post office is really a combined
communications station and package delivery outlet. The station master
is responsible for mail and train coordination. Any tickets for passage
will be bought from the station master. He or she is an employee of the
CDC and usually lives with their family in living quarters in the back
of the post office.
While the plantations are owned by the individual homeowners, the port
cities are owned by the CDC. They are planned communities.
There are cotts for the
employees who work there, and nicer houses for the managers. Typically
there is an "entertainment" zone where ships crews and local workers
can spend their wages on whatever iniquitous distraction they can
afford.
All such establishments are CDC owned, and are only opened during off
hours. Gambling is generally not available, though the company does not
discourage private games, provided they occur outside working hours.
During harvest times work hours can run round the clock, meaning the
recreational establishments are closed for extended periods. CDC
schools provide for education through the teenage years. Higher
education requires travel to Christhome or off world, for those few who
can afford it. Most jobs on the plantations or in the processing
factories do not require much education and the CDC is flexible
about requiring school
attendance once the individual reaches 16 standard years of age.
There is usually a small hospital, sometimes with an air ambulance. An
airship port is usually located outside the city. The warehouse area is
typically located between the rail yard and the docks. The cotts are
usually not wired for TriV, though the managers home are. Almost every
home will have a radio. Public theaters in the entertainment zone run
movies off hours, usually including newsreels, with off world news.
Much of the port city is usually devoted to processing plants for the
agricultural products flowing in from the plantations. In the case of
the plantation ranches this includes meat packing plants.
Byproducts are often shipped back to the plantations for use there.
These products include fuel, fertilizer, and pesticides.
Electric powered trolleys provide the major means of transportation in
the port cities. A few high ranking managers have access to company
cars. A very few might have access to an imported company aircar.
Unlike the plantations each estate is unique. Some homeowners have vast
tracks of lands around their estates. Estates are usually not built
close to plantations, often not even on the same continent. Estate
workers are employees of the individual homeowners.
Weapons restrictions on Cabrini are lax. Many of the plantation areas
are susceptible to incursions by local wildlife, much of which is
predatory. The homeowners certainly do not want their ability to carry
arms limited. Almost all types of hand weapons are allow everywhere but
in some of the entertainment zones (especially those serving alcohol.)
Certain types of arms, especially military grade weapons, will elicit
at least an inquiry from CDC security.
Order is maintained in the port cities and in Christhome by CDC
security. Order on each plantation is the responsibility of the
overseer and his foremen, who are employees of the individual owner.
Estate security is maintained by huscarles or security forces belonging
to the individual owners.
Work on the plantations and in the port cities is hard, but there is
little unrest among the workers. The CDC prides itself on being able to
recognize potentially disruptive individuals while they are still in
school. Such individuals are often tracked into programs that will
eventually place them in positions of authority in CDC management.
Those unsuited for life on Cabrini (as seen by CDC management) are
often encouraged to join the annual Imperial recruiting drive, which
helps fulfill part of Cabrini's tax obligation the the Emperor.
All of CDC's oversight cannot prevent the occasional worker from "going
bush" into the wilderness. Since there are no natives on Cabrini, and
the wilderness is completely untamed, going bush is almost certainly
suicidal for most workers. CDC, who owns all of the land not held by
its individual stockholders can arrest any errant individual for
trespass. Security will pick up anyone not authorized to be away from
the plantation or port areas, should they stay in the general vicinity
of said areas. Vagrants are not tolerated. CDC owns a special
plantation, named Nirvana but called "Purgatory" by the workers, where
somewhat more stringent management practices are used on
workers
who consistently flaunt company rules or refuse to pay their company
debts, by working them off.
This does not prevent a small number of hardy souls every year from
striking out
from the plantations into the wilderness. Security will not generally
expend much resources hunting them down, as long as they remain in
individual or small family groups, far from the plantations, estates
and
cities. The attempt by any of these individuals or groups to set up
permanent settlements have, in the past, resulted in quick
retribution. Leaders have been sent to Purgatory, and spouses
and
children recommended for off world service.
The
Vilani Empire found millennia ago that
allowing humans to live in environments where gravity was below .8 G
results in long term genetic shifts in populations. The low gravity
causes the development of a weak boned, abnormally tall subspecies of
human in an amazingly short time. Modern medical techniques can
counteract most of the effects of life in reduced gravity.
The
most beneficial method of counteracting these effects is the use of
grav plates to simulate standard gravity. Where this is not possible,
due to technological limits, diet and medicine can counteract most of
the bone loss and abnormal growth effects, though muscular development
is generally retarded.
Native plants are generally unpalatable to offworld species, and large areas of cleared land have been planted with imported crop species. In some cases they have completely choked out native plants.
Cabrini sealife is varied, including many vertebrate and invertebrate analogs.Cabrini's resources are primarily agricultural in nature. These agricultural products are the planet's main export. CDC has done mineralogical surveys and their reports indicate no substantial mineral wealth, at least none worth exploiting. Cabrini's best resource, its clean, standard atmosphere and habitable environment is reserved to the homeowner stockholders of CDC, and their employees. The IISS has done even more extensive surveys on Cabrini and their reports designate it as a pleasant, but generally boring world with no interesting geological or biological characteristics. No native species is close to sentience. It appears to have never been visited by the Ancients or any other precursor civilization. In short a relatively safe, relatively normal standard world.
The
Native fauna might be of interest to hunters, but of course only
homeowners, or their guest are allowed to engage in these activities.
Likewise camping and other wilderness activities are possible, but
CDC's
stockholders are not likely to open the world for even well heeled
tourist to pursue these activities.
Transportation of goods from the plantations to the starport is
generally by wet ship. Surface roads join each plantation to rail lines
which meet on the coast. Small cities have been established where these
railhead ports are. Plantations tend to be relatively near each other
on the east peninsula, while the starport, and Christhome are located
on the west side of the sound. A rail line joins the port at Christhome
to the
starport.
The estates are sprinkled around Cabrini, in whatever environment their
owners find interesting. They are often on the coast, but winter lodges
also exists. Homeowners all have access to imported grav vehicles, so
are much less limited by distances than your average Cabrini citizen.
These citizens are usually relegated to traveling as supercargo on a
freighter.
Passenger rail cars are added to freight trains when necessary to
support holiday travel or the yearly migration of hopefuls bound for
school or Imperial service.
Train engines are diesel/electric and burn ethynol, created as a by
product of the food processing plants. Most ground vehicles, farm
tractors and work vehicles, use the same fuel. Private vehicles are
unknown on the plantations and rare in the port cities.
There is air passenger service, which is provided by a number of rigid
airships. These vehicles are helium lift, lighter than air craft, using
imported powercells and superconducting electric engines for
propulsion. The power cells are charged using the local power systems
or photovoltaic cells mounted on the airship structure. The component
design was chosen for its low maintenance requirements. Most craft have
been in service for half a century with low failure rates. Fully 95% of
the craft can be produced locally, with only the powercells, solar
cells, and superconducting wire imported from off world. Even the
motors are hand wound on Cabrini. Service runs between Christhome and
the various port cities.
Government on Cabrini is in the hands of the Cabrini Development Corporation. The CDC is a private limited imperial corporation. Its shares are held by both individuals and a number of Megacorp holding companies. These shares are not traded on any stock exchange. Shares are entangled to land registered in the Cabrini Cadastre. Only landowners registered in the Cadastre can develop land on Cabrini. Since all owners are considered Tenants in Common shares can be passed on through inheritance or sale, but land use must conform to the CDC charter, which pretty much limits use to agriculture or habitation.
The Corporation is governed by a board of
directors. Management of CDC assets on Cabrini and agricultural
support operations is carried out by a chief executive officer (CEO)
hired by the board. In the Imperial scope of things the CDC is a small
corporation, with a relatively small managerial staff. Directors meet
once every other year to review management and vote on issues beyond
the authority of staff to decide.
The workers are not formally unionized, but
collective bargaining is permitted in the individual plantation
sections and job classes. This usually occurs annually. The respective
group of workers vote for a representative who then may petition
central management with requests and grievances. In the case of the
plantations a representative of the local homeowner is allowed to
participate. Elected representatives have no long term authority to
deal with management on a day to day basis.
Most plantations run smoothly and worker
dissatisfaction seems at a tolerable level. The company makes it easy
for dissidents to leave through enlistment in one of the Imperial
services, and hard for them to return. Most of the workers have never
been offworld and TriV fare is deliberately selected to emphasize the
alieness of offworld society. The villages have low crime rates. Most
workers are considered industrious, if somewhat unintelligent, by
management. Except during harvest and planting times workers have a
fair amount of time to themselves. Travel is not routine for workers,
but they are allowed to apply for employment at other plantations and
the estates. Holiday travel is more common, though workers are likely
to only travel a few plantations over to see family or attempt to court
a future spouse.
Each branch is managed by its own executive. All report to the CEO.
In charge of the various workers
contracted out
to the individual plantations. This branch is also charged with
bringing in trained specialist, like medical doctors or biologists,
from offworld when required.
This branch is divided into several sections. Marine Transport is
responsible for the operation of the ships which carry products from
the railhead to Christhome for land shipment to the starport. Rail is
responsible for operation and maintenance of the train system that
carries both product and passengers. The postal section provides both
package post and dispatch services. They also help Rail stay on time
and stay coordinated. Power is responsible for the operation of the
electrical system serving Christhome, including its hydroelectric
source. They also manage the power systems of the railhead cities.
Agricultural Operations provides technicians for the plantation power
systems. Air Transport operates the LTA airships.
Provides personnel and equipment at the starport. Also negotiate
with offworld carriers, and even freetraders, to move products off
Cabrini.
Security provides policing and other safety tasks in the cities and in the general country side. They provide fire, emergency response and wilderness ranger expertise as well. Security has a small number of imported air/rafts, some outfitted as air ambulances, and others as air enforcement units.