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Bulletin Board
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arrow.gif (869 bytes)Artillery                                        
 

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Copyright (c) 1997-2007, Robert V. Chambers   

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Artillery Door Game Version 1.1

 

  

arty4.gif (15402 bytes) arty3.gif (36408 bytes) arty1.gif (30123 bytes)

Title screen

Battlefield screen
 

Scores bulletin

(Click a thumnail to view full size image.)

 
In Artillery the player attempts to fire a shell from his tank into the enemy. He is limited to a sysop configurable number of shots per day, so he must use skill to accurately set muzzle velocity and firing angle to drop the shell precisely on the enemy. 

The enemy may be hidden under trees or behind a wall so the player will either have to blast through the obstructions (which takes repeated shots) or be accurate in his firing. The game uses the classical physics of a projectile to calculate the path of the shot in real time.

I always got a kick out of that old Basic game (gorilla?) where King Kong throws a banana over buildings to squash a target on the other side, so Artillery was written.

The game will reset when a player reaches the sysop's selected number of kills, and a winner's banner is displayed as each player enters the game. 

Artillery is multinode aware, has sysop chat, carrier detect, and no maintenance. Simple to set up on nearly any type of BBS. Supports many drop file types such as door.sys, dorinfox.def, etc.

The current version is 16-bit only.
Price: $10.00 U.S.

Has a sysop chat mode.
Optional activity log.
Fossil aware.
No maintenance required.
Automatic game reset.
Supports multiple nodes.
Supports standard drop files such as DOOR.SYS (PCBoard/GAP), DORINFOx.DEF, EXITINFO.BBS, CHAIN.TXT, etc.

Limitations on Unregistered Version:
The unregistered version will only support 20 shots for each user per day. You must register the program to eliminate this restriction.