Unofficial Xbox FAQ


Version 5.33, 04/21/2004

Copyright 2001-2004, All Rights Reserved

COMMERCIAL USE OF THIS FAQ, IN WHOLE OR IN PART, WITHOUT PRIOR WRITTEN APPROVAL OF THE AUTHOR IS PROHIBITED

Permission is granted for reproduction of this FAQ for non-commercial use only, subject to the following restrictions:

  1. Questions must be copied in their entirety, including date of last update and any embedded attributions ("Thanks to JoeSchmo", etc.) The question number and "See Also" links do not need to be copied.
  2. A clear and readable credit line, with a link to www.xboxfaq.info, must appear immediately after the question. In the case of several questions appearing together on one page, each question must have the credit line.

Information contained in this FAQ is accurate to the best of the author's knowledge. You are encouraged to verify any information that you consider critical because, for all you know, I don't know a damn thing about the Xbox.

Send questions or comments to Boid.


Latest Updates

  • Added mention of Tsunami upgrade to XBL
  • Added info about DVD+R compatibility
  • Updated some Xbox web links, verified all links
  • Added info about RCA "VPORT" TVs
  • Added link to XBL feedback system details
  • Updated GTA3 question


Latest Updated Questions

5.7 Will the Xbox play DVD-R or DVD-RW discs? (04/21/2004)
5.19 Which games support custom soundtracks? (04/21/2004)
8.1 Xbox Live-related links (04/21/2004)
8.6 What is Tsunami? (04/21/2004)
8.7 What are Xbox Live Now, Xbox Live Web, Live Alerts, and XSN Sports? (04/21/2004)
11.1 Xbox websites (04/21/2004)



TABLE OF CONTENTS

Section List
Section 1 - Just for newbies
Section 2 - Xbox Setup and A/V Connections
Section 3 - Widescreen, HDTV, and Dolby Digital
Section 4 - Game-related Questions
Section 5 - Playing DVDs, Audio CDs/CD-Rs/CD-RWs, and Ripping CD's
Section 6 - Connecting Your Xbox To Other Xboxes and The Internet
Section 7 - System Link and Gamespy
Section 8 - Xbox Live Online Gaming Service
Section 9 - Xbox Hardware
Section 10 - Problems and Troubleshooting
Section 11 - Miscellaneous/Rumors/Hoaxes


Section 1 - Just for newbies (Back to top)
1.1 The newbie FAQ - the most-frequently asked FAQs
1.2 Some often-used acronyms and slang terms

Section 2 - Xbox Setup and A/V Connections (Back to top)
2.1 What are the different Microsoft adapter packs?
2.2 Which Microsoft A/V adapter set should I use?
2.3 How do I hook it all up (Standard A/V pack)?
2.4 How do I hook it all up (Advanced A/V pack)?
2.5 How do I hook it all up (High-definition A/V pack)?
2.6 NORMAL, LETTERBOX, WIDESCREEN - which do I choose?
2.7 What SCART adapters are available? (UK)
2.8 Can I hook the Xbox up to my computer monitor?
2.9 Why can't I use my PC monitor for games in 480p AND DVD playback?
2.10 Will Microsoft (or somebody) ever produce a straight VGA cable?
2.11 Can I split a multiplayer game across multiple TVs with a single Xbox?
2.12 Can I duplicate the Xbox video signal across multiple TVs?
2.13 What type of optical audio cable should I buy?
2.14 What type of component video cable should I buy?
2.15 Are Monster cables better than Microsoft cables?
2.16 Will the Xbox burn my TV screen?
2.17 How can I record Xbox videos to my computer?
2.18 What is "PAL60" (Dashboard video option on PAL Xboxes)?

Section 3 - Widescreen, HDTV, and Dolby Digital (Back to top)
3.1 What is HDTV?
3.2 What is interlaced? What is progressive?
3.3 What resolutions and aspect ratios does Xbox support?
3.4 NORMAL, LETTERBOX, WIDESCREEN - which do I choose?
3.5 Details: 480i resolution, 4:3 aspect ratio
3.6 Details: 480i resolution, 16:9 widescreen aspect ratio
3.7 Details: 480p resolution, 4:3 aspect ratio
3.8 Details: 480p resolution, 16:9 widescreen aspect ratio
3.9 Details: 720p HDTV resolution
3.10 Details: 1080i HDTV resolution
3.11 How do I see 480i/480p widescreen mode?
3.12 Which games support 480i/480p widescreen mode?
3.13 More information on 16:9 displays for PAL TVs.
3.14 What do I need to use the Xbox's HDTV capability?
3.15 What SCART adapters are available? (UK)
3.16 Why does my Xbox dashboard look too tall and skinny?
3.17 Why is the Xbox dashboard messed up on my HDTV?
3.18 My HDTV doesn't support 480i on its component inputs. How can I see the dashboard?
3.19 Which games support HDTV resolutions?
3.20 What's so special about RCA's "Xbox Ready" TVs?
3.21 Will lightguns work with HDTVs?
3.22 What is Dolby Digital?
3.23 What is the difference between DD and Dolby Surround?
3.24 What is DTS?
3.25 What digital audio formats are supported by the Xbox?
3.26 What do I need to use Dolby Digital/DTS?
3.27 HEADPHONES - a worthy alternative to 5.1 speakers
3.28 Can I hook my surround-sound speakers directly to the Xbox?
3.29 Mad Catz A/V pack: no Dolby Digital
3.30 Monster XGL200 cable: no Dolby Digital

Section 4 - Game-related Questions (Back to top)
4.1 What games are available for the Xbox?
4.2 Will FINAL FANTASY X or XI be released for the Xbox?
4.3 Will Grand Theft Auto 3 be released for the Xbox?
4.4 Does Burnout support HDTV display modes?
4.5 Does Max Payne support System Link?
4.6 Why can't NTSC Halo play vs. PAL Halo?
4.7 Will there be a Halo 2, and will it be online?
4.8 Will the Xbox play games from other regions?
4.9 Will the Xbox play games from other consoles?
4.10 Will the Xbox play PC games?
4.11 Where can I find Xbox cheat codes?
4.12 How do I copy a game?
4.13 Are there any cheats or easter eggs in Halo?
4.14 Will lightguns work with HDTVs?

Section 5 - Playing DVDs, Audio CDs/CD-Rs/CD-RWs, and Ripping CD's (Back to top)
5.1 How do I use the Xbox to play DVD's?
5.2 Why do I have to buy a remote to play DVDs?
5.3 Does the Xbox play DVDs in progressive-scan mode?
5.4 Can the Xbox play DVD movies from other regions?
5.5 Can an NTSC Xbox play PAL DVDs (and vice versa)?
5.6 Can I convert DVD movies to Region 0 (region-free)?
5.7 Will the Xbox play DVD-R or DVD-RW discs?
5.8 Can I use a DVD lens cleaner in the Xbox?
5.9 Can I use a universal remote with the DVD kit?
5.10 How good is the Xbox as a CD and DVD player?
5.11 When I play DVDs, the picture fades in and out. Why?
5.12 How do I use the Xbox to play CD's?
5.13 How do I rip music to the Xbox?
5.14 Which CD-Rs and CD-RWs will work for ripping audio?
5.15 How do I get my MP3s/WAVs/WMAs into the Xbox?
5.16 What are the controller shortcuts while playing music?
5.17 Can I copy music to a memory unit?
5.18 How do I play my own music in a game?
5.19 Which games support custom soundtracks?
5.20 Will the Xbox play burned CD's?
5.21 Will the Xbox play VCDs?
5.22 Will the Xbox play MP3's?
5.23 Will the Xbox play WMA's?
5.24 Can I use the Xbox to burn CDs?

Section 6 - Connecting Your Xbox To Other Xboxes and The Internet (Back to top)
6.1 Basics: how do System Link games work?
6.2 Basics: how does Gamespy work?
6.3 Basics: How does Xbox Live work?
6.4 Basics: What is a hub?
6.5 Basics: What is a switch?
6.6 Basics: What is a router?
6.7 Basics: What is Internet Connection Sharing (ICS)?
6.8 Basics: Where can I find a hub/switch/router?
6.9 System Link: Xbox to Xbox direct
6.10 System Link: Multiple Xboxes via hub
6.11 Gamespy: USB ONLY DSL/cable modem
6.12 Gamespy: USB + ethernet DSL/cable modem
6.13 Gamespy: Ethernet ONLY DSL/cable modem
6.14 Xbox Live: WIRED Hardware router
6.15 Xbox Live: WIRELESS hardware router
6.16 Xbox Live: Internet Connection Sharing (ICS)
6.17 Does Xbox Live work with AOL Broadband?
6.18 Is there a workaround for incompatible routers?
6.19 Will Xbox Live work behind my college/apartment firewall?

Section 7 - System Link and Gamespy (Back to top)
7.1 Which games support online play using Gamespy/xbconnect?
7.2 What do I need to play online using Gamespy/xbconnect?
7.3 How do I set up my Xbox/PC to use Gamespy/xbconnect?
7.4 Will using Gamespy/xbconnect void my warranty?
7.5 Can my Xbox get a virus over the internet?
7.6 Do I need a TV for each Xbox at my LAN party?
7.7 Do I need multiple copies of the game in LAN play?
7.8 Can I access the Xbox hard disk from my computer?
7.9 How can I see the network name of my Xbox?
7.10 How do I change the network name of my Xbox?
7.11 Why can't NTSC Halo play vs. PAL Halo?

Section 8 - Xbox Live Online Gaming Service (Back to top)
8.1 Xbox Live-related links
8.2 How much does Xbox Live cost and what is included?
8.3 How do I get the two-month free trial of Xbox Live?
8.4 Why did the price of the Starter Kit go up?
8.5 Why are they selling the Communicator separately?
8.6 What is Tsunami?
8.7 What are Xbox Live Now, Xbox Live Web, Live Alerts, and XSN Sports?
8.8 Will there be extra costs for some games?
8.9 What is "Premium Content" and how much does it cost?
8.10 Will I need a credit card to use XBL? What about debit cards?
8.11 Is Xbox Live broadband only? What about 56K dial-up users?
8.12 Do I need my own broadband service?
8.13 Does Xbox Live work with AOL Broadband?
8.14 How much bandwidth will I need to play on XBL?
8.15 How do I hook up my Xbox for Xbox Live?
8.16 Will Xbox Live work behind my college/apartment firewall?
8.17 Will Xbox Live work behind my NAT router/firewall?
8.18 Will I need a router instead of a hub for Xbox Live?
8.19 Are games hosted on MS servers or on my Xbox?
8.20 What is a Gamertag and how many can I have?
8.21 How does the XBL feedback system work?
8.22 Can more than one person play on a single Xbox with Xbox Live?
8.23 Can I use my MODDED Xbox on Xbox Live?
8.24 How does the Communicator work?
8.25 Can I use anything other than the Communicator for voice?
8.26 Is there ANY way for guests to use a Communicator?
8.27 How do I add a Gamertag to my Friends list?
8.28 How does the INVITE feature work?
8.29 Will I be able to play people in other countries?
8.30 Will I be able to play Xbox Live on my US Xbox from overseas?
8.31 Can I use my XBL disc to set up my Xbox?
8.32 Can I use my Gamertag on a Xbox?
8.33 Why not just stick with free services like Gamespy?
8.34 Will I still be able to play games via Gamespy after Xbox Live starts?
8.35 How does Xbox Live compare to Sony’s offerings?

Section 9 - Xbox Hardware (Back to top)
9.1 Are the Xbox controller buttons pressure-sensitive?
9.2 Can I use Playstation controllers with the Xbox?
9.3 How many "blocks" are there on the Xbox hard drive?
9.4 Does the Xbox hard drive need to be defragmented?
9.5 What type of CPU is in the Xbox?
9.6 What hardware, exactly, is inside the Xbox?
9.7 How do I use the Xbox cupholder?
9.8 Does the Xbox need to be "shut down" like a computer?
9.9 Where can I get controller extension cables?
9.10 How many controller extension cables can I string together?
9.11 Are there any wireless Xbox controllers?
9.12 Why does the Xbox forget the time and date?
9.13 Can I use a DVD lens cleaner in the Xbox?
9.14 What is the controller code to reset my Xbox?
9.15 Are there any MOD chips for the Xbox?
9.16 When will we get a BIOS update?
9.17 Which TVs work/don't work with the MadCatz light gun?
9.18 Are memory units compatible across Xboxes from different countries?

Section 10 - Problems and Troubleshooting (Back to top)
10.1 Are Xboxes failing? How many?
10.2 What types of failures/problems have been reported?
10.3 What should I do if my Xbox acts up?
10.4 How good is MS technical support?
10.5 Should I buy an extended warranty?
10.6 Is it true that Xboxes have caught fire?
10.7 When I play DVDs, the picture fades in and out. Why?
10.8 Why does the Xbox forget the time and date?
10.9 Can I use a DVD lens cleaner in the Xbox?
10.10 Sony non-HDTV RPTVs: Xbox using S-video is in black and white
10.11 NHL Hitz: why is the game locking up?
10.12 Monster XGL200 cable: no Dolby Digital
10.13 Mad Catz A/V pack: no Dolby Digital
10.14 How to boil an Xbox game disc.

Section 11 - Miscellaneous/Rumors/Hoaxes (Back to top)
11.1 Xbox websites
11.2 Where can I find out about the Official Xbox Magazine?
11.3 Is the Xbox scratching discs and was there a recall?
11.4 Does the Xbox have a Celeron CPU?
11.5 Is Microsoft stopping production of the Xbox?
11.6 Why are there so many foul-mouthed idiots in the forum?
11.7 Where are the original Xbox newsgroups?
11.8 How do I set up Outlook Express to read the newsgroup?
11.9 Is Microsoft making an MP3-compatible accessory?
11.10 Are there any MOD chips for the Xbox?
11.11 If I leave my Xbox on, but nobody is around, does it still make those alien noises?
11.12 What are the lyrics to Puff the Magic Dragon?



Section 1 - Just for newbies

OK, listen up all you n00bs. We were all in your shoes at one point, so take no offense at being called a n00b. A quick tour of this section will help you avoid the most egregious n00b offenses in the newsgroup, and will put you on a solid footing of Xbox knowledge.



1.1 The newbie FAQ - the most-frequently asked FAQs

(Last updated: 03/15/2004) 
Back to top

See the "See Also" section for the questions most-frequently asked by new Xbox owners. Learn the answer to these and lose your newbie tag forever.

See also:
2.2 Which Microsoft A/V adapter set should I use?
2.8 Can I hook the Xbox up to my computer monitor?
3.26 What do I need to use Dolby Digital/DTS?
4.9 Will the Xbox play games from other consoles?
4.10 Will the Xbox play PC games?
5.11 When I play DVDs, the picture fades in and out. Why?
5.15 How do I get my MP3s/WAVs/WMAs into the Xbox?
5.18 How do I play my own music in a game?
5.21 Will the Xbox play VCDs?
7.3 How do I set up my Xbox/PC to use Gamespy/xbconnect?
7.10 How do I change the network name of my Xbox?
8.15 How do I hook up my Xbox for Xbox Live?
9.3 How many "blocks" are there on the Xbox hard drive?
10.7 When I play DVDs, the picture fades in and out. Why?
11.2 Where can I find out about the Official Xbox Magazine?
11.8 How do I set up Outlook Express to read the newsgroup?


1.2 Some often-used acronyms and slang terms

(Last updated: 03/15/2004) 
Back to top

(For anything not listed, try the PC Webopedia)

Gaming acronyms:

  • Camping = Describes a behavior in head-to-head games where a player hides out and waits for the enemy. A perfectly reasonable strategy, but despised by those killed by the campers. You can be successful if you camp, but prepare to be hated.
  • Cap = Short for "capture", as in "we capped the other team's flag."
  • CTF = Capture The Flag: a popular type of team vs. team game where the objective is to capture the enemy flag and bring it back to your base. There are many variations on the standard CTF game.
  • DM/TDM = Deathmatch/Team Deathmatch: A popular type of head-to-head game (for individuals or teams) where the objective is to get a certain fixed number of kills or to simply have the most kills before time runs out.
  • FPS = First Person Shooter: a game where your view of the world is through your character's eyes (i.e. Halo).
  • FPS = Frames Per Second: the number of video frames displayed per second; generally speaking, the higher the FPS, the smoother the game will be. What constitutes a "good" FPS number vs. a "bad" FPS number is a religious argument.
  • Frag = To kill another character (hopefully an enemy). Derived from "fragmentation", as in grenade.
  • ISP = Internet Service Provider
  • MMO = Massively-Multiplayer Online: describes an online game where many players play at once, usually in the same "world", interacting with one another. Most common usage is MMORPG (see RPG below).
  • RPG = Role-Playing Game: a game where character advancement is controlled in whole or in part by the player (i.e. Morrowind, SW:KOTOR)
  • XBL = Xbox Live: Microsoft's online gaming service. This is an unofficial acronym.
  • XSN = Xbox Sports Network: Microsoft's sports gaming network, which includes web pages integrated with Xbox Live games and servers.
Newsgroup acronyms:
  • <g> = <grin>
  • AFAIK = As Far As I Know
  • BTW = By The Way
  • CHURL = ChildisH and Uselessly Ranting Loser (this is my new personal favorite)
  • FAQ = Frequently Asked Question
  • FUD = Fear, Uncertainty, and Doubt: used to describe a post that is intended to elicit those emotions, generally without basis.
  • HTH = Hope That Helps
  • IIRC = If I Remember Correctly
  • IMO/IMHO = In My Opinion/In My Humble Opinion
  • IOW = In Other Words
  • JK = Just Kidding
  • LOL = Laughing Out Loud
  • NT = No Text: generally used in subject line to indicate that there is no text in the post itself - the subject says it all.
  • OMG/OMFG = Oh My God/Oh My F***ing God
  • OT = Off-Topic: used in the subject line of a post, or within a post, to indicate that what follows is off the usual topic of the newsgroup. (Not appropriate for the web forums - put your posts into the proper forum.)
  • OTOH = On The Other Hand
  • Plonk = Plonk: the noise a Troll's (see Troll below) post makes as it hits the virtual trashcan of the plonker's newsreader. "To plonk" someone means to add them to your news filter so that all of their posts are deleted and never seen. If only the web forums had this ability...
  • ROFL = Rolling On Floor Laughing (various morphs are also used)
  • RTFM = Read The F***ing Manual
  • STFU = Shut The F*** Up
  • Troll = A person whose posts are inflammatory and designed only to get a rise from other newsgroup members. The best defense against trolls is to ignore their posts or, better yet, plonk them (see Plonk, above).
  • WTF = What The F***?
  • YMMV = Your Mileage May Vary: usually included after the poster has described a personal experience




Section 2 - Xbox Setup and A/V Connections



2.1 What are the different Microsoft adapter packs?

(Last updated: 05/30/2002) 
Back to top

Standard pack (included with console): Composite video, L/R audio, with cables.

Advanced A/V pack: S-Video, composite video, optical digital audio, L/R audio. Includes S-Video cable.

High-definition A/V pack: Y/Pb/Pr component video, optical digital audio, L/R audio. Includes Y/Pb/Pr cable.

RF adapter: for those with TV's that are only able to accept RF (regular coaxial cable) input. No separate audio outputs (RF only).


2.2 Which Microsoft A/V adapter set should I use?

(Last updated: 02/05/2002) 
Back to top

VIDEO
Capability
AUDIO
Capability
Use This Pack
RF/Coax RF/Coax RF Adapter
Composite Stereo or Dolby Surround Standard
Composite Dolby Digital Advanced
S-Video Any Advanced
Component Any High-definition



2.3 How do I hook it all up (Standard A/V pack)?

(Last updated: 02/17/2002) 
Back to top

Plug the yellow video cable from the Xbox directly into your TV or, if you have an audio/visual receiver that you want to use to switch video sources, then hook the Xbox into one of your receiver's Video In jacks.

For audio, hook the red (Right) and white (Left) audio cables from the Xbox into the appropriate jacks on your TV or receiver.

See also:
2.1 What are the different Microsoft adapter packs?
2.2 Which Microsoft A/V adapter set should I use?


2.4 How do I hook it all up (Advanced A/V pack)?

(Last updated: 06/19/2002) 
Back to top

If you have S-video capability on your TV, hook the S-video cable from the Xbox to your television. If your A/V receiver also supports S-video and you want to use it to switch video sources, then hook the Xbox S-video cable to your receiver.

If your TV does not support S-video, then hook the yellow RCA video cable from the Xbox to your TV (or to your A/V receiver if you choose).

For optical digital audio, connect an optical cable (purchased separately) between the advanced A/V pack and your receiver. Make sure you enable Dolby Digital and DTS (if your receiver supports DTS) in the Xbox dashboard.

For regular analog audio (and Dolby ProLogic surround sound), connect the red (right) and white (left) audio cables to your TV or receiver.

See also:
2.1 What are the different Microsoft adapter packs?
2.2 Which Microsoft A/V adapter set should I use?
2.13 What type of optical audio cable should I buy?
3.25 What digital audio formats are supported by the Xbox?


2.5 How do I hook it all up (High-definition A/V pack)?

(Last updated: 02/17/2002) 
Back to top

Connect the three component cables (Y/Pb/Pr) to the appropriate inputs on your television.

For optical digital audio, connect an optical cable (purchased separately) between the advanced A/V pack and your receiver. Make sure you enable Dolby Digital and DTS (if your receiver supports DTS) in the Xbox dashboard.

For regular analog audio, connect the red (right) and white (left) audio cables to your TV or receiver.

See also:
2.1 What are the different Microsoft adapter packs?
2.2 Which Microsoft A/V adapter set should I use?
3.1 What is HDTV?
3.25 What digital audio formats are supported by the Xbox?


2.6 NORMAL, LETTERBOX, WIDESCREEN - which do I choose?

(Last updated: 01/21/2003) 
Back to top

This is a rather confusing topic, so I'm going to give you the easy answer, then the hard one.

The easy answer: Use the table below.

TV Aspect Anamorphic
Support1
DVD Playback
Desired2
Choose This
4:3 No Fullscreen NORMAL
4:3 No Letterbox LETTERBOX
4:3 Yes Fullscreen3 NORMAL
4:3 Yes Letterbox WIDESCREEN4
16:9 * * WIDESCREEN5
1Does the TV automatically "squeeze" widescreen, or "anamorphic" DVD's down to 16:9 aspect ratio? Some Sony's do this. If you don't know, the answer is probably "no".
2When you play back DVD's, how do you prefer the picture? Note that some DVD's do not have a fullscreen version on them, so they will show in letterbox mode no matter what you select on your Xbox.
3Unless the TV is very small (and you want to use the entire screen whenever possible), there is no reason to select NORMAL on a 4:3 TV that supports anamorphic video. A "squeezed" picture always looks superior to normal full-screen or letterboxed video.
4This setting will also cause Xbox games that support 16:9 aspect to display in widescreen mode, just like an anamorphic DVD.
516:9 TV's should all support anamorphic DVD's and other widescreen content, like 16:9 Xbox games. The use of a High-Definition A/V pack is strongly recommended.

The hard answer:

Ignoring true HDTV (which is all 16:9 aspect), there are two types of video that can come out of your Xbox: 4:3 and 16:9. Which of these is sent, and how it is displayed on your TV, is dependent on three things: the type of game/DVD, the configuration of your TV, and the NORMAL/LETTERBOX/WIDESCREEN setting of the Xbox.

The type of game/DVD.
Some games, like Dead or Alive 3, support a "widescreen" or 16:9 aspect ratio output signal. In addition, some DVD's also support a true 16:9 output signal, often called "anamorphic" or "enhanced for widescreen". For ease of discussion, I am going to refer to both games that support 16:9 and anamorphic DVD's as "widescreen discs".

All Xbox games and some DVD's also support 4:3 output display. In the case of Xbox games, the Xbox simply constrains the game to a 640x480 square-pixel area, just like on your computer monitor. In the case of DVD's, for which the original film is almost always in 16:9, the most common way to get a 4:3 playback is by a method called "pan and scan", where you actually look through a 4:3 "window" into the original 16:9 movie, with this window moving back and forth (panning) to follow the action. On older movies especially, the effect is quite noticeable. In some cases, the pan and scan version of the film is stored directly on the DVD. In other cases, the DVD player itself builds the pan and scan window based on cues encoded onto the DVD. Regardless of the method used, you never see the entire original film image - you're always seeing only the part in the 4:3 "window". Note that not all DVD's support pan and scan, forcing you to watch in letterbox mode (see below). For ease of discussion, I am going to refer to pan-and-scan DVD's and 4:3 games as "normal discs".

There is one more type of disc that concerns DVD's only - the "letterbox" disc. These discs have a version of the film that looks like a widescreen film, but in reality is just painting black bars on the top and bottom of the picture. That is, of the 480 lines available on a TV set, 120 of them (60 at the top and 60 at the bottom) are just black. This leaves only 360 lines in the middle of the TV in which to show the actual DVD content. Obviously, this reduces picture quality. Although it may look like a "widescreen" display, technically it is not. With a true widescreen presentation, the TV actually fits all 480 lines of resolution down into a 16:9 area. On 4:3 TV's this is called an "anamorphic squeeze", and is rarely supported. All 16:9 televisions do support this display type, which is why they are excellent for DVD playback. I will use the term "letterbox discs" to refer to DVD's which have a letterbox presentation (where part of the picture is actually the black bars), but NOT a true widescreen or "anamorphic" presentation (where the entire picture needs to be squeezed down by the TV).

The configuration of your TV.
If you have a regular plain-Jane 4:3 TV, then configuration really isn't an issue. Every input type is going to fill the entire screen, though in the case of letterbox discs (the DVD's with built-in black bars), it will look "widescreen", only with lowered picture quality.

If you are lucky enough to have a 4:3 TV that supports an anamorphic or widescreen signal (sometimes called ID1 or WSS), then you need to tell the TV to automatically "squeeze" incoming widescreen down to 16:9. This will put all 480 lines of resolution from widescreen discs (16:9 Xbox games or "anamorphic" DVD's) into a 16:9 aspect area in the middle of your screen. You'll see black bars just like with a letterbox disc, but those black bars will actually have no signal - that is, they aren't wasted space; the entire picture is crammed into the central area. You get much better picture quality with a TV like this.

If you have a 16:9 TV, then you have some decisions to make regarding normal discs (Xbox games that only support 4:3, or DVD's with only a pan-and scan version). Since your TV is already widescreen, it will handle widescreen content just fine, but normal 4:3 content needs some special handling - either black/grey bars on the right and left (called "windowboxing") or some sort of zoom/stretch, where the TV morphs the 4:3 image to fit the 16:9 screen. Refer to your TV's manual for info on various windowboxing/zoom/stretch modes.

Xbox Settings.
The final part to this whole mess is the NORMAL/LETTERBOX/WIDESCREEN setting of the Xbox. Note that these settings are very similar to what you will find on most DVD players. The difference with the Xbox is that games as well as DVD's are affected by what you select.

NORMAL Mode: This tells the Xbox that you have a 4:3 TV without anamorphic (the 16:9 "squeeze") support. All Xbox games will use their normal 4:3 presentation, and DVD's will either be full-screen (pan and scan) or letterbox, if that is all the DVD supports.

LETTERBOX Mode: For Xbox games, this is no different from NORMAL - the games will use their regular 4:3 presentation. For DVD's, however, this setting will cause the DVD to use its letterbox presentation even if it supports pan and scan. If the DVD supports a letterbox format, you will see the black bars on top and bottom, and you will lose those 120 lines of resolution being used for them.

WIDESCREEN Mode: For Xbox games which support 16:9 and for DVD's labeled "anamorphic" or "enhanced for widescreen TV's", this setting triggers their 16:9 presentation. If your TV doesn't support 16:9 video, the symptom you should see is very tall and skinny on-screen objects. This happens because the 16:9 image is being squished horizontally to fit your 4:3 TV. For 4:3 televisions, you should only select WIDESCREEN if your TV supports 16:9 video. For 16:9 televisions, you should always choose WIDESCREEN (with very few exceptions).


2.7 What SCART adapters are available? (UK)


(Last updated: 11/05/2003) Back to top

(Thanks to Ted Harper, in Australia):

There are two different SCART adaptors available for the XBox.:

  • The first one is the one which you (probably[1]) received in the basic package, which just gives you composite (equivalent to yello phono cable) video through the SCART connector.
  • The other is an optional kit called the "Advanced SCART kit" which gives RGB output through the SCART connector. RGB is just as good as component on a PAL XBox (on PAL Xboxes there is currently no progressive scan or HDTV support, no matter how you connect it), and if your TV supports RGB-via-SCART this is an excellent choice to give crystal clear images from your Xbox.

NB: The Advanced SCART kit also provides for the Xbox triggering automatic switching between widescreen (16:9) and 4:3 modes on a widescreen TV, depending on what the particular game supports.

[1] In Australia at least a composite-to-SCART adaptor plug was included in the standard box (along with the Xbox-to-yellow/red/white-cables adaptor), and our Xboxes are ?identical? to the UK ones.


2.8 Can I hook the Xbox up to my computer monitor?


(Last updated: 05/30/2002) Back to top

Yes, with a couple of restrictions:
(Thanks to HighSpeedUser for details on dashboard/DVD limitations)

1. For most monitors, you will not be able to see the Xbox dashboard because it is in a display mode (480i) that computer monitors cannot handle through their VGA connector.

2. For most monitors, you will not be able to play DVD's, because DVD playback on the Xbox is also in 480i.

The following methods can be used to connect your Xbox to your monitor:

METHOD 1 (Restrictions noted above apply): Use the high-definition A/V pack and a component-to-RGB adapter like the model 9A62 from Audio Authority (www.audioauthority.com). This will provide high-definition gaming, at the expense of the Xbox dashboard and DVD playback, as noted above.

METHOD 2: If your computer's video card (or your monitor) supports S-Video or composite video IN, you can hook the Xbox's output to the computer's (or monitor's) input. Note that you will lose the ability to display high-resolution images with this setup (you are limited, more or less, to NTSC resolution, or approximately 640x480 interlaced). But you retain the ability to see the Xbox dashboard and to play DVDs.

METHOD 3: Use an aftermarket Xbox adapter product like the Redant VGA converter box (http://www.lik-sang.com/catalog/product_info.php?category=83&products_id=1533). It's not available just yet (as of 1/28/02), but it's pretty inexpensive. This product also limits you to NTSC resolution like method 2.

Note: This third-party product is advertised as providing full 480p VGA output: http://www.digital-x.de/knowhow/xbox/xbox_dx_vga_box/xbox_dx_vga_box.htm#9999

METHOD 4 (thanks to john): Send the Xbox video into a video capture card on your PC. This will limit your resolution and might make it difficult to get the Dolby Digital audio decoded, if you have a sound card that is DD capable.


2.9 Why can't I use my PC monitor for games in 480p AND DVD playback?

(Last updated: 01/28/2002) 
Back to top

(Thanks to HighSpeedUser)

The xbox always outputs 480i for dvd playback. That essentially means you won't be able to do dvd playback through the VGA connector of most PC monitors. Same for Xbox dashboard.

You can go through scan converters, but that is more than most people are willing to deal with.

Assuming HD pack and YPbPr to RGBHV transcoder (like the AudioAuthority 9A62):

480i uses a 15khz horizontal sync which most PC monitors are not able to display. Thus unless you have a special monitor, most likely you won't be able to playback DVDs on your PC monitor through the VGA connector (via YPbPr to RGBHV transcoder).

If your PC monitor has S-video or composite inputs you can playback DVDs through those connectors as they must support 15khz horizontal sync.

Games, however, will run in 480p (assuming HD pack), with 30khz horizontal sync (same as VGA), so will display fine on PC monitors (via YPbPr to RGBHV transcoder).


2.10 Will Microsoft (or somebody) ever produce a straight VGA cable?

(Last updated: 05/30/2002) 
Back to top

It doesn't look good, due to limitations in the output format supported by the Xbox' Conexant TV chip. Although it can produce RGB (as evidenced by the availability of a SCART connection), it cannot produce a VGA-compatible RGB signal. Thanks to HighSpeedUser for the details:

"The RGB produced for SCART mode won't work on a PC monitor. While the encoding is compatible, the sync is retrieved from the SCART composite out and is not compatible with most if not all PC monitors. People have tried getting the Conexant chipset to output RGB with VGA compatible sync frequencies but have concluded it isn't possible with the retail Xbox."


2.11 Can I split a multiplayer game across multiple TVs with a single Xbox?

(Last updated: 01/21/2003) 
Back to top

No. The only way to use more than one TV for multiplayer games (where each player has his own screen) is to have more than one Xbox (one TV per Xbox). Obviously, the game must be System Link or Xbox Live compatible.

See also:
2.8 Can I hook the Xbox up to my computer monitor?
2.12 Can I duplicate the Xbox video signal across multiple TVs?


2.12 Can I duplicate the Xbox video signal across multiple TVs?

(Last updated: 03/27/2002) 
Back to top

Yes. You can split the Xbox signal just like you would any other video signal. Note that this does not allow you to split the various parts of a multiplayer screen, it just allows you to duplicate the entire screen (with all multiplayer sub-screens) across multiple TVs. You could, for example, provide a second, duplicate screen for game observers who cannot easily see the main TV. Any regular video signal splitter from Radio Shack, Best Buy, etc. will work fine.

See also:
2.11 Can I split a multiplayer game across multiple TVs with a single Xbox?


2.13 What type of optical audio cable should I buy?

(Last updated: 10/02/2002) 
Back to top

Buy the cheapest optical cable you can find. Since the cable will be carrying digital data, you don't need fancy connectors or extra shielding. Either the cable will work or it wont, and the odds are that even the cheapest cable will work fine.

Note: If you have a Monster A/V kit, you will be required to use the proprietary (and expensive) Monster optical cable.

See also:
2.15 Are Monster cables better than Microsoft cables?
3.25 What digital audio formats are supported by the Xbox?


2.14 What type of component video cable should I buy?


(Last updated: 02/17/2002) Back to top

First of all, give the Microsoft cables a try. You might find that they provide an excellent signal, especially on a modest non-HDTV-compatible set. If you want to upgrade, I suggest you shell out for a professional set of cables from a vendor like bettercables.com or avcable.com. They don't cost too much more than Monster cables, but they are far better quality.

See also:
2.13 What type of optical audio cable should I buy?
2.15 Are Monster cables better than Microsoft cables?
3.3 What resolutions and aspect ratios does Xbox support?


2.15 Are Monster cables better than Microsoft cables?

(Last updated: 01/22/2002) 
Back to top

Some people think so. Some people don't. The general consensus among home theater enthusiasts is that Monster Cables are overpriced for the quality you get.

See also:
2.13 What type of optical audio cable should I buy?
2.14 What type of component video cable should I buy?


2.16 Will the Xbox burn my TV screen?

(Last updated: 05/30/2002) 
Back to top

Tough call, but probably not. There is nothing magical about the Xbox - or any game console - as far as screen burn-in is concerned. The problem rests with the fixed graphics that most games have on-screen: Health meters, scores, timers, etc. These fixed objects are no more or less dangerous than the CNN logo or the ESPN score box in a football game. Anything that sits in the same place on the screen for a long time *might* cause burn-in.

Burn-in is typically more of a risk to rear-projection TV's than it is to regular direct-view TV's.

How you can lower your risk of burn-in:
  • READ YOUR TV OWNER'S GUIDE for information or warnings.
  • Lower the contrast and brightness of your TV. Most TV's come from the factory with contrast and brightness near 100%. Lower yours as far as you can without degrading picture quality beyond what you consider acceptible.
  • Better yet, calibrate your TV (especially HDTV's) with a DVD like Avia's Guide to Home Theater or Video Essentials.
  • Don't play the same game for hours and hours on end. Mix up your games a bit so the fixed elements are different.
  • Don't leave a game paused for extended periods. Turn off the TV if you need to pause for a long time.
  • Be especially careful with a new TV. For the first one or two hundred hours, the screen is more vulnerable. Kind of like a new car engine.



2.17 How can I record Xbox videos to my computer?

(Last updated: 02/24/2002) 
Back to top

To record your fantastic Halo warthog trick (or whatever), you will need a video capture card in your PC. You can then either play your Xbox game directly on your computer monitor through your video capture card (and record as you play) or you can record your Xbox game to a VCR tape and then transfer the video into your PC.


2.18 What is "PAL60" (Dashboard video option on PAL Xboxes)?

(Last updated: 05/30/2002) 
Back to top

(Thanks to Ted Harper)

PAL60 is to all intents and purposes an NTSC picture, at NTSC resolution and 60Hz refresh rate, with a PAL colour carrier. PAL60 is a 525 line display, whereas PAL (aka PAL50 or "normal PAL") is 625 lines and 50Hz. NB: Not all PAL TVs support PAL60; some games are improved by the option, some are made worse ("choppier" framerate), and some games completely ignore the option and output PAL50 regardless of the dashboard setting.



Section 3 - Widescreen, HDTV, and Dolby Digital

This FAQ covers only the basics needed to use the Xbox with HDTV and Dolby Digital systems. For more detailed information, visit the following websites:

www.avscience.com (All things home theater)
www.atsc.org (HDTV formats and specifications)
www.hdtv.org (Some good HDTV information)
www.dolby.com (Dolby Labs)
timefordvd.com/ref/dts.shtml (DTS information)
www.dtstech.com (DTS official site - currently out of service?)



3.1 What is HDTV?

(Last updated: 02/17/2002) 
Back to top

HDTV is a set of video quality standards which include resolutions far better than normal NTSC or PAL TV. The most common resolutions discussed are 1080i (1080 horizontal lines of resolution) and 720p (720 lines). The 'i' stands for interlaced and the 'p' stands for progressive.

Standard NTSC signals (regular TV) have 525 lines of resolution, of which only 480-483 are visible. NTSC video is commonly called '480i'.

See also:
3.3 What resolutions and aspect ratios does Xbox support?
3.14 What do I need to use the Xbox's HDTV capability?
3.19 Which games support HDTV resolutions?


3.2 What is interlaced? What is progressive?

(Last updated: 03/05/2002) 
Back to top

Understand first that TV pictures are created by an electron beam that traces the screen from left to right, top to bottom. A 'scan line' is a single left-to-right line made by the beam. In a standard NTSC signal, for example, there are 525 scan lines (you can only see about 480 of them).

Interlaced pictures are drawn in two passes: one for odd scan lines, one for even scan lines.

Progressive pictures are drawn in a single pass, and tend to be sharper.

See also:
3.1 What is HDTV?
3.3 What resolutions and aspect ratios does Xbox support?


3.3 What resolutions and aspect ratios does Xbox support?

(Last updated: 03/06/2002) 
Back to top

Xbox supports six resolution/aspect ratio combinations:

ResolutionAspectComments
480i4:3Standard NTSC video; same as regular TV
480i16:9Includes ID1/WSS support
480p4:3Progressive-scan video, but technically *not* HDTV
480p16:9Widescreen, though still not HDTV
720p16:9HDTV; always 16:9
1080i16:9HDTV; always 16:9


See also:
2.1 What are the different Microsoft adapter packs?
2.5 How do I hook it all up (High-definition A/V pack)?
3.2 What is interlaced? What is progressive?
3.5 Details: 480i resolution, 4:3 aspect ratio
3.6 Details: 480i resolution, 16:9 widescreen aspect ratio
3.7 Details: 480p resolution, 4:3 aspect ratio
3.8 Details: 480p resolution, 16:9 widescreen aspect ratio
3.9 Details: 720p HDTV resolution
3.10 Details: 1080i HDTV resolution
3.14 What do I need to use the Xbox's HDTV capability?


3.4 NORMAL, LETTERBOX, WIDESCREEN - which do I choose?

(Last updated: 01/21/2003) 
Back to top

This is a rather confusing topic, so I'm going to give you the easy answer, then the hard one.

The easy answer: Use the table below.

TV Aspect Anamorphic
Support1
DVD Playback
Desired2
Choose This
4:3 No Fullscreen NORMAL
4:3 No Letterbox LETTERBOX
4:3 Yes Fullscreen3 NORMAL
4:3 Yes Letterbox WIDESCREEN4
16:9 * * WIDESCREEN5
1Does the TV automatically "squeeze" widescreen, or "anamorphic" DVD's down to 16:9 aspect ratio? Some Sony's do this. If you don't know, the answer is probably "no".
2When you play back DVD's, how do you prefer the picture? Note that some DVD's do not have a fullscreen version on them, so they will show in letterbox mode no matter what you select on your Xbox.
3Unless the TV is very small (and you want to use the entire screen whenever possible), there is no reason to select NORMAL on a 4:3 TV that supports anamorphic video. A "squeezed" picture always looks superior to normal full-screen or letterboxed video.
4This setting will also cause Xbox games that support 16:9 aspect to display in widescreen mode, just like an anamorphic DVD.
516:9 TV's should all support anamorphic DVD's and other widescreen content, like 16:9 Xbox games. The use of a High-Definition A/V pack is strongly recommended.

The hard answer:

Ignoring true HDTV (which is all 16:9 aspect), there are two types of video that can come out of your Xbox: 4:3 and 16:9. Which of these is sent, and how it is displayed on your TV, is dependent on three things: the type of game/DVD, the configuration of your TV, and the NORMAL/LETTERBOX/WIDESCREEN setting of the Xbox.

The type of game/DVD.
Some games, like Dead or Alive 3, support a "widescreen" or 16:9 aspect ratio output signal. In addition, some DVD's also support a true 16:9 output signal, often called "anamorphic" or "enhanced for widescreen". For ease of discussion, I am going to refer to both games that support 16:9 and anamorphic DVD's as "widescreen discs".

All Xbox games and some DVD's also support 4:3 output display. In the case of Xbox games, the Xbox simply constrains the game to a 640x480 square-pixel area, just like on your computer monitor. In the case of DVD's, for which the original film is almost always in 16:9, the most common way to get a 4:3 playback is by a method called "pan and scan", where you actually look through a 4:3 "window" into the original 16:9 movie, with this window moving back and forth (panning) to follow the action. On older movies especially, the effect is quite noticeable. In some cases, the pan and scan version of the film is stored directly on the DVD. In other cases, the DVD player itself builds the pan and scan window based on cues encoded onto the DVD. Regardless of the method used, you never see the entire original film image - you're always seeing only the part in the 4:3 "window". Note that not all DVD's support pan and scan, forcing you to watch in letterbox mode (see below). For ease of discussion, I am going to refer to pan-and-scan DVD's and 4:3 games as "normal discs".

There is one more type of disc that concerns DVD's only - the "letterbox" disc. These discs have a version of the film that looks like a widescreen film, but in reality is just painting black bars on the top and bottom of the picture. That is, of the 480 lines available on a TV set, 120 of them (60 at the top and 60 at the bottom) are just black. This leaves only 360 lines in the middle of the TV in which to show the actual DVD content. Obviously, this reduces picture quality. Although it may look like a "widescreen" display, technically it is not. With a true widescreen presentation, the TV actually fits all 480 lines of resolution down into a 16:9 area. On 4:3 TV's this is called an "anamorphic squeeze", and is rarely supported. All 16:9 televisions do support this display type, which is why they are excellent for DVD playback. I will use the term "letterbox discs" to refer to DVD's which have a letterbox presentation (where part of the picture is actually the black bars), but NOT a true widescreen or "anamorphic" presentation (where the entire picture needs to be squeezed down by the TV).

The configuration of your TV.
If you have a regular plain-Jane 4:3 TV, then configuration really isn't an issue. Every input type is going to fill the entire screen, though in the case of letterbox discs (the DVD's with built-in black bars), it will look "widescreen", only with lowered picture quality.

If you are lucky enough to have a 4:3 TV that supports an anamorphic or widescreen signal (sometimes called ID1 or WSS), then you need to tell the TV to automatically "squeeze" incoming widescreen down to 16:9. This will put all 480 lines of resolution from widescreen discs (16:9 Xbox games or "anamorphic" DVD's) into a 16:9 aspect area in the middle of your screen. You'll see black bars just like with a letterbox disc, but those black bars will actually have no signal - that is, they aren't wasted space; the entire picture is crammed into the central area. You get much better picture quality with a TV like this.

If you have a 16:9 TV, then you have some decisions to make regarding normal discs (Xbox games that only support 4:3, or DVD's with only a pan-and scan version). Since your TV is already widescreen, it will handle widescreen content just fine, but normal 4:3 content needs some special handling - either black/grey bars on the right and left (called "windowboxing") or some sort of zoom/stretch, where the TV morphs the 4:3 image to fit the 16:9 screen. Refer to your TV's manual for info on various windowboxing/zoom/stretch modes.

Xbox Settings.
The final part to this whole mess is the NORMAL/LETTERBOX/WIDESCREEN setting of the Xbox. Note that these settings are very similar to what you will find on most DVD players. The difference with the Xbox is that games as well as DVD's are affected by what you select.

NORMAL Mode: This tells the Xbox that you have a 4:3 TV without anamorphic (the 16:9 "squeeze") support. All Xbox games will use their normal 4:3 presentation, and DVD's will either be full-screen (pan and scan) or letterbox, if that is all the DVD supports.

LETTERBOX Mode: For Xbox games, this is no different from NORMAL - the games will use their regular 4:3 presentation. For DVD's, however, this setting will cause the DVD to use its letterbox presentation even if it supports pan and scan. If the DVD supports a letterbox format, you will see the black bars on top and bottom, and you will lose those 120 lines of resolution being used for them.

WIDESCREEN Mode: For Xbox games which support 16:9 and for DVD's labeled "anamorphic" or "enhanced for widescreen TV's", this setting triggers their 16:9 presentation. If your TV doesn't support 16:9 video, the symptom you should see is very tall and skinny on-screen objects. This happens because the 16:9 image is being squished horizontally to fit your 4:3 TV. For 4:3 televisions, you should only select WIDESCREEN if your TV supports 16:9 video. For 16:9 televisions, you should always choose WIDESCREEN (with very few exceptions).

See also:
3.3 What resolutions and aspect ratios does Xbox support?
3.5 Details: 480i resolution, 4:3 aspect ratio
3.6 Details: 480i resolution, 16:9 widescreen aspect ratio
3.7 Details: 480p resolution, 4:3 aspect ratio
3.8 Details: 480p resolution, 16:9 widescreen aspect ratio
3.11 How do I see 480i/480p widescreen mode?
3.12 Which games support 480i/480p widescreen mode?


3.5 Details: 480i resolution, 4:3 aspect ratio


(Last updated: 03/06/2002) Back to top

This is standard NTSC resolution, the same as you get with regular TV. Format is 640x480 interlaced.

GAMES: All games support this mode.
A/V PACKS: All A/V packs support this mode.
TELEVISIONS: All televisions support this mode.
COMPUTER MONITORS: Many computer monitors will not support this mode, due to interlacing.


See also:
3.6 Details: 480i resolution, 16:9 widescreen aspect ratio
3.7 Details: 480p resolution, 4:3 aspect ratio
3.8 Details: 480p resolution, 16:9 widescreen aspect ratio
3.9 Details: 720p HDTV resolution
3.10 Details: 1080i HDTV resolution


3.6 Details: 480i resolution, 16:9 widescreen aspect ratio

(Last updated: 03/19/2002) 
Back to top

This is a special type of NTSC resolution intended for display in a 16:9 aspect ratio. Format is 640x480 "anamorphic" (horizontally compressed) interlaced. The Xbox supports the ID1/WSS code block for TVs that can detect it.

GAMES: Some games (and the Xbox dashboard) support this mode.
A/V PACKS: All A/V packs support this mode.
TELEVISIONS: Some televisions (Sony Wegas for instance) support this mode.
COMPUTER MONITORS: Most computer monitors will not support this mode, due to interlacing.


See also:
3.5 Details: 480i resolution, 4:3 aspect ratio
3.7 Details: 480p resolution, 4:3 aspect ratio
3.8 Details: 480p resolution, 16:9 widescreen aspect ratio
3.9 Details: 720p HDTV resolution
3.10 Details: 1080i HDTV resolution
3.11 How do I see 480i/480p widescreen mode?
3.12 Which games support 480i/480p widescreen mode?
3.16 Why does my Xbox dashboard look too tall and skinny?


3.7 Details: 480p resolution, 4:3 aspect ratio

(Last updated: 03/06/2002) 
Back to top

This is a progressive-scan resolution, more-or-less identical to that produced by a progressive-scan DVD player. Format is 640x480 progressive-scan.

GAMES: All games support this mode.
A/V PACKS: Only the HD A/V pack supports this mode.
TELEVISIONS: Only certain televisions support this mode.
COMPUTER MONITORS: All computer monitors will support this mode.


See also:
3.5 Details: 480i resolution, 4:3 aspect ratio
3.6 Details: 480i resolution, 16:9 widescreen aspect ratio
3.8 Details: 480p resolution, 16:9 widescreen aspect ratio
3.9 Details: 720p HDTV resolution
3.10 Details: 1080i HDTV resolution


3.8 Details: 480p resolution, 16:9 widescreen aspect ratio

(Last updated: 06/28/2002) 
Back to top

This is a special type of 480p signal intended for display in a 16:9 aspect ratio. Format is 640x480 "anamorphic" (horizontally compressed) progressive-scan.

GAMES: Some games support this mode.
A/V PACKS: Only the HD A/V pack supports this mode.
TELEVISIONS: Only certain televisions will support this mode. Most widescreen TVs should support it.
COMPUTER MONITORS: Many computer monitors will support this mode, but you may have to use vertical size controls to adjust the aspect ratio.


See also:
3.5 Details: 480i resolution, 4:3 aspect ratio
3.6 Details: 480i resolution, 16:9 widescreen aspect ratio
3.7 Details: 480p resolution, 4:3 aspect ratio
3.9 Details: 720p HDTV resolution
3.10 Details: 1080i HDTV resolution
3.11 How do I see 480i/480p widescreen mode?
3.12 Which games support 480i/480p widescreen mode?
3.16 Why does my Xbox dashboard look too tall and skinny?


3.9 Details: 720p HDTV resolution

(Last updated: 03/19/2002) 
Back to top

This is a true HDTV signal intended for display in a 16:9 aspect ratio. Format is 1280x720 progressive-scan.

GAMES: No games support this mode as of this writing.
A/V PACKS: Only the HD A/V pack supports this mode.
TELEVISIONS: Only certain HDTVs will support this mode.
COMPUTER MONITORS: Many computer monitors will support this mode, but you may have to use vertical size controls to adjust aspect ratio.


See also:
3.10 Details: 1080i HDTV resolution
3.14 What do I need to use the Xbox's HDTV capability?
3.19 Which games support HDTV resolutions?


3.10 Details: 1080i HDTV resolution

(Last updated: 03/19/2002) 
Back to top

This is a true HDTV signal intended for display in a 16:9 aspect ratio. Format is 1920x1080 interlaced.

GAMES: No games support this mode as of this writing.
A/V PACKS: Only the HD A/V pack supports this mode.
TELEVISIONS: All HDTVs will support this mode.
COMPUTER MONITORS: Some computer monitors will support this mode, but interlacing may cause issues, and aspect ratio may have to be adjusted with vertical sizing controls.


See also:
3.9 Details: 720p HDTV resolution
3.14 What do I need to use the Xbox's HDTV capability?
3.19 Which games support HDTV resolutions?


3.11 How do I see 480i/480p widescreen mode?

(Last updated: 03/06/2002) 
Back to top

Simple: set your Xbox to "widescreen" mode and insert a supported game (or just look at the Xbox dashboard). If you have a TV that supports it (and which is configured properly) you should see a 16:9 image. If your TV doesn't support it or if it is not configured properly, you'll see an image that looks a bit tall and skinny.

See also:
3.6 Details: 480i resolution, 16:9 widescreen aspect ratio
3.8 Details: 480p resolution, 16:9 widescreen aspect ratio
3.12 Which games support 480i/480p widescreen mode?
3.16 Why does my Xbox dashboard look too tall and skinny?


3.12 Which games support 480i/480p widescreen mode?

(Last updated: 01/21/2003) 
Back to top

A list of games that support 480-line widescreen mode can be found here.

Another good list of Xbox games and the video modes they support can be found at HDTV Arcade.

Note: The Xbox dashboard also supports 480-line widescreen mode.

See also:
3.3 What resolutions and aspect ratios does Xbox support?
3.6 Details: 480i resolution, 16:9 widescreen aspect ratio
3.8 Details: 480p resolution, 16:9 widescreen aspect ratio
3.19 Which games support HDTV resolutions?


3.13 More information on 16:9 displays for PAL TVs.


(Last updated: 11/05/2003) Back to top

(Thanks to Ted Harper)

The SCART cable standard has a pin (pin 8 from memory) whose main purpose in life is to tell the TV whether the incoming video signal is 4:3 or 16:9 aspect ratio. With a standalone DVD player connected to a widescreen TV via such a cable, when a 16:9 enhanced (aka "anamorphic widescreen") title is played, the TV switches to that mode, and when 4:3 content is played it switches to that mode. The signalling is done via the voltage on that pin rather than (or in fact in addition to in the case of a PAL signal) anything within the video stream itself [such as the ID1 signal described elsewhere -Boid].

The Xbox Advanced SCART pack (and I believe the normal SCART pack too) allows this widescreen mode (pin 8) signalling to be passed from the Xbox to the TV - depending on the setting in the Xbox Dashboard and/or the particular game being played.

A 16:9-capable TV connected via SCART does correctly switch between 4:3 and 16:9 mode in the dashboard and games. With DVD playback, however, there seems to be a minor bug in the current Xbox DVD player code, which tells the TV to go into 16:9 mode even when a 4:3 DVD title is playing back (meaning the image from such a DVD is stretched horizontally and distorted rather than "windowboxed" on the screen).

See also:
3.6 Details: 480i resolution, 16:9 widescreen aspect ratio
3.8 Details: 480p resolution, 16:9 widescreen aspect ratio
3.11 How do I see 480i/480p widescreen mode?
3.12 Which games support 480i/480p widescreen mode?


3.14 What do I need to use the Xbox's HDTV capability?

(Last updated: 01/22/2002) 
Back to top

You need a HDTV-compatible television with Y/Pb/Pr component inputs and the HD A/V pack. Note that some non-HDTV television sets have component inputs and support 480p. These TVs are fine choices for playing today's 480p games, but will not be able to take advantage of 720p or 1080i resolutions.

Alternatively, you can connect the Xbox directly to a PC monitor. You will need the HD A/V pack and a component-to-vga converter. An S-Video or composite connection will not give you HDTV-type resolutions on a PC monitor.

See also:
2.1 What are the different Microsoft adapter packs?
2.2 Which Microsoft A/V adapter set should I use?


3.15 What SCART adapters are available? (UK)

(Last updated: 11/05/2003) 
Back to top

(Thanks to Ted Harper, in Australia):

There are two different SCART adaptors available for the Xbox.:

  • The first one is the one which you (probably[1]) received in the basic package, which just gives you composite (equivalent to yellow phono cable) video through the SCART connector.
  • The other is an optional kit called the "Advanced SCART kit" which gives RGB output through the SCART connector. RGB is just as good as component on a PAL Xbox (on PAL Xboxes there is currently no progressive scan or HDTV support, no matter how you connect it), and if your TV supports RGB-via-SCART this is an excellent choice to give crystal clear images from your Xbox.

NB: The Advanced SCART kit also provides for the Xbox triggering automatic switching between widescreen (16:9) and 4:3 modes on a widescreen TV, depending on what the particular game supports.

[1] In Australia at least a composite-to-SCART adaptor plug was included in the standard box (along with the Xbox-to-yellow/red/white-cables adaptor), and our Xboxes are ?identical? to the UK ones.


3.16 Why does my Xbox dashboard look too tall and skinny?


(Last updated: 03/06/2002) Back to top

Most likely you have set your Xbox display mode to "widescreen", but your TV is not configured to support a widescreen image. Either set your TV to widescreen mode or change your Xbox display mode to "normal".

See also:
3.6 Details: 480i resolution, 16:9 widescreen aspect ratio
3.8 Details: 480p resolution, 16:9 widescreen aspect ratio
3.11 How do I see 480i/480p widescreen mode?
3.12 Which games support 480i/480p widescreen mode?


3.17 Why is the Xbox dashboard messed up on my HDTV?

(Last updated: 10/02/2002) 
Back to top

Almost certainly because your HDTV doesn't support 480i video on the component inputs to which your Xbox is attached. See the "See Also" question for more information.

See also:
3.18 My HDTV doesn't support 480i on its component inputs. How can I see the dashboard?


3.18 My HDTV doesn't support 480i on its component inputs. How can I see the dashboard?

(Last updated: 07/11/2002) 
Back to top

You can use a regular video cable Y-splitter and send a split of the GREEN component cable to a composite input of your TV. If you switch to that composite input, you should be able to see the dashboard, albeit in black and white. When you're ready to play a game, just switch the TV back to the component inputs.

See also:
3.3 What resolutions and aspect ratios does Xbox support?
3.5 Details: 480i resolution, 4:3 aspect ratio


3.19 Which games support HDTV resolutions?

(Last updated: 01/21/2003) 
Back to top

The following games either support HDTV, are rumored to, are falsely advertised as supporting HDTV, or don't even support 480p:
  • Street Hoops - supports 720p (thanks to Scott C. for these pictures: 480p and 720p)
  • NBA 2K3 - supports 720p
  • Tony Hawk 4x - supports 720p
  • Dragon's Lair 3D - supports 720p and 1080i
  • Halo 2 - rumored to support 720p
  • Project Gotham Racing 2 - rumored to support 720p
  • Lord of The Rings - once rumored to support 720p; not so sure now
  • Burnout - falsely advertised as supporting 720p (it's 480p only)
  • 007: Agent Under Fire - only supports 480i
  • Hitman 2 - only supports 480i
All other games released to this point only support 480p, AFAIK.

A good list of Xbox games and the video modes they support can be found at HDTV Arcade.

See also:
3.1 What is HDTV?
3.3 What resolutions and aspect ratios does Xbox support?
3.12 Which games support 480i/480p widescreen mode?


3.20 What's so special about RCA's "Xbox Ready" TVs?


(Last updated: 02/19/2004) Back to top

The special thing about these TV's is that they have a VPORT, which is a single-cable way to send component video and analog audio to the TV. The VPORT cable does have an optical output so you can connect to a digital surround sound system. Other than the VPORT, the TV's aren't that special. They are not 480p nor HDTV compatible. There is a review of the 27V550T on IGN, if you'd like more detail.

See also:
3.1 What is HDTV?
3.2 What is interlaced? What is progressive?
3.3 What resolutions and aspect ratios does Xbox support?
3.14 What do I need to use the Xbox's HDTV capability?


3.21 Will lightguns work with HDTVs?

(Last updated: 02/19/2004) 
Back to top

(Thanks to Shinobi and his Dreamcast)

Yes. Or possibly no. It depends on the TV and the lightgun.

The original Madcatz lightgun was designed for interlaced video only. It will not work with progressive-scan video, and therefore won't work with 480p, which is no doubt what you'll be using if you have an HDTV.

Madcatz did release a second model, identified by the letter "P" after the model number (found on the side of the grip, in faint silver ink). If I remember correctly, the model number is 4588 or something like that. You definitely want to buy a gun that has "4588P" on the side, not just "4588".

I don't know about other brands of lightgun, but if you have trouble calibrating the gun on a 480p display (the reticle won't move to the right side of the screen, for instance), then your gun probably isn't designed for use with 480p.

If your HDTV accepts either a 480i or a 480p signal without line-doubling, then a lightgun should work fine. Most HDTVs that accept a 480p signal do so without line-doubling so you should be OK if your TV accepts 480p. Most HDTVs will line-double a 480i singal to produce a 480p picture, however, so in 480i mode most HDTVs will not work with a lightgun.

Basically, you will have to experiment with your HDTV to see if it will work, and 480p will probably be your best bet. So far, the following TVs have been tested (you can probably extrapolate to similar models):

  • Toshiba 61" TheaterView (61H70) - works in 480p with MadCatz 4588P
  • Hitachi 36" Ultravision (36UDX10S) - does not work


See also:
3.2 What is interlaced? What is progressive?


3.22 What is Dolby Digital?

(Last updated: 02/17/2002) 
Back to top

Dolby Digital is a digital audio encoding method that provides '5.1' surround sound, among other formats. With a proper system, you get five discrete channels of audio (left front, right front, center front, left rear, right rear) and a low frequency effects (LFE) channel (the '.1') which usually goes directly to a sub-woofer.

See also:
3.23 What is the difference between DD and Dolby Surround?
3.24 What is DTS?


3.23 What is the difference between DD and Dolby Surround?

(Last updated: 02/17/2002) 
Back to top

Dolby Surround (or ProLogic) is an analog audio encoding method that provides four-channel surround sound (left front, right front, center, rear). The separation between the channels is not as well-defined as with Dolby Digital and the single rear channel minimizes the effect of 'positional audio'. That is, it's very difficult to make something sound like it's coming from behind your left shoulder. With Dolby Digital, such positional information is directly encoded in the digital signal. The game Halo makes excellent use of positional audio and provides a great Dolby Digital demonstration.

See also:
3.22 What is Dolby Digital?


3.24 What is DTS?

(Last updated: 11/05/2003) 
Back to top

DTS is another digital 5.1 encoding method. Differences between DTS and Dolby Digital are beyond the scope of this FAQ.

As it concerns the Xbox, the only important point is that the Xbox is not set up to do real-time encoding of DTS efficiently during a game. It may be possible for a game developer to encode DTS using the Xbox CPU, but this would take serious resources away from game AI, physics, etc. So it is very unlikely that any game will actually support DTS.

DVDs with DTS will work fine as their audio is just passed directly through the optical port.

See also:
3.22 What is Dolby Digital?


3.25 What digital audio formats are supported by the Xbox?


(Last updated: 11/05/2003) Back to top

The Xbox supports both Dolby Digital and DTS. Note that the Xbox does not decode the digital signal - it just sends it out the optical connection. You must have a device (such as an A/V receiver) capable of decoding Dolby Digital in order to have 5.1 surround sound.

NOTE: The Xbox supports off-CPU real-time encoding of Dolby Digital for games, but does not offer the same support for DTS in games. It may be possible for a game to utilize CPU cycles to encode DTS, but it seems unlikely that a developer would take his route since Dolby Digital is offered off-CPU.

For DVD's, Dolby Digital and DTS are simply read off the DVD and passed through the optical port.

See also:
3.22 What is Dolby Digital?
3.23 What is the difference between DD and Dolby Surround?


3.26 What do I need to use Dolby Digital/DTS?


(Last updated: 11/30/2002) Back to top

You need either the advanced A/V pack or the HD A/V pack, an optical (TOSlink) cable, and a receiver capapble of decoding Dolby Digital and/or DTS signals. DD and DTS are not available via the regular L/R analog audio cables. If you use those, you will get Dolby ProLogic at best. If you have a PC with a sound card that decodes 5.1 digital audio, it might be possible to hook the Xbox to your PC and let your PC do the decoding task (Xbox sounds would come through your computer speakers). You need either an optical input on your PC sound card or an optical-to-TTL adapter and TTL input on your PC sound card. Creative Labs 5.1 sound cards have a daughterboard available (at extra cost) that gives you an optical IN jack. This could theoretically be used to decode the Xbox signal, though nobody to my knowledge has tried it yet.

See also:
2.1 What are the different Microsoft adapter packs?
2.4 How do I hook it all up (Advanced A/V pack)?
2.5 How do I hook it all up (High-definition A/V pack)?
2.13 What type of optical audio cable should I buy?
3.27 HEADPHONES - a worthy alternative to 5.1 speakers


3.27 HEADPHONES - a worthy alternative to 5.1 speakers

(Last updated: 11/30/2002) 
Back to top

(Thanks to Loop Guru, and it's about damn time this got into the FAQ)

Ok, I'll jump in with another tangent! This one is for people who do not have a DD 5.1 setup and want to get a full surround experience, or who do have it but want to play when everyone else in the house doesn't want to hear it.

If you use the Xbox stereo mode audio output, turn off the speakers, and plug headphones into your stereo you will get a full 3d sound impression of your game, and in some cases it will be more accurate than a 5.1 speaker setup. Like with DD 5.1, some games make better use of the 3d sound capabilities than others, however.

The only drawback is that the communicator headset has only one earpiece so you'll have to rig up a mixer to use a stereo heaset/mic that also serves as an XBL headset (that is for another post if anyone is interested).

Anyhow, 3d sound over headphones (and speaker pairs) has been around for years, and 64 channels of it is built-into the nVidia APU, and has been part of DirectX since version 5. It is a good simulation of how the ear percieves sound in the real world. I'll post links and everything if anyone is curious, but you can try it for yourself too, Halo is a fairly universal and excellent test for this.

See also:
3.22 What is Dolby Digital?
3.23 What is the difference between DD and Dolby Surround?
3.24 What is DTS?
3.25 What digital audio formats are supported by the Xbox?
3.26 What do I need to use Dolby Digital/DTS?
3.28 Can I hook my surround-sound speakers directly to the Xbox?


3.28 Can I hook my surround-sound speakers directly to the Xbox?


(Last updated: 11/30/2002) Back to top

No. You must hook the Xbox optical output to some device capable of decoding the AC-3 digital audio. There are NO EXCEPTIONS. You need either an AC-3 capable receiver or an AC-3 capable PC sound card with optical input.

See also:
3.26 What do I need to use Dolby Digital/DTS?
3.27 HEADPHONES - a worthy alternative to 5.1 speakers


3.29 Mad Catz A/V pack: no Dolby Digital

(Last updated: 01/31/2002) 
Back to top

(Thanks to Danny Rego)

Some of the Mad Catz A/V packs are faulty and will not properly convey the Dolby Digital audio signal to your receiver. If you contact Mad Catz, they will replace faulty packs.


3.30 Monster XGL200 cable: no Dolby Digital

(Last updated: 06/24/2002) 
Back to top

Some of the Monster XGL200 cables are faulty and will not properly convey the Dolby Digital audio signal to your receiver. If you contact Monster, they will replace faulty cables.

See also:
3.29 Mad Catz A/V pack: no Dolby Digital



Section 4 - Game-related Questions



4.1 What games are available for the Xbox?

(Last updated: 09/03/2003) 
Back to top

Visit http://www.xbox.com/Games/catalog.htm for the current list.


4.2 Will FINAL FANTASY X or XI be released for the Xbox?

(Last updated: 02/06/2002) 
Back to top

The answer is almost certainly NO. This is a quote from Xbox Magazine, February 2002, page 92: "With the [Sony/Squaresoft] stock deal that took place last year, we don't see anything exclusive or even non-exclusive happening between Square and Xbox." And this from Final Fantasy Online (October 2001) (http://www.ffonline.com/news/news.php?article=2001-10-09): "This morning in Tokyo, Japan, Sony Computer Entertainment bought out 19 percent of Square’s stock, 11.2 million shares, for 14.9 billion yen, or $124 million in U.S. currency. While it does virtually negate the monetary damage Square suffered because of its box office bomb, it also makes Sony Square’s second-largest shareholder. Although this may be good in the short run for Square, seeing as how they no longer have any financial worries about their losses due to the movie, it also gives Sony a greater voice to dictate the direction of the Final Fantasy series. Almost certainly, the Final Fantasy titles will remain on Sony’s consoles alone, and it would be a pretty safe bet that any major single-player Final Fantasy title won't be appearing on the GameCube or X-Box anytime soon. This does not speak much for Final Fantasy XI, though, which continues to dish out more questions than answers as its development progresses. This "greater voice" can example itself as possibly requiring Final Fantasy XI to be a Playstation 2-exclusive product."


4.3 Will Grand Theft Auto 3 be released for the Xbox?

(Last updated: 09/03/2003) 
Back to top

UPDATE: YES! Rather than explain it myself, I will just give you the entire press release, from Team Xbox:

NEW YORK--(BUSINESS WIRE)--Sept. 3, 2003-- Rockstar Games, the world-renowned publishing division of Take-Two Interactive Software, Inc. (NASDAQ: TTWO - News), announced today that it plans to ship the award-winning Grand Theft Auto 3 and Grand Theft Auto: Vice City as a "double pack" for both the PlayStation®2 computer entertainment system and the Xbox® video game system from Microsoft. The Grand Theft Auto "double pack" is set to hit shelves in North America on October 22, 2003 for PlayStation®2 and on November 4, 2003 for Xbox.

Developed by Rockstar North, the Grand Theft Auto franchise has long been applauded and praised for its expansive and open-ended gameplay, cinematic scripts, and epic soundtracks. Since its introduction in 1997, the franchise has received countless awards of excellence and universal critical acclaim. With sales of more than 25 million units worldwide, Grand Theft Auto is one of the most recognized franchises in the history of the videogame marketplace. Additional information about Grand Theft Auto 3 and Grand Theft Auto: Vice City is available at: the official GTA site.

See also:
4.1 What games are available for the Xbox?
4.2 Will FINAL FANTASY X or XI be released for the Xbox?


4.4 Does Burnout support HDTV display modes?


(Last updated: 05/24/2002) Back to top

No. This game has been tested by the FAQ author and it does not support 720p or 1080i.

See also:
3.19 Which games support HDTV resolutions?


4.5 Does Max Payne support System Link?

(Last updated: 09/03/2002) 
Back to top

(Thanks to Dieaffa)
No it does not. Typo on the box.


4.6 Why can't NTSC Halo play vs. PAL Halo?

(Last updated: 05/30/2002) 
Back to top

In short, Because they use different refresh rates for game events.

Longer, more technical answer: http://carnage.bungie.org/haloforum/halo.forum.pl?read=100138


4.7 Will there be a Halo 2, and will it be online?

(Last updated: 09/03/2003) 
Back to top

Yes and yes. As of September 2003, the projected release date is "Spring 2004", but the most-recent Official Xbox Magazine had a nasty rumor about a possible delay to "Summer 2004".

For a glimpse at what Halo 2 may contain, take a look at the PC version of Halo. You want to be able to fly a Banshee around in multiplayer? You got it. You want a flamethrower? No problem. A rocket turret on the Warthog? Check.


4.8 Will the Xbox play games from other regions?


(Last updated: 02/27/2002) Back to top

No and this includes demo discs from the Official Xbox Magazine. Additional info (thanks to Byron Hinson): Here is the official quote I got on it the other day from Microsoft. "The North American box will only play North American games. The regional encoding is set when it passes through certification and in to the authorized replicators. North American Xbox systems will only play NTSC games, Japanese boxes will play NTSC-J games and Europe and the rest of the PAL territories will only play games marked with the PAL symbol."

See also:
4.9 Will the Xbox play games from other consoles?
5.4 Can the Xbox play DVD movies from other regions?


4.9 Will the Xbox play games from other consoles?

(Last updated: 02/24/2002) 
Back to top

No.


4.10 Will the Xbox play PC games?

(Last updated: 03/26/2002) 
Back to top

Not unless those games are re-released for the Xbox. It will not play regular PC games.


4.11 Where can I find Xbox cheat codes?

(Last updated: 02/03/2002) 
Back to top

Check out GameZone: http://xbox.gamezone.com/hints/hints.htm


4.12 How do I copy a game?

(Last updated: 01/22/2002) 
Back to top

You can't. Yet.


4.13 Are there any cheats or easter eggs in Halo?

(Last updated: 08/03/2002) 
Back to top

(Thanks to the ever-tactful D3)

Cheats: No.

Easter eggs: Yes. Check them out at Bungie.


4.14 Will lightguns work with HDTVs?

(Last updated: 09/23/2002) 
Back to top

(Thanks to Shinobi and his Dreamcast)

Yes. Or possibly no. It depends on the TV.

If your HDTV accepts either a 480i or a 480p signal without line-doubling, then a lightgun should work fine. Most HDTVs that accept a 480p signal do so without line-doubling so you should be OK if your TV accepts 480p. Most HDTVs will line-double a 480i singal to produce a 480p picture, however, so in 480i mode most HDTVs will not work with a lightgun.

Basically, you will have to experiment with your HDTV to see if it will work, and 480p will probably be your best bet.



Section 5 - Playing DVDs, Audio CDs/CD-Rs/CD-RWs, and Ripping CD's



5.1 How do I use the Xbox to play DVD's?

(Last updated: 03/27/2002) 
Back to top

You need to purchase the DVD remote kit. Follow the instructions that come with the kit. NOTE: The first remote kit you use with your Xbox will lock it to the region of the remote kit. If you put a Region 1 DVD kit in your Xbox, it will be permanently locked to Region 1 for DVD movies.

See also:
5.2 Why do I have to buy a remote to play DVDs?
10.7 When I play DVDs, the picture fades in and out. Why?


5.2 Why do I have to buy a remote to play DVDs?

(Last updated: 02/24/2002) 
Back to top

(Thanks to Cam Soper) In order for Microsoft to sell the Xbox with DVD support out of the box, they would have to pay a licensing fee for each and every Xbox sold to the consortium that owns the DVD patent. Rather than make everyone pay for a feature that they might not use, Microsoft chose to reduce costs by disabling the DVD playback feature unless the Xbox detects a remote control. When you purchase a DVD remote kit, you are in effect purchasing the license to play DVDs. While some more cynical and less educated people see this as gouging by Microsoft, those of us who don't use our Xbox to play DVDs are grateful for the cost savings.

See also:
5.1 How do I use the Xbox to play DVD's?


5.3 Does the Xbox play DVDs in progressive-scan mode?

(Last updated: 01/29/2002) 
Back to top

No. It supports only 480i output for DVDs.

Why not? Here's one possibility (thanks to HighSpeedUser):

"My understanding is Macrovision [a copy-protection system -Boid] could not be supported in the current progressive output system, therefore MSFT pulled progressive DVD playback.

Xbox is a gaming system first and a DVD player second, so they wouldn't sacrifice delays or legal wrangling due to lack of Macrovision support in progressive scan output. Easier to just disable the feature at the last minute."


5.4 Can the Xbox play DVD movies from other regions?

(Last updated: 06/26/2002) 
Back to top

Not normally, no. The first DVD kit you use with your Xbox will lock it to the region of the DVD kit. So if you put a Region 1 kit into your Xbox, it will be permanently locked to only Region 1 DVDs.

There is a product called Region X that will supposedly allow your Xbox to play movies from any region. Currently the product seems only to be available for Region 2 Xboxes. Information about the product is available here: http://special.reserve.co.uk/listings/extrainfo.php?code=GG8384

If you are so inclined, you might also be able to install a mod chip that allows your Xbox to play DVDs from all regions. Doing so voids your warranty etc. etc.

See also:
5.6 Can I convert DVD movies to Region 0 (region-free)?
5.7 Will the Xbox play DVD-R or DVD-RW discs?


5.5 Can an NTSC Xbox play PAL DVDs (and vice versa)?

(Last updated: 06/26/2002) 
Back to top

Yes, as long as the alternate-format DVDs are region 0 (zero - sometimes called "region free").

In other words, you can play DVDs that match the region of your DVD kit, plus all region 0 DVDs, regardless of PAL or NTSC video format.

See also:
4.8 Will the Xbox play games from other regions?
5.4 Can the Xbox play DVD movies from other regions?
5.6 Can I convert DVD movies to Region 0 (region-free)?


5.6 Can I convert DVD movies to Region 0 (region-free)?

(Last updated: 03/24/2002) 
Back to top

Possibly. This info thanks to Nick: "Just to let you know something else that seems to work on the XBOX. I have managed to get a PAL DVD (Region 2) and ripped the main movie VOBs, re-created IFO files and put on a DVD-R disc. The US XBOX and UX DVD Kit see it as a region-free disc and it plays perfectly. However I cannot conclude if the signal is still the PAL or changed to NTSC as all of my TVs support all formats automatically. This does lead to the potential of backing up DVDs, and in the process making them region free (0) for playback on the XBOX. Some burning software does not make XBOX compatible discs but DVDit still pulls through."

See also:
5.4 Can the Xbox play DVD movies from other regions?
5.7 Will the Xbox play DVD-R or DVD-RW discs?


5.7 Will the Xbox play DVD-R or DVD-RW discs?

(Last updated: 04/21/2004) 
Back to top

(Thanks to Nick)

Yes, the Xbox can be used to play your own custom-burned DVDs. Here's Nick's description of how he did it:

"I have a Pioneer DVR-A03 IDE DVD-R/RW writer and have finally burnt both discs with DVD video and it plays wonderfully as a region 0 disc on the US Xbox I have, no problems at all. It was burnt with Sonic DVDit SE using DVD-compliant MPEG2 streams authored by TMPGenc and Dolby Digital 224kb/sec stereo sound."

Additional info thanks to Todd: Maxell DVD+R worked in a Thompson-equipped Xbox.

See also:
5.4 Can the Xbox play DVD movies from other regions?
5.20 Will the Xbox play burned CD's?
5.21 Will the Xbox play VCDs?
5.22 Will the Xbox play MP3's?
5.23 Will the Xbox play WMA's?


5.8 Can I use a DVD lens cleaner in the Xbox?


(Last updated: 03/24/2002) Back to top

Yes.


5.9 Can I use a universal remote with the DVD kit?

(Last updated: 07/01/2002) 
Back to top

Yes. The Xbox DVD kit accepts RCA DVD IR codes, so program your universal remote as if you had an RCA DVD player. Note that the age of your universal remote may affect your success (i.e. the Xbox may use newer RCA DVD codes and an older universal remote won't know them).

An alternative, of course, is to get a "learning remote" and just teach it the IR codes from the Xbox DVD remote.


5.10 How good is the Xbox as a CD and DVD player?

(Last updated: 07/17/2002) 
Back to top

(Thanks to 9Nails)

Here's part of a review from Sound and Vision (A magazine that normally reviews high end home stereo and home theater equipment.):

Tech Notes
by David Ranada


As a player of CDs and DVDs, the Xbox was very good. CD playback, in fact, was quite respectable, with noise levels only about 3 to 4 dB higher than theoretical perfection. This is audibly noisier than many recent standalone DVD players, but only under extremely critical conditions that the typical Xbox user is unlikely ever to encounter. Besides, fine as it is, if you don't like the analog audio performance you can feed your system with the box's optical digital output (assuming you have the optional Advanced or High Definition AV Pack), which is the only way to get multichannel Dolby Digital signals out of it anyway.

Playback of movie DVDs was also very good. In fact, the luminance response at the DVD resolution limit of 6.75 MHz was better than with many standalone DVD players, down only 0.26 dB referred to its 1-MHz output. Even difficult-to-get-right in-player letterboxing was fair instead of the far more common poor. As for the component-video output, the numbers were below average, but we've seen worse. While there's the potential for some color bleeding, we didn't see any.

You can read the whole article here.


5.11 When I play DVDs, the picture fades in and out. Why?

(Last updated: 11/05/2003) 
Back to top

Because your Xbox is hooked up through your VCR. Hook the Xbox directly to your television. The Macrovision encoding on the DVD is confusing the VCR (as it was intended to do). Note that this has nothing to do with Microsoft or the Xbox in particular - Macrovision is on all DVDs and any DVD player will likely give you this problem.

More on Macrovision (thanks to Shinobi):

Macrovision is a signal encoded in the Vertical Blanking Interval (VBI) that confuses the Automatic Gain Control (AGC) circuit of the VCR.

Nearly all VCR's have an AGC. It's purpose is to maintain a high quality image. When the signal is poor, the AGC amplifies it. When the signal is too strong, the AGC attenuates it. Macrovision works by encoding false signals into the VBI (a portion of the video signal that you can't see) and this false signal confuses the AGC and causes the picture to be brightened and darkened improperly.

You can defeat Macrovision with a Macrovision removal device such as: http://www.videoguys.com/sima.htm


5.12 How do I use the Xbox to play CD's?


(Last updated: 11/05/2003) Back to top

Open tray, insert CD. The Xbox Music Manager should come up automatically. Read the Xbox manual for more instructions.


5.13 How do I rip music to the Xbox?

(Last updated: 11/05/2003) 
Back to top

Start with a regular audio CD and follow the instructions in the Xbox manual. If you have a bunch of MP3's lying around, see below.

See also:
5.15 How do I get my MP3s/WAVs/WMAs into the Xbox?


5.14 Which CD-Rs and CD-RWs will work for ripping audio?

(Last updated: 01/21/2003) 
Back to top

You can find a list here: FunXbox.com

See also:
5.13 How do I rip music to the Xbox?
5.15 How do I get my MP3s/WAVs/WMAs into the Xbox?


5.15 How do I get my MP3s/WAVs/WMAs into the Xbox?

(Last updated: 09/03/2003) 
Back to top

There are two ways to do this:
  1. Use a CD burning program like Nero to burn the songs onto a regular audio CD, like you would for your car CD player. Your best bet will be to use a CD-RW disc, as the Xbox cannot read most CD-R discs. After you make the audio CD, put it in your Xbox and rip the songs off of it, following the instructions in your Xbox manual.
  2. Purchase the Music Mixer (go here for details) and transfer your files from your PC (network required).


See also:
5.14 Which CD-Rs and CD-RWs will work for ripping audio?


5.16 What are the controller shortcuts while playing music?

(Last updated: 01/21/2003) 
Back to top

(Thanks to Chaz Taylor)

A = Highlighted Button
B = Back
Y then X = Full Screen Visualization (Some people report Y-X-Y works)
White = Pause
Black = Stop
Right Trigger = Forward Track
Left Trigger = Back Track (restart track)


5.17 Can I copy music to a memory unit?


(Last updated: 09/03/2002) Back to top

No, you cannot.

See also:
5.15 How do I get my MP3s/WAVs/WMAs into the Xbox?


5.18 How do I play my own music in a game?

(Last updated: 02/17/2002) 
Back to top

Only certain games support this feature. Read the game's manual for details.

See also:
5.13 How do I rip music to the Xbox?
5.15 How do I get my MP3s/WAVs/WMAs into the Xbox?
5.19 Which games support custom soundtracks?


5.19 Which games support custom soundtracks?

(Last updated: 04/21/2004) 
Back to top

The following games have been confirmed to support your own music in the game (for games that have multiple versions, the first version which supported soundtracks is shown - assume that all follow-on versions do as well):
  • Amped
  • Conflict Desert Storm
  • Dave Mirra Freestyle BMX 2
  • Dead or Alive Extreme Beach Volleyball
  • 4x4 Evolution (EVO)
  • Fusion Frenzy
  • Gun Metal
  • Legends of Wrestling
  • Midtown Madness 3
  • MotoGP
  • Need For Speed: Hot Pursuit 2
  • NHL Hitz 2002 (in menus only)
  • Project Gotham Racing
  • Quantum Redshift
  • Rallisport Challenge
  • SegaGT 2002
  • Splashdown
  • State of Emergency
  • Steel Battalion
  • Test Drive
  • Tetris Worlds
  • Tony Hawk
  • Toxic Grind
  • Transworld Snowboarding
  • Transworld Surf
  • World Championship Pool 2004
If you know of other games supporting this feature, please let me know.

See also:
5.13 How do I rip music to the Xbox?
5.15 How do I get my MP3s/WAVs/WMAs into the Xbox?


5.20 Will the Xbox play burned CD's?

(Last updated: 01/22/2002) 
Back to top

It seems that the Xbox has problems with most brands of CD-R, but does better with CD-RW's. Experiment to find out which works for you.


5.21 Will the Xbox play VCDs?

(Last updated: 01/22/2002) 
Back to top

No.


5.22 Will the Xbox play MP3's?

(Last updated: 09/03/2003) 
Back to top

Update: Not directly, but you can transfer MP3's to your Xbox using the Music Mixer. Details are here: http://www.xbox.com/en-US/musicmixer/default.htm.

See also:
5.13 How do I rip music to the Xbox?
5.15 How do I get my MP3s/WAVs/WMAs into the Xbox?


5.23 Will the Xbox play WMA's?

(Last updated: 11/05/2003) 
Back to top

Although internally we think the Xbox does deal with WMA files, you cannot just drop in a CD full of WMA's, at least not until the hackers figure it out. Regular audio CD's only.

See also:
5.12 How do I use the Xbox to play CD's?
5.13 How do I rip music to the Xbox?
5.15 How do I get my MP3s/WAVs/WMAs into the Xbox?


5.24 Can I use the Xbox to burn CDs?

(Last updated: 05/30/2002) 
Back to top

No. The Xbox has a DVD-ROM drive, not a CD-R or CD-RW drive.

See also:
9.6 What hardware, exactly, is inside the Xbox?



Section 6 - Connecting Your Xbox To Other Xboxes and The Internet

This section is not meant as a complete discussion of home networking or TCP/IP. It is only meant to give you enough information to handle the most common home networking situations as they relate to getting the Xbox online for either Gamespy or Xbox Live. If you have further questions, please contact the FAQ author.



6.1 Basics: how do System Link games work?

(Last updated: 07/24/2002) 
Back to top

In short, Xboxes connected for a System Link game broadcast all of their network traffic to all other connected Xboxes. There is no addressing of the messages, so it's up to each Xbox to decide if a message is important or not.

Imagine all of your System Linked Xboxes shouting at the same time about what movements their players are making and what shots they are firing. That's pretty much how a System Link game goes.

(For the technical people: System Link games do not require that each Xbox has a unique IP address. Hence the shouting.)

See also:
6.2 Basics: how does Gamespy work?


6.2 Basics: how does Gamespy work?

(Last updated: 07/24/2002) 
Back to top

(Note: When I use the term "Gamespy", whatever I say applies equally well to XBconnect or any other System-Link-over-the-internet service.)

In order to understand how Gamespy works, you need to understand how System Link games work. So go read that question first.

Gamespy uses a small program on your PC to capture Xbox System Link broadcasts and send them across the internet to another PC where the small program forwards them on to the Xbox at that end. Your Xbox (and all of the others) are fooled into thinking they are on a System Link or LAN and they go on happily shouting at eachother.

There are two things to keep in mind:
  • Gamespy is nothing more than a System Link game played remotely
  • Your Xbox does not need nor use an IP address for Gamespy games any more than it does for System Link games. For this reason, Gamespy is often called "not real internet gaming". It's just a faked-up remote System Link game.


See also:
6.1 Basics: how do System Link games work?
6.3 Basics: How does Xbox Live work?


6.3 Basics: How does Xbox Live work?

(Last updated: 07/23/2002) 
Back to top

Make sure you read and understand the "How does Gamespy work?" question before you read this one.

Xbox Live, in contrast to Gamespy, is an actual IP-aware point-to-point online gaming system, much like pretty much ALL online PC games. When your Xbox has something to say, it puts together a properly addressed IP packet (or several) and sends it along the wire. All the routers and gateways between your Xbox and your opponent's Xbox take care of routing the packet to its destination.

Imagine your Xbox as just another computer connected to the internet and you're on the right track.

In order for this to work, then, your Xbox needs an IP address, just like any other internet-connected device. Remember what we said about System Link and Gamespy - they are broadcast systems, where none of the Xboxes really has a unique address and they all just shout at eachother. Well, Xbox Live requires that your Xbox has its own IP address and that it direct its messages to a specific machine or machines.

Again, with Xbox Live, your Xbox just becomes another device connected to the internet - not much different than a PC hooked up to play Quake III.


6.4 Basics: What is a hub?

(Last updated: 09/16/2002) 
Back to top

A hub is a very simple networking component that allows multiple ethernet devices to talk to one another. A hub has no intelligence whatsoever, it just broadcasts anything it receives out across all ports.

A benefit of hubs is that they are extremely simple and cheap. One of their downsides is that they can suffer from bandwidth limitations if several devices are broadcasting (shouting) at the same time. For most uses - including any Xbox gaming - this limitation is not really a factor.

With a little searching, you should be able to find a 4-port switch for nearly the same price as a hub. Since switches are much more efficient than hubs (see next question), if you can find a switch within your price range, buy it instead of a hub.

See also:
6.5 Basics: What is a switch?
6.6 Basics: What is a router?


6.5 Basics: What is a switch?


(Last updated: 09/16/2002) Back to top

OK, this has the potential to be confusing, so let me offer you two answers:

For the purposes of Xbox gaming: a switch is a hub. There is nothing else you need to know to have a happy and successful Xbox gaming career. Think switch=hub and you'll be just fine.

The technical answer: a switch is a hub, but with some "intelligence", in that it can direct information between connected devices, rather than just broadcasting it to all devices equally. If a message comes in from device A addressed to device B, a switch will send it directly to device B. A hub would send it to B and C and D all at the same time.

Remember: for Xbox gaming, a switch is the same thing as a hub. It offers nothing different from a hub that would really concern you for Xbox gaming. Do not get confused. Stay focused. If you are ever told "A hub won't work for that", the answer applies equally to a switch. Switch=hub. Hub=switch. They are not different enough to get hung up on, especially if this whole networking thing is confusing to you.

Having said that, let me point out again that switches nowadays are usually as cheap as hubs, or nearly so. If you can find a switch within your price range, buy it rather than a hub. Your network will be more efficient, and better able to handle future expansion gracefully.

For the rest of this section, I am going to use only the term "hub" unless speaking specifically about something to do with switches. Wherever you see the term "hub", you can substitute "switch" if you have one of those instead.

See also:
6.4 Basics: What is a hub?
6.6 Basics: What is a router?


6.6 Basics: What is a router?


(Last updated: 08/01/2002) Back to top

OK, now we get down to it. This has got to be one of the most God-awful confusing questions ever to be asked on microsoft.public.xbox. It has been answered numerous times in the newsgroup, and there are many websites devoted to networking technology that describe routers in detail. I am going to take an Xbox-centric view here and try to explain just enough so you can use one for Xbox gaming.

Note: when I use the term "router" anywhere in this FAQ, I am referring to a standard home-networking router that includes NAT and DHCP services. A representative example is the Linksys BEFSR41.

A router is a device that allows you to present a single "public" IP address to your Internet Service Provider (ISP) while having multiple, individually-addressible devices in your home LAN. For the purposes of Xbox gaming, a router makes it possible to share a single broadband connection across multiple devices at the same time. That is, you could have Dad's PC, Mom's laptop, and your Xbox all operating at the same time and sharing your one DSL or cable connection. In most cases this is not possible using only a hub or a switch (remember, hub=switch as far as we are concerned). The exceptions (where you wouldn't need a router) are discussed elsewhere in this section.

The most important point: in most cases, if you want to share a broadband connection across multiple devices which are "on" at the same time, you will need a router. Read on for details.

See also:
6.4 Basics: What is a hub?
6.5 Basics: What is a switch?
6.7 Basics: What is Internet Connection Sharing (ICS)?


6.7 Basics: What is Internet Connection Sharing (ICS)?

(Last updated: 08/01/2002) 
Back to top

ICS is a "software router" of sorts made by Microsoft. If you're running Windows 2000 or Windows XP, you can use ICS to make your PC act like a router. Other questions in this section cover how to set this up, but here's the important thing to remember:

If you use ICS with Xbox Live, you will have to keep your PC on at all times while playing, because it is working as your router.

Might not be a big deal, just wanted you to understand.

See also:
6.4 Basics: What is a hub?
6.5 Basics: What is a switch?
6.6 Basics: What is a router?
<