Unofficial Xbox FAQVersion 5.33, 04/21/2004 Copyright 2001-2004, All Rights Reserved COMMERCIAL USE OF THIS FAQ, IN WHOLE OR IN PART, WITHOUT PRIOR WRITTEN APPROVAL OF THE AUTHOR IS PROHIBITED Permission is granted for reproduction of this FAQ for non-commercial use only, subject to the following restrictions:
Information contained in this FAQ is accurate to the best of the author's knowledge. You are encouraged to verify any information that you consider critical because, for all you know, I don't know a damn thing about the Xbox. Send questions or comments to Boid. Latest Updates
Latest Updated Questions 5.7 Will the Xbox play DVD-R or DVD-RW discs? (04/21/2004) 5.19 Which games support custom soundtracks? (04/21/2004) 8.1 Xbox Live-related links (04/21/2004) 8.6 What is Tsunami? (04/21/2004) 8.7 What are Xbox Live Now, Xbox Live Web, Live Alerts, and XSN Sports? (04/21/2004) 11.1 Xbox websites (04/21/2004) TABLE OF CONTENTS Section List Section 1 - Just for newbies Section 2 - Xbox Setup and A/V Connections Section 3 - Widescreen, HDTV, and Dolby Digital Section 4 - Game-related Questions Section 5 - Playing DVDs, Audio CDs/CD-Rs/CD-RWs, and Ripping CD's Section 6 - Connecting Your Xbox To Other Xboxes and The Internet Section 7 - System Link and Gamespy Section 8 - Xbox Live Online Gaming Service Section 9 - Xbox Hardware Section 10 - Problems and Troubleshooting Section 11 - Miscellaneous/Rumors/Hoaxes Section 1 - Just for newbies (Back to top) 1.1 The newbie FAQ - the most-frequently asked FAQs 1.2 Some often-used acronyms and slang terms Section 2 - Xbox Setup and A/V Connections (Back to top) 2.1 What are the different Microsoft adapter packs? 2.2 Which Microsoft A/V adapter set should I use? 2.3 How do I hook it all up (Standard A/V pack)? 2.4 How do I hook it all up (Advanced A/V pack)? 2.5 How do I hook it all up (High-definition A/V pack)? 2.6 NORMAL, LETTERBOX, WIDESCREEN - which do I choose? 2.7 What SCART adapters are available? (UK) 2.8 Can I hook the Xbox up to my computer monitor? 2.9 Why can't I use my PC monitor for games in 480p AND DVD playback? 2.10 Will Microsoft (or somebody) ever produce a straight VGA cable? 2.11 Can I split a multiplayer game across multiple TVs with a single Xbox? 2.12 Can I duplicate the Xbox video signal across multiple TVs? 2.13 What type of optical audio cable should I buy? 2.14 What type of component video cable should I buy? 2.15 Are Monster cables better than Microsoft cables? 2.16 Will the Xbox burn my TV screen? 2.17 How can I record Xbox videos to my computer? 2.18 What is "PAL60" (Dashboard video option on PAL Xboxes)? Section 3 - Widescreen, HDTV, and Dolby Digital (Back to top) 3.1 What is HDTV? 3.2 What is interlaced? What is progressive? 3.3 What resolutions and aspect ratios does Xbox support? 3.4 NORMAL, LETTERBOX, WIDESCREEN - which do I choose? 3.5 Details: 480i resolution, 4:3 aspect ratio 3.6 Details: 480i resolution, 16:9 widescreen aspect ratio 3.7 Details: 480p resolution, 4:3 aspect ratio 3.8 Details: 480p resolution, 16:9 widescreen aspect ratio 3.9 Details: 720p HDTV resolution 3.10 Details: 1080i HDTV resolution 3.11 How do I see 480i/480p widescreen mode? 3.12 Which games support 480i/480p widescreen mode? 3.13 More information on 16:9 displays for PAL TVs. 3.14 What do I need to use the Xbox's HDTV capability? 3.15 What SCART adapters are available? (UK) 3.16 Why does my Xbox dashboard look too tall and skinny? 3.17 Why is the Xbox dashboard messed up on my HDTV? 3.18 My HDTV doesn't support 480i on its component inputs. How can I see the dashboard? 3.19 Which games support HDTV resolutions? 3.20 What's so special about RCA's "Xbox Ready" TVs? 3.21 Will lightguns work with HDTVs? 3.22 What is Dolby Digital? 3.23 What is the difference between DD and Dolby Surround? 3.24 What is DTS? 3.25 What digital audio formats are supported by the Xbox? 3.26 What do I need to use Dolby Digital/DTS? 3.27 HEADPHONES - a worthy alternative to 5.1 speakers 3.28 Can I hook my surround-sound speakers directly to the Xbox? 3.29 Mad Catz A/V pack: no Dolby Digital 3.30 Monster XGL200 cable: no Dolby Digital Section 4 - Game-related Questions (Back to top) 4.1 What games are available for the Xbox? 4.2 Will FINAL FANTASY X or XI be released for the Xbox? 4.3 Will Grand Theft Auto 3 be released for the Xbox? 4.4 Does Burnout support HDTV display modes? 4.5 Does Max Payne support System Link? 4.6 Why can't NTSC Halo play vs. PAL Halo? 4.7 Will there be a Halo 2, and will it be online? 4.8 Will the Xbox play games from other regions? 4.9 Will the Xbox play games from other consoles? 4.10 Will the Xbox play PC games? 4.11 Where can I find Xbox cheat codes? 4.12 How do I copy a game? 4.13 Are there any cheats or easter eggs in Halo? 4.14 Will lightguns work with HDTVs? Section 5 - Playing DVDs, Audio CDs/CD-Rs/CD-RWs, and Ripping CD's (Back to top) 5.1 How do I use the Xbox to play DVD's? 5.2 Why do I have to buy a remote to play DVDs? 5.3 Does the Xbox play DVDs in progressive-scan mode? 5.4 Can the Xbox play DVD movies from other regions? 5.5 Can an NTSC Xbox play PAL DVDs (and vice versa)? 5.6 Can I convert DVD movies to Region 0 (region-free)? 5.7 Will the Xbox play DVD-R or DVD-RW discs? 5.8 Can I use a DVD lens cleaner in the Xbox? 5.9 Can I use a universal remote with the DVD kit? 5.10 How good is the Xbox as a CD and DVD player? 5.11 When I play DVDs, the picture fades in and out. Why? 5.12 How do I use the Xbox to play CD's? 5.13 How do I rip music to the Xbox? 5.14 Which CD-Rs and CD-RWs will work for ripping audio? 5.15 How do I get my MP3s/WAVs/WMAs into the Xbox? 5.16 What are the controller shortcuts while playing music? 5.17 Can I copy music to a memory unit? 5.18 How do I play my own music in a game? 5.19 Which games support custom soundtracks? 5.20 Will the Xbox play burned CD's? 5.21 Will the Xbox play VCDs? 5.22 Will the Xbox play MP3's? 5.23 Will the Xbox play WMA's? 5.24 Can I use the Xbox to burn CDs? Section 6 - Connecting Your Xbox To Other Xboxes and The Internet (Back to top) 6.1 Basics: how do System Link games work? 6.2 Basics: how does Gamespy work? 6.3 Basics: How does Xbox Live work? 6.4 Basics: What is a hub? 6.5 Basics: What is a switch? 6.6 Basics: What is a router? 6.7 Basics: What is Internet Connection Sharing (ICS)? 6.8 Basics: Where can I find a hub/switch/router? 6.9 System Link: Xbox to Xbox direct 6.10 System Link: Multiple Xboxes via hub 6.11 Gamespy: USB ONLY DSL/cable modem 6.12 Gamespy: USB + ethernet DSL/cable modem 6.13 Gamespy: Ethernet ONLY DSL/cable modem 6.14 Xbox Live: WIRED Hardware router 6.15 Xbox Live: WIRELESS hardware router 6.16 Xbox Live: Internet Connection Sharing (ICS) 6.17 Does Xbox Live work with AOL Broadband? 6.18 Is there a workaround for incompatible routers? 6.19 Will Xbox Live work behind my college/apartment firewall? Section 7 - System Link and Gamespy (Back to top) 7.1 Which games support online play using Gamespy/xbconnect? 7.2 What do I need to play online using Gamespy/xbconnect? 7.3 How do I set up my Xbox/PC to use Gamespy/xbconnect? 7.4 Will using Gamespy/xbconnect void my warranty? 7.5 Can my Xbox get a virus over the internet? 7.6 Do I need a TV for each Xbox at my LAN party? 7.7 Do I need multiple copies of the game in LAN play? 7.8 Can I access the Xbox hard disk from my computer? 7.9 How can I see the network name of my Xbox? 7.10 How do I change the network name of my Xbox? 7.11 Why can't NTSC Halo play vs. PAL Halo? Section 8 - Xbox Live Online Gaming Service (Back to top) 8.1 Xbox Live-related links 8.2 How much does Xbox Live cost and what is included? 8.3 How do I get the two-month free trial of Xbox Live? 8.4 Why did the price of the Starter Kit go up? 8.5 Why are they selling the Communicator separately? 8.6 What is Tsunami? 8.7 What are Xbox Live Now, Xbox Live Web, Live Alerts, and XSN Sports? 8.8 Will there be extra costs for some games? 8.9 What is "Premium Content" and how much does it cost? 8.10 Will I need a credit card to use XBL? What about debit cards? 8.11 Is Xbox Live broadband only? What about 56K dial-up users? 8.12 Do I need my own broadband service? 8.13 Does Xbox Live work with AOL Broadband? 8.14 How much bandwidth will I need to play on XBL? 8.15 How do I hook up my Xbox for Xbox Live? 8.16 Will Xbox Live work behind my college/apartment firewall? 8.17 Will Xbox Live work behind my NAT router/firewall? 8.18 Will I need a router instead of a hub for Xbox Live? 8.19 Are games hosted on MS servers or on my Xbox? 8.20 What is a Gamertag and how many can I have? 8.21 How does the XBL feedback system work? 8.22 Can more than one person play on a single Xbox with Xbox Live? 8.23 Can I use my MODDED Xbox on Xbox Live? 8.24 How does the Communicator work? 8.25 Can I use anything other than the Communicator for voice? 8.26 Is there ANY way for guests to use a Communicator? 8.27 How do I add a Gamertag to my Friends list? 8.28 How does the INVITE feature work? 8.29 Will I be able to play people in other countries? 8.30 Will I be able to play Xbox Live on my US Xbox from overseas? 8.31 Can I use my 8.32 Can I use my 8.33 Why not just stick with free services like Gamespy? 8.34 Will I still be able to play games via Gamespy after Xbox Live starts? 8.35 How does Xbox Live compare to Sony’s offerings? Section 9 - Xbox Hardware (Back to top) 9.1 Are the Xbox controller buttons pressure-sensitive? 9.2 Can I use Playstation controllers with the Xbox? 9.3 How many "blocks" are there on the Xbox hard drive? 9.4 Does the Xbox hard drive need to be defragmented? 9.5 What type of CPU is in the Xbox? 9.6 What hardware, exactly, is inside the Xbox? 9.7 How do I use the Xbox cupholder? 9.8 Does the Xbox need to be "shut down" like a computer? 9.9 Where can I get controller extension cables? 9.10 How many controller extension cables can I string together? 9.11 Are there any wireless Xbox controllers? 9.12 Why does the Xbox forget the time and date? 9.13 Can I use a DVD lens cleaner in the Xbox? 9.14 What is the controller code to reset my Xbox? 9.15 Are there any MOD chips for the Xbox? 9.16 When will we get a BIOS update? 9.17 Which TVs work/don't work with the MadCatz light gun? 9.18 Are memory units compatible across Xboxes from different countries? Section 10 - Problems and Troubleshooting (Back to top) 10.1 Are Xboxes failing? How many? 10.2 What types of failures/problems have been reported? 10.3 What should I do if my Xbox acts up? 10.4 How good is MS technical support? 10.5 Should I buy an extended warranty? 10.6 Is it true that Xboxes have caught fire? 10.7 When I play DVDs, the picture fades in and out. Why? 10.8 Why does the Xbox forget the time and date? 10.9 Can I use a DVD lens cleaner in the Xbox? 10.10 Sony non-HDTV RPTVs: Xbox using S-video is in black and white 10.11 NHL Hitz: why is the game locking up? 10.12 Monster XGL200 cable: no Dolby Digital 10.13 Mad Catz A/V pack: no Dolby Digital 10.14 How to boil an Xbox game disc. Section 11 - Miscellaneous/Rumors/Hoaxes (Back to top) 11.1 Xbox websites 11.2 Where can I find out about the Official Xbox Magazine? 11.3 Is the Xbox scratching discs and was there a recall? 11.4 Does the Xbox have a Celeron CPU? 11.5 Is Microsoft stopping production of the Xbox? 11.6 Why are there so many foul-mouthed idiots in the forum? 11.7 Where are the original Xbox newsgroups? 11.8 How do I set up Outlook Express to read the newsgroup? 11.9 Is Microsoft making an MP3-compatible accessory? 11.10 Are there any MOD chips for the Xbox? 11.11 If I leave my Xbox on, but nobody is around, does it still make those alien noises? 11.12 What are the lyrics to Puff the Magic Dragon? Section 1 - Just for newbies OK, listen up all you n00bs. We were all in your shoes at one point, so take no offense at being called a n00b. A quick tour of this section will help you avoid the most egregious n00b offenses in the newsgroup, and will put you on a solid footing of Xbox knowledge. 1.1 The newbie FAQ - the most-frequently asked FAQs (Last updated: 03/15/2004) Back to top See the "See Also" section for the questions most-frequently asked by new Xbox owners. Learn the answer to these and lose your newbie tag forever. See also: 2.2 Which Microsoft A/V adapter set should I use? 2.8 Can I hook the Xbox up to my computer monitor? 3.26 What do I need to use Dolby Digital/DTS? 4.9 Will the Xbox play games from other consoles? 4.10 Will the Xbox play PC games? 5.11 When I play DVDs, the picture fades in and out. Why? 5.15 How do I get my MP3s/WAVs/WMAs into the Xbox? 5.18 How do I play my own music in a game? 5.21 Will the Xbox play VCDs? 7.3 How do I set up my Xbox/PC to use Gamespy/xbconnect? 7.10 How do I change the network name of my Xbox? 8.15 How do I hook up my Xbox for Xbox Live? 9.3 How many "blocks" are there on the Xbox hard drive? 10.7 When I play DVDs, the picture fades in and out. Why? 11.2 Where can I find out about the Official Xbox Magazine? 11.8 How do I set up Outlook Express to read the newsgroup? 1.2 Some often-used acronyms and slang terms (Last updated: 03/15/2004) Back to top (For anything not listed, try the PC Webopedia) Gaming acronyms:
Section 2 - Xbox Setup and A/V Connections 2.1 What are the different Microsoft adapter packs? (Last updated: 05/30/2002) Back to top Standard pack (included with console): Composite video, L/R audio, with cables. Advanced A/V pack: S-Video, composite video, optical digital audio, L/R audio. Includes S-Video cable. High-definition A/V pack: Y/Pb/Pr component video, optical digital audio, L/R audio. Includes Y/Pb/Pr cable. RF adapter: for those with TV's that are only able to accept RF (regular coaxial cable) input. No separate audio outputs (RF only). 2.2 Which Microsoft A/V adapter set should I use? (Last updated: 02/05/2002) Back to top
2.3 How do I hook it all up (Standard A/V pack)? (Last updated: 02/17/2002) Back to top Plug the yellow video cable from the Xbox directly into your TV or, if you have an audio/visual receiver that you want to use to switch video sources, then hook the Xbox into one of your receiver's Video In jacks. For audio, hook the red (Right) and white (Left) audio cables from the Xbox into the appropriate jacks on your TV or receiver. See also: 2.1 What are the different Microsoft adapter packs? 2.2 Which Microsoft A/V adapter set should I use? 2.4 How do I hook it all up (Advanced A/V pack)? (Last updated: 06/19/2002) Back to top If you have S-video capability on your TV, hook the S-video cable from the Xbox to your television. If your A/V receiver also supports S-video and you want to use it to switch video sources, then hook the Xbox S-video cable to your receiver. If your TV does not support S-video, then hook the yellow RCA video cable from the Xbox to your TV (or to your A/V receiver if you choose). For optical digital audio, connect an optical cable (purchased separately) between the advanced A/V pack and your receiver. Make sure you enable Dolby Digital and DTS (if your receiver supports DTS) in the Xbox dashboard. For regular analog audio (and Dolby ProLogic surround sound), connect the red (right) and white (left) audio cables to your TV or receiver. See also: 2.1 What are the different Microsoft adapter packs? 2.2 Which Microsoft A/V adapter set should I use? 2.13 What type of optical audio cable should I buy? 3.25 What digital audio formats are supported by the Xbox? 2.5 How do I hook it all up (High-definition A/V pack)? (Last updated: 02/17/2002) Back to top Connect the three component cables (Y/Pb/Pr) to the appropriate inputs on your television. For optical digital audio, connect an optical cable (purchased separately) between the advanced A/V pack and your receiver. Make sure you enable Dolby Digital and DTS (if your receiver supports DTS) in the Xbox dashboard. For regular analog audio, connect the red (right) and white (left) audio cables to your TV or receiver. See also: 2.1 What are the different Microsoft adapter packs? 2.2 Which Microsoft A/V adapter set should I use? 3.1 What is HDTV? 3.25 What digital audio formats are supported by the Xbox? 2.6 NORMAL, LETTERBOX, WIDESCREEN - which do I choose? (Last updated: 01/21/2003) Back to top This is a rather confusing topic, so I'm going to give you the easy answer, then the hard one. The easy answer: Use the table below.
2When you play back DVD's, how do you prefer the picture? Note that some DVD's do not have a fullscreen version on them, so they will show in letterbox mode no matter what you select on your Xbox. 3Unless the TV is very small (and you want to use the entire screen whenever possible), there is no reason to select NORMAL on a 4:3 TV that supports anamorphic video. A "squeezed" picture always looks superior to normal full-screen or letterboxed video. 4This setting will also cause Xbox games that support 16:9 aspect to display in widescreen mode, just like an anamorphic DVD. 516:9 TV's should all support anamorphic DVD's and other widescreen content, like 16:9 Xbox games. The use of a High-Definition A/V pack is strongly recommended. The hard answer: Ignoring true HDTV (which is all 16:9 aspect), there are two types of video that can come out of your Xbox: 4:3 and 16:9. Which of these is sent, and how it is displayed on your TV, is dependent on three things: the type of game/DVD, the configuration of your TV, and the NORMAL/LETTERBOX/WIDESCREEN setting of the Xbox. The type of game/DVD. All Xbox games and some DVD's also support 4:3 output display. In the case of Xbox games, the Xbox simply constrains the game to a 640x480 square-pixel area, just like on your computer monitor. In the case of DVD's, for which the original film is almost always in 16:9, the most common way to get a 4:3 playback is by a method called "pan and scan", where you actually look through a 4:3 "window" into the original 16:9 movie, with this window moving back and forth (panning) to follow the action. On older movies especially, the effect is quite noticeable. In some cases, the pan and scan version of the film is stored directly on the DVD. In other cases, the DVD player itself builds the pan and scan window based on cues encoded onto the DVD. Regardless of the method used, you never see the entire original film image - you're always seeing only the part in the 4:3 "window". Note that not all DVD's support pan and scan, forcing you to watch in letterbox mode (see below). For ease of discussion, I am going to refer to pan-and-scan DVD's and 4:3 games as "normal discs". There is one more type of disc that concerns DVD's only - the "letterbox" disc. These discs have a version of the film that looks like a widescreen film, but in reality is just painting black bars on the top and bottom of the picture. That is, of the 480 lines available on a TV set, 120 of them (60 at the top and 60 at the bottom) are just black. This leaves only 360 lines in the middle of the TV in which to show the actual DVD content. Obviously, this reduces picture quality. Although it may look like a "widescreen" display, technically it is not. With a true widescreen presentation, the TV actually fits all 480 lines of resolution down into a 16:9 area. On 4:3 TV's this is called an "anamorphic squeeze", and is rarely supported. All 16:9 televisions do support this display type, which is why they are excellent for DVD playback. I will use the term "letterbox discs" to refer to DVD's which have a letterbox presentation (where part of the picture is actually the black bars), but NOT a true widescreen or "anamorphic" presentation (where the entire picture needs to be squeezed down by the TV). The configuration of your TV. If you are lucky enough to have a 4:3 TV that supports an anamorphic or widescreen signal (sometimes called ID1 or WSS), then you need to tell the TV to automatically "squeeze" incoming widescreen down to 16:9. This will put all 480 lines of resolution from widescreen discs (16:9 Xbox games or "anamorphic" DVD's) into a 16:9 aspect area in the middle of your screen. You'll see black bars just like with a letterbox disc, but those black bars will actually have no signal - that is, they aren't wasted space; the entire picture is crammed into the central area. You get much better picture quality with a TV like this. If you have a 16:9 TV, then you have some decisions to make regarding normal discs (Xbox games that only support 4:3, or DVD's with only a pan-and scan version). Since your TV is already widescreen, it will handle widescreen content just fine, but normal 4:3 content needs some special handling - either black/grey bars on the right and left (called "windowboxing") or some sort of zoom/stretch, where the TV morphs the 4:3 image to fit the 16:9 screen. Refer to your TV's manual for info on various windowboxing/zoom/stretch modes. Xbox Settings. NORMAL Mode: This tells the Xbox that you have a 4:3 TV without anamorphic (the 16:9 "squeeze") support. All Xbox games will use their normal 4:3 presentation, and DVD's will either be full-screen (pan and scan) or letterbox, if that is all the DVD supports. LETTERBOX Mode: For Xbox games, this is no different from NORMAL - the games will use their regular 4:3 presentation. For DVD's, however, this setting will cause the DVD to use its letterbox presentation even if it supports pan and scan. If the DVD supports a letterbox format, you will see the black bars on top and bottom, and you will lose those 120 lines of resolution being used for them. WIDESCREEN Mode: For Xbox games which support 16:9 and for DVD's labeled "anamorphic" or "enhanced for widescreen TV's", this setting triggers their 16:9 presentation. If your TV doesn't support 16:9 video, the symptom you should see is very tall and skinny on-screen objects. This happens because the 16:9 image is being squished horizontally to fit your 4:3 TV. For 4:3 televisions, you should only select WIDESCREEN if your TV supports 16:9 video. For 16:9 televisions, you should always choose WIDESCREEN (with very few exceptions). There are two different SCART adaptors available for the XBox.:
NB: The Advanced SCART kit also provides for the Xbox triggering automatic switching between widescreen (16:9) and 4:3 modes on a widescreen TV, depending on what the particular game supports. [1] In Australia at least a composite-to-SCART adaptor plug was included in the standard box (along with the Xbox-to-yellow/red/white-cables adaptor), and our Xboxes are ?identical? to the UK ones. Note: If you have a Monster A/V kit, you will be required to use the proprietary (and expensive) Monster optical cable.
2.17 How can I record Xbox videos to my computer? (Last updated: 02/24/2002) Back to top To record your fantastic Halo warthog trick (or whatever), you will need a video capture card in your PC. You can then either play your Xbox game directly on your computer monitor through your video capture card (and record as you play) or you can record your Xbox game to a VCR tape and then transfer the video into your PC. 2.18 What is "PAL60" (Dashboard video option on PAL Xboxes)? (Last updated: 05/30/2002) Back to top (Thanks to Ted Harper) PAL60 is to all intents and purposes an NTSC picture, at NTSC resolution and 60Hz refresh rate, with a PAL colour carrier. PAL60 is a 525 line display, whereas PAL (aka PAL50 or "normal PAL") is 625 lines and 50Hz. NB: Not all PAL TVs support PAL60; some games are improved by the option, some are made worse ("choppier" framerate), and some games completely ignore the option and output PAL50 regardless of the dashboard setting. Section 3 - Widescreen, HDTV, and Dolby Digital This FAQ covers only the basics needed to use the Xbox with HDTV and Dolby Digital systems. For more detailed information, visit the following websites: www.avscience.com (All things home theater) www.atsc.org (HDTV formats and specifications) www.hdtv.org (Some good HDTV information) www.dolby.com (Dolby Labs) timefordvd.com/ref/dts.shtml (DTS information) www.dtstech.com (DTS official site - currently out of service?) 3.1 What is HDTV? (Last updated: 02/17/2002) Back to top HDTV is a set of video quality standards which include resolutions far better than normal NTSC or PAL TV. The most common resolutions discussed are 1080i (1080 horizontal lines of resolution) and 720p (720 lines). The 'i' stands for interlaced and the 'p' stands for progressive. Standard NTSC signals (regular TV) have 525 lines of resolution, of which only 480-483 are visible. NTSC video is commonly called '480i'. See also: 3.3 What resolutions and aspect ratios does Xbox support? 3.14 What do I need to use the Xbox's HDTV capability? 3.19 Which games support HDTV resolutions? 3.2 What is interlaced? What is progressive? (Last updated: 03/05/2002) Back to top Understand first that TV pictures are created by an electron beam that traces the screen from left to right, top to bottom. A 'scan line' is a single left-to-right line made by the beam. In a standard NTSC signal, for example, there are 525 scan lines (you can only see about 480 of them). Interlaced pictures are drawn in two passes: one for odd scan lines, one for even scan lines. Progressive pictures are drawn in a single pass, and tend to be sharper. See also: 3.1 What is HDTV? 3.3 What resolutions and aspect ratios does Xbox support? 3.3 What resolutions and aspect ratios does Xbox support? (Last updated: 03/06/2002) Back to top Xbox supports six resolution/aspect ratio combinations:
See also: 2.1 What are the different Microsoft adapter packs? 2.5 How do I hook it all up (High-definition A/V pack)? 3.2 What is interlaced? What is progressive? 3.5 Details: 480i resolution, 4:3 aspect ratio 3.6 Details: 480i resolution, 16:9 widescreen aspect ratio 3.7 Details: 480p resolution, 4:3 aspect ratio 3.8 Details: 480p resolution, 16:9 widescreen aspect ratio 3.9 Details: 720p HDTV resolution 3.10 Details: 1080i HDTV resolution 3.14 What do I need to use the Xbox's HDTV capability? 3.4 NORMAL, LETTERBOX, WIDESCREEN - which do I choose? (Last updated: 01/21/2003) Back to top This is a rather confusing topic, so I'm going to give you the easy answer, then the hard one. The easy answer: Use the table below.
2When you play back DVD's, how do you prefer the picture? Note that some DVD's do not have a fullscreen version on them, so they will show in letterbox mode no matter what you select on your Xbox. 3Unless the TV is very small (and you want to use the entire screen whenever possible), there is no reason to select NORMAL on a 4:3 TV that supports anamorphic video. A "squeezed" picture always looks superior to normal full-screen or letterboxed video. 4This setting will also cause Xbox games that support 16:9 aspect to display in widescreen mode, just like an anamorphic DVD. 516:9 TV's should all support anamorphic DVD's and other widescreen content, like 16:9 Xbox games. The use of a High-Definition A/V pack is strongly recommended. The hard answer: Ignoring true HDTV (which is all 16:9 aspect), there are two types of video that can come out of your Xbox: 4:3 and 16:9. Which of these is sent, and how it is displayed on your TV, is dependent on three things: the type of game/DVD, the configuration of your TV, and the NORMAL/LETTERBOX/WIDESCREEN setting of the Xbox. The type of game/DVD. All Xbox games and some DVD's also support 4:3 output display. In the case of Xbox games, the Xbox simply constrains the game to a 640x480 square-pixel area, just like on your computer monitor. In the case of DVD's, for which the original film is almost always in 16:9, the most common way to get a 4:3 playback is by a method called "pan and scan", where you actually look through a 4:3 "window" into the original 16:9 movie, with this window moving back and forth (panning) to follow the action. On older movies especially, the effect is quite noticeable. In some cases, the pan and scan version of the film is stored directly on the DVD. In other cases, the DVD player itself builds the pan and scan window based on cues encoded onto the DVD. Regardless of the method used, you never see the entire original film image - you're always seeing only the part in the 4:3 "window". Note that not all DVD's support pan and scan, forcing you to watch in letterbox mode (see below). For ease of discussion, I am going to refer to pan-and-scan DVD's and 4:3 games as "normal discs". There is one more type of disc that concerns DVD's only - the "letterbox" disc. These discs have a version of the film that looks like a widescreen film, but in reality is just painting black bars on the top and bottom of the picture. That is, of the 480 lines available on a TV set, 120 of them (60 at the top and 60 at the bottom) are just black. This leaves only 360 lines in the middle of the TV in which to show the actual DVD content. Obviously, this reduces picture quality. Although it may look like a "widescreen" display, technically it is not. With a true widescreen presentation, the TV actually fits all 480 lines of resolution down into a 16:9 area. On 4:3 TV's this is called an "anamorphic squeeze", and is rarely supported. All 16:9 televisions do support this display type, which is why they are excellent for DVD playback. I will use the term "letterbox discs" to refer to DVD's which have a letterbox presentation (where part of the picture is actually the black bars), but NOT a true widescreen or "anamorphic" presentation (where the entire picture needs to be squeezed down by the TV). The configuration of your TV. If you are lucky enough to have a 4:3 TV that supports an anamorphic or widescreen signal (sometimes called ID1 or WSS), then you need to tell the TV to automatically "squeeze" incoming widescreen down to 16:9. This will put all 480 lines of resolution from widescreen discs (16:9 Xbox games or "anamorphic" DVD's) into a 16:9 aspect area in the middle of your screen. You'll see black bars just like with a letterbox disc, but those black bars will actually have no signal - that is, they aren't wasted space; the entire picture is crammed into the central area. You get much better picture quality with a TV like this. If you have a 16:9 TV, then you have some decisions to make regarding normal discs (Xbox games that only support 4:3, or DVD's with only a pan-and scan version). Since your TV is already widescreen, it will handle widescreen content just fine, but normal 4:3 content needs some special handling - either black/grey bars on the right and left (called "windowboxing") or some sort of zoom/stretch, where the TV morphs the 4:3 image to fit the 16:9 screen. Refer to your TV's manual for info on various windowboxing/zoom/stretch modes. Xbox Settings. NORMAL Mode: This tells the Xbox that you have a 4:3 TV without anamorphic (the 16:9 "squeeze") support. All Xbox games will use their normal 4:3 presentation, and DVD's will either be full-screen (pan and scan) or letterbox, if that is all the DVD supports. LETTERBOX Mode: For Xbox games, this is no different from NORMAL - the games will use their regular 4:3 presentation. For DVD's, however, this setting will cause the DVD to use its letterbox presentation even if it supports pan and scan. If the DVD supports a letterbox format, you will see the black bars on top and bottom, and you will lose those 120 lines of resolution being used for them. WIDESCREEN Mode: For Xbox games which support 16:9 and for DVD's labeled "anamorphic" or "enhanced for widescreen TV's", this setting triggers their 16:9 presentation. If your TV doesn't support 16:9 video, the symptom you should see is very tall and skinny on-screen objects. This happens because the 16:9 image is being squished horizontally to fit your 4:3 TV. For 4:3 televisions, you should only select WIDESCREEN if your TV supports 16:9 video. For 16:9 televisions, you should always choose WIDESCREEN (with very few exceptions). Another good list of Xbox games and the video modes they support can be found at HDTV Arcade. Note: The Xbox dashboard also supports 480-line widescreen mode. There are two different SCART adaptors available for the Xbox.:
NB: The Advanced SCART kit also provides for the Xbox triggering automatic switching between widescreen (16:9) and 4:3 modes on a widescreen TV, depending on what the particular game supports. [1] In Australia at least a composite-to-SCART adaptor plug was included in the standard box (along with the Xbox-to-yellow/red/white-cables adaptor), and our Xboxes are ?identical? to the UK ones.
A good list of Xbox games and the video modes they support can be found at HDTV Arcade. Yes. Or possibly no. It depends on the TV and the lightgun. The original Madcatz lightgun was designed for interlaced video only. It will not work with progressive-scan video, and therefore won't work with 480p, which is no doubt what you'll be using if you have an HDTV. Madcatz did release a second model, identified by the letter "P" after the model number (found on the side of the grip, in faint silver ink). If I remember correctly, the model number is 4588 or something like that. You definitely want to buy a gun that has "4588P" on the side, not just "4588". I don't know about other brands of lightgun, but if you have trouble calibrating the gun on a 480p display (the reticle won't move to the right side of the screen, for instance), then your gun probably isn't designed for use with 480p. If your HDTV accepts either a 480i or a 480p signal without line-doubling, then a lightgun should work fine. Most HDTVs that accept a 480p signal do so without line-doubling so you should be OK if your TV accepts 480p. Most HDTVs will line-double a 480i singal to produce a 480p picture, however, so in 480i mode most HDTVs will not work with a lightgun. Basically, you will have to experiment with your HDTV to see if it will work, and 480p will probably be your best bet. So far, the following TVs have been tested (you can probably extrapolate to similar models):
See also: 3.2 What is interlaced? What is progressive? 3.22 What is Dolby Digital? (Last updated: 02/17/2002) Back to top Dolby Digital is a digital audio encoding method that provides '5.1' surround sound, among other formats. With a proper system, you get five discrete channels of audio (left front, right front, center front, left rear, right rear) and a low frequency effects (LFE) channel (the '.1') which usually goes directly to a sub-woofer. See also: 3.23 What is the difference between DD and Dolby Surround? 3.24 What is DTS? 3.23 What is the difference between DD and Dolby Surround? (Last updated: 02/17/2002) Back to top Dolby Surround (or ProLogic) is an analog audio encoding method that provides four-channel surround sound (left front, right front, center, rear). The separation between the channels is not as well-defined as with Dolby Digital and the single rear channel minimizes the effect of 'positional audio'. That is, it's very difficult to make something sound like it's coming from behind your left shoulder. With Dolby Digital, such positional information is directly encoded in the digital signal. The game Halo makes excellent use of positional audio and provides a great Dolby Digital demonstration. See also: 3.22 What is Dolby Digital? 3.24 What is DTS? (Last updated: 11/05/2003) Back to top DTS is another digital 5.1 encoding method. Differences between DTS and Dolby Digital are beyond the scope of this FAQ. As it concerns the Xbox, the only important point is that the Xbox is not set up to do real-time encoding of DTS efficiently during a game. It may be possible for a game developer to encode DTS using the Xbox CPU, but this would take serious resources away from game AI, physics, etc. So it is very unlikely that any game will actually support DTS. DVDs with DTS will work fine as their audio is just passed directly through the optical port. NOTE: The Xbox supports off-CPU real-time encoding of Dolby Digital for games, but does not offer the same support for DTS in games. It may be possible for a game to utilize CPU cycles to encode DTS, but it seems unlikely that a developer would take his route since Dolby Digital is offered off-CPU. For DVD's, Dolby Digital and DTS are simply read off the DVD and passed through the optical port. Ok, I'll jump in with another tangent! This one is for people who do not have a DD 5.1 setup and want to get a full surround experience, or who do have it but want to play when everyone else in the house doesn't want to hear it. If you use the Xbox stereo mode audio output, turn off the speakers, and plug headphones into your stereo you will get a full 3d sound impression of your game, and in some cases it will be more accurate than a 5.1 speaker setup. Like with DD 5.1, some games make better use of the 3d sound capabilities than others, however. The only drawback is that the communicator headset has only one earpiece so you'll have to rig up a mixer to use a stereo heaset/mic that also serves as an XBL headset (that is for another post if anyone is interested). Anyhow, 3d sound over headphones (and speaker pairs) has been around for years, and 64 channels of it is built-into the nVidia APU, and has been part of DirectX since version 5. It is a good simulation of how the ear percieves sound in the real world. I'll post links and everything if anyone is curious, but you can try it for yourself too, Halo is a fairly universal and excellent test for this. Section 4 - Game-related Questions 4.1 What games are available for the Xbox? (Last updated: 09/03/2003) Back to top Visit http://www.xbox.com/Games/catalog.htm for the current list. 4.2 Will FINAL FANTASY X or XI be released for the Xbox? (Last updated: 02/06/2002) Back to top The answer is almost certainly NO. This is a quote from Xbox Magazine, February 2002, page 92: "With the [Sony/Squaresoft] stock deal that took place last year, we don't see anything exclusive or even non-exclusive happening between Square and Xbox." And this from Final Fantasy Online (October 2001) (http://www.ffonline.com/news/news.php?article=2001-10-09): "This morning in Tokyo, Japan, Sony Computer Entertainment bought out 19 percent of Square’s stock, 11.2 million shares, for 14.9 billion yen, or $124 million in U.S. currency. While it does virtually negate the monetary damage Square suffered because of its box office bomb, it also makes Sony Square’s second-largest shareholder. Although this may be good in the short run for Square, seeing as how they no longer have any financial worries about their losses due to the movie, it also gives Sony a greater voice to dictate the direction of the Final Fantasy series. Almost certainly, the Final Fantasy titles will remain on Sony’s consoles alone, and it would be a pretty safe bet that any major single-player Final Fantasy title won't be appearing on the GameCube or X-Box anytime soon. This does not speak much for Final Fantasy XI, though, which continues to dish out more questions than answers as its development progresses. This "greater voice" can example itself as possibly requiring Final Fantasy XI to be a Playstation 2-exclusive product." 4.3 Will Grand Theft Auto 3 be released for the Xbox? (Last updated: 09/03/2003) Back to top UPDATE: YES! Rather than explain it myself, I will just give you the entire press release, from Team Xbox: NEW YORK--(BUSINESS WIRE)--Sept. 3, 2003-- Rockstar Games, the world-renowned publishing division of Take-Two Interactive Software, Inc. (NASDAQ: TTWO - News), announced today that it plans to ship the award-winning Grand Theft Auto 3 and Grand Theft Auto: Vice City as a "double pack" for both the PlayStation®2 computer entertainment system and the Xbox® video game system from Microsoft. The Grand Theft Auto "double pack" is set to hit shelves in North America on October 22, 2003 for PlayStation®2 and on November 4, 2003 for Xbox.
Developed by Rockstar North, the Grand Theft Auto franchise has long been applauded and praised for its expansive and open-ended gameplay, cinematic scripts, and epic soundtracks. Since its introduction in 1997, the franchise has received countless awards of excellence and universal critical acclaim. With sales of more than 25 million units worldwide, Grand Theft Auto is one of the most recognized franchises in the history of the videogame marketplace.
Additional information about Grand Theft Auto 3 and Grand Theft Auto: Vice City is available at: the official GTA site. For a glimpse at what Halo 2 may contain, take a look at the PC version of Halo. You want to be able to fly a Banshee around in multiplayer? You got it. You want a flamethrower? No problem. A rocket turret on the Warthog? Check. Yes. Or possibly no. It depends on the TV. If your HDTV accepts either a 480i or a 480p signal without line-doubling, then a lightgun should work fine. Most HDTVs that accept a 480p signal do so without line-doubling so you should be OK if your TV accepts 480p. Most HDTVs will line-double a 480i singal to produce a 480p picture, however, so in 480i mode most HDTVs will not work with a lightgun. Basically, you will have to experiment with your HDTV to see if it will work, and 480p will probably be your best bet. Section 5 - Playing DVDs, Audio CDs/CD-Rs/CD-RWs, and Ripping CD's 5.1 How do I use the Xbox to play DVD's? (Last updated: 03/27/2002) Back to top You need to purchase the DVD remote kit. Follow the instructions that come with the kit. NOTE: The first remote kit you use with your Xbox will lock it to the region of the remote kit. If you put a Region 1 DVD kit in your Xbox, it will be permanently locked to Region 1 for DVD movies. See also: 5.2 Why do I have to buy a remote to play DVDs? 10.7 When I play DVDs, the picture fades in and out. Why? 5.2 Why do I have to buy a remote to play DVDs? (Last updated: 02/24/2002) Back to top (Thanks to Cam Soper) In order for Microsoft to sell the Xbox with DVD support out of the box, they would have to pay a licensing fee for each and every Xbox sold to the consortium that owns the DVD patent. Rather than make everyone pay for a feature that they might not use, Microsoft chose to reduce costs by disabling the DVD playback feature unless the Xbox detects a remote control. When you purchase a DVD remote kit, you are in effect purchasing the license to play DVDs. While some more cynical and less educated people see this as gouging by Microsoft, those of us who don't use our Xbox to play DVDs are grateful for the cost savings. See also: 5.1 How do I use the Xbox to play DVD's? 5.3 Does the Xbox play DVDs in progressive-scan mode? (Last updated: 01/29/2002) Back to top No. It supports only 480i output for DVDs. Why not? Here's one possibility (thanks to HighSpeedUser): "My understanding is Macrovision [a copy-protection system -Boid] could not be supported in the current progressive output system, therefore MSFT pulled progressive DVD playback. Xbox is a gaming system first and a DVD player second, so they wouldn't sacrifice delays or legal wrangling due to lack of Macrovision support in progressive scan output. Easier to just disable the feature at the last minute." 5.4 Can the Xbox play DVD movies from other regions? (Last updated: 06/26/2002) Back to top Not normally, no. The first DVD kit you use with your Xbox will lock it to the region of the DVD kit. So if you put a Region 1 kit into your Xbox, it will be permanently locked to only Region 1 DVDs. There is a product called Region X that will supposedly allow your Xbox to play movies from any region. Currently the product seems only to be available for Region 2 Xboxes. Information about the product is available here: http://special.reserve.co.uk/listings/extrainfo.php?code=GG8384 If you are so inclined, you might also be able to install a mod chip that allows your Xbox to play DVDs from all regions. Doing so voids your warranty etc. etc. See also: 5.6 Can I convert DVD movies to Region 0 (region-free)? 5.7 Will the Xbox play DVD-R or DVD-RW discs? 5.5 Can an NTSC Xbox play PAL DVDs (and vice versa)? (Last updated: 06/26/2002) Back to top Yes, as long as the alternate-format DVDs are region 0 (zero - sometimes called "region free"). In other words, you can play DVDs that match the region of your DVD kit, plus all region 0 DVDs, regardless of PAL or NTSC video format. See also: 4.8 Will the Xbox play games from other regions? 5.4 Can the Xbox play DVD movies from other regions? 5.6 Can I convert DVD movies to Region 0 (region-free)? 5.6 Can I convert DVD movies to Region 0 (region-free)? (Last updated: 03/24/2002) Back to top Possibly. This info thanks to Nick: "Just to let you know something else that seems to work on the XBOX. I have managed to get a PAL DVD (Region 2) and ripped the main movie VOBs, re-created IFO files and put on a DVD-R disc. The US XBOX and UX DVD Kit see it as a region-free disc and it plays perfectly. However I cannot conclude if the signal is still the PAL or changed to NTSC as all of my TVs support all formats automatically. This does lead to the potential of backing up DVDs, and in the process making them region free (0) for playback on the XBOX. Some burning software does not make XBOX compatible discs but DVDit still pulls through." See also: 5.4 Can the Xbox play DVD movies from other regions? 5.7 Will the Xbox play DVD-R or DVD-RW discs? 5.7 Will the Xbox play DVD-R or DVD-RW discs? (Last updated: 04/21/2004) Back to top (Thanks to Nick) Yes, the Xbox can be used to play your own custom-burned DVDs. Here's Nick's description of how he did it: "I have a Pioneer DVR-A03 IDE DVD-R/RW writer and have finally burnt both discs with DVD video and it plays wonderfully as a region 0 disc on the US Xbox I have, no problems at all. It was burnt with Sonic DVDit SE using DVD-compliant MPEG2 streams authored by TMPGenc and Dolby Digital 224kb/sec stereo sound." Additional info thanks to Todd: Maxell DVD+R worked in a Thompson-equipped Xbox. More on Macrovision (thanks to Shinobi): Macrovision is a signal encoded in the Vertical Blanking Interval (VBI) that confuses the Automatic Gain Control (AGC) circuit of the VCR. Nearly all VCR's have an AGC. It's purpose is to maintain a high quality image. When the signal is poor, the AGC amplifies it. When the signal is too strong, the AGC attenuates it. Macrovision works by encoding false signals into the VBI (a portion of the video signal that you can't see) and this false signal confuses the AGC and causes the picture to be brightened and darkened improperly. You can defeat Macrovision with a Macrovision removal device such as:
http://www.videoguys.com/sima.htm
See also: 5.14 Which CD-Rs and CD-RWs will work for ripping audio? 5.16 What are the controller shortcuts while playing music? (Last updated: 01/21/2003) Back to top (Thanks to Chaz Taylor) A = Highlighted Button
See also: 5.13 How do I rip music to the Xbox? 5.15 How do I get my MP3s/WAVs/WMAs into the Xbox? 5.20 Will the Xbox play burned CD's? (Last updated: 01/22/2002) Back to top It seems that the Xbox has problems with most brands of CD-R, but does better with CD-RW's. Experiment to find out which works for you. 5.21 Will the Xbox play VCDs? (Last updated: 01/22/2002) Back to top No. 5.22 Will the Xbox play MP3's? (Last updated: 09/03/2003) Back to top Update: Not directly, but you can transfer MP3's to your Xbox using the Music Mixer. Details are here: http://www.xbox.com/en-US/musicmixer/default.htm. See also: 5.13 How do I rip music to the Xbox? 5.15 How do I get my MP3s/WAVs/WMAs into the Xbox? 5.23 Will the Xbox play WMA's? (Last updated: 11/05/2003) Back to top Although internally we think the Xbox does deal with WMA files, you cannot just drop in a CD full of WMA's, at least not until the hackers figure it out. Regular audio CD's only. See also: 5.12 How do I use the Xbox to play CD's? 5.13 How do I rip music to the Xbox? 5.15 How do I get my MP3s/WAVs/WMAs into the Xbox? 5.24 Can I use the Xbox to burn CDs? (Last updated: 05/30/2002) Back to top No. The Xbox has a DVD-ROM drive, not a CD-R or CD-RW drive. See also: 9.6 What hardware, exactly, is inside the Xbox? Section 6 - Connecting Your Xbox To Other Xboxes and The Internet This section is not meant as a complete discussion of home networking or TCP/IP. It is only meant to give you enough information to handle the most common home networking situations as they relate to getting the Xbox online for either Gamespy or Xbox Live. If you have further questions, please contact the FAQ author. 6.1 Basics: how do System Link games work? (Last updated: 07/24/2002) Back to top In short, Xboxes connected for a System Link game broadcast all of their network traffic to all other connected Xboxes. There is no addressing of the messages, so it's up to each Xbox to decide if a message is important or not. Imagine all of your System Linked Xboxes shouting at the same time about what movements their players are making and what shots they are firing. That's pretty much how a System Link game goes. (For the technical people: System Link games do not require that each Xbox has a unique IP address. Hence the shouting.) See also: 6.2 Basics: how does Gamespy work? 6.2 Basics: how does Gamespy work? (Last updated: 07/24/2002) Back to top (Note: When I use the term "Gamespy", whatever I say applies equally well to XBconnect or any other System-Link-over-the-internet service.) In order to understand how Gamespy works, you need to understand how System Link games work. So go read that question first. Gamespy uses a small program on your PC to capture Xbox System Link broadcasts and send them across the internet to another PC where the small program forwards them on to the Xbox at that end. Your Xbox (and all of the others) are fooled into thinking they are on a System Link or LAN and they go on happily shouting at eachother. There are two things to keep in mind:
See also: 6.1 Basics: how do System Link games work? 6.3 Basics: How does Xbox Live work? 6.3 Basics: How does Xbox Live work? (Last updated: 07/23/2002) Back to top Make sure you read and understand the "How does Gamespy work?" question before you read this one. Xbox Live, in contrast to Gamespy, is an actual IP-aware point-to-point online gaming system, much like pretty much ALL online PC games. When your Xbox has something to say, it puts together a properly addressed IP packet (or several) and sends it along the wire. All the routers and gateways between your Xbox and your opponent's Xbox take care of routing the packet to its destination. Imagine your Xbox as just another computer connected to the internet and you're on the right track. In order for this to work, then, your Xbox needs an IP address, just like any other internet-connected device. Remember what we said about System Link and Gamespy - they are broadcast systems, where none of the Xboxes really has a unique address and they all just shout at eachother. Well, Xbox Live requires that your Xbox has its own IP address and that it direct its messages to a specific machine or machines. Again, with Xbox Live, your Xbox just becomes another device connected to the internet - not much different than a PC hooked up to play Quake III. 6.4 Basics: What is a hub? (Last updated: 09/16/2002) Back to top A hub is a very simple networking component that allows multiple ethernet devices to talk to one another. A hub has no intelligence whatsoever, it just broadcasts anything it receives out across all ports. A benefit of hubs is that they are extremely simple and cheap. One of their downsides is that they can suffer from bandwidth limitations if several devices are broadcasting (shouting) at the same time. For most uses - including any Xbox gaming - this limitation is not really a factor. With a little searching, you should be able to find a 4-port switch for nearly the same price as a hub. Since switches are much more efficient than hubs (see next question), if you can find a switch within your price range, buy it instead of a hub. For the purposes of Xbox gaming: a switch is a hub. There is nothing else you need to know to have a happy and successful Xbox gaming career. Think switch=hub and you'll be just fine. The technical answer: a switch is a hub, but with some "intelligence", in that it can direct information between connected devices, rather than just broadcasting it to all devices equally. If a message comes in from device A addressed to device B, a switch will send it directly to device B. A hub would send it to B and C and D all at the same time. Remember: for Xbox gaming, a switch is the same thing as a hub. It offers nothing different from a hub that would really concern you for Xbox gaming. Do not get confused. Stay focused. If you are ever told "A hub won't work for that", the answer applies equally to a switch. Switch=hub. Hub=switch. They are not different enough to get hung up on, especially if this whole networking thing is confusing to you. Having said that, let me point out again that switches nowadays are usually as cheap as hubs, or nearly so. If you can find a switch within your price range, buy it rather than a hub. Your network will be more efficient, and better able to handle future expansion gracefully. For the rest of this section, I am going to use only the term "hub" unless speaking specifically about something to do with switches. Wherever you see the term "hub", you can substitute "switch" if you have one of those instead.
See also: 6.10 System Link: Multiple Xboxes via hub 6.10 System Link: Multiple Xboxes via hub (Last updated: 08/01/2002) Back to top (Remember: hub=switch. Use either term as you want.) What you need:
See also: 6.9 System Link: Xbox to Xbox direct 6.11 Gamespy: USB ONLY DSL/cable modem (Last updated: 08/15/2002) Back to top These instructions are for GAMESPY GAMES ONLY! See other questions for Xbox Live setups. What you need (Option 1):
What you need (Option 2, thanks to Michael Brumm):
Note: A USB Router is a special thing - it's not just a router with a USB port for your computer. At this time, Linksys, D-Link, and NetGear do not make USB Routers! How to connect it:
See also: 6.12 Gamespy: USB + ethernet DSL/cable modem 6.13 Gamespy: Ethernet ONLY DSL/cable modem 6.12 Gamespy: USB + ethernet DSL/cable modem (Last updated: 08/01/2002) Back to top These instructions are for GAMESPY GAMES ONLY! See other questions for Xbox Live setups. What you need:
Note: Not all dual-port modems will support the above scheme. If yours does not, follow the instructions for "USB ONLY" modems (in the See Also section below). See also: 6.11 Gamespy: USB ONLY DSL/cable modem 6.13 Gamespy: Ethernet ONLY DSL/cable modem 6.13 Gamespy: Ethernet ONLY DSL/cable modem (Last updated: 08/01/2002) Back to top These instructions are for GAMESPY GAMES ONLY! See other questions for Xbox Live setups. What you need:
See also: 6.11 Gamespy: USB ONLY DSL/cable modem 6.12 Gamespy: USB + ethernet DSL/cable modem 6.14 Xbox Live: WIRED Hardware router (Last updated: 08/15/2002) Back to top Note: All Xbox Live-compatible setups should work for Gamespy as well. What you need:
6.15 Xbox Live: WIRELESS hardware router (Last updated: 08/01/2002) Back to top Note: All Xbox Live-compatible setups should work for Gamespy as well. Note 2: This option assumes it's the Xbox that you want to be wirelessly connected. If you're just going to wire the Xbox into a wireless router's switch, follow the instructions for a wired hardware router. Note 3: If your modem is USB ONLY you will need to use the Internet Connection Sharing option, and setting up your Xbox for wireless access is beyond the scope of this FAQ. What you need:
See also: 6.14 Xbox Live: WIRED Hardware router 6.16 Xbox Live: Internet Connection Sharing (ICS) 6.16 Xbox Live: Internet Connection Sharing (ICS) (Last updated: 09/23/2002) Back to top Note: All Xbox Live-compatible setups should work for Gamespy as well. What you need:
6.17 Does Xbox Live work with AOL Broadband? (Last updated: 09/15/2002) Back to top Not without some work on your part. Here is a great answer provided by an employee of Time Warner Cable: Most likely anyone using AOL broadband over cable WILL have a problem connecting to Xbox Live. One of AOL's much advertised "features" is its ability to give parents some limited control over whether their children can access the internet, and to also control what they see there, once they're online. AOL's software enforces this by requiring a screen name and password to get online. You must do this BEFORE you will see any online content. Most kids get around this somewhat by signing onto AOL and then simply minimizing that and opening Internet Explorer, Netscape, etc. While both Road Runner and AOL High-Speed cable do use the same cables lines and same cable modems, there are differences in how they are configured by the cable company ISP. I currently work for Time Warner Cable and I deal with these AOL connectivity issues on a daily basis. Road Runner broadband customers, as well as Earthlink cable broadband customers have their accounts/modems configured to receive a "public" IP address from the DHCP server. AOL cable broadband accounts are configured in such a way so the DHCP server issues a "PRIVATE" 10.x.x.x IP address and that address is routed in an entirely different way than Road Runner. If you currently have a PC connected using AOL broadband over cable and you check your network properties you may notice several components were added by the AOL software installer, the most important being a VPN client. This was done in order to maintain security control. AOL wants you on THEIR network and not on a public network, so in order to gain internet access you have to sign onto AOL using a secure VPN tunnel connection. Because you are being issued a private 10.x.x.x IP, the cable company can then choose which websites/domains you are allowed to visit without opening the AOL client software first. In the case of the Time Warner area where I live, all internet access to AOL customers is blocked (Xbox Live included) except for one website. That 1 page that I'm referring to was setup just for new AOL customers to download the AOL software in the rare case that they do not have access to an AOL 7 Cable CD. If your pc currently has AOL cable installed you cannot simply open Internet Explorer to connect. You have to sign into AOL first! This was done by design in order to maintain that security control. AOL 7 cable broadband is slightly different from other versions of AOL. With most AOL versions, customers connect either with a phone line or using a ISP/LAN connection. With AOL 7 Cable software you are given a 3rd option, which is obviously a cable modem. This option was added to enable the secure VPN connection to AOL. What does this have to do with Xbox Live you ask? Well, my point is if you connect an Xbox directly to a cable modem that is configured for AOL broadband, it will receive a private 10.x.x.x IP but it will NEVER find the Xbox Live service because the cable company is blocking your xbox from finding any internet connection other than one to an AOL server, and the xbox does NOT have AOL VPN software installed on it to authenticate and get you online. Other cable providers in different parts of the country may have a different configuration and may allow free and open access to any domain, but because it circumvents AOL parental control security I would be very surprised. It may be possible for AOL Broadband users to connect to Xbox Live if their PC has a 2nd ethernet card and you use something like Internet Connection Sharing or proxy software to provide access to the Xbox, but you would still have to sign onto AOL cable on your pc first in order to create a connection. I hope this helps clear up some of the confusion for some of you AOL broadband customers. Many people aren't sure if XBL will work behind firewalls at their University, apartment complex, etc. There is a way to test for this if you have a Windows PC currently connected to said network:
Section 7 - System Link and Gamespy 7.1 Which games support online play using Gamespy/xbconnect? (Last updated: 02/19/2004) Back to top (Update 1/19/2004, thanks to dojin4321) Apparently any System Link game can be played on Gamespy. This has not been independently confirmed by the author. The old list:
See also: 7.2 What do I need to play online using Gamespy/xbconnect? 7.3 How do I set up my Xbox/PC to use Gamespy/xbconnect? 7.4 Will using Gamespy/xbconnect void my warranty? 7.2 What do I need to play online using Gamespy/xbconnect? (Last updated: 08/15/2002) Back to top Besides the software (see links below), you need a broadband connection (cable, DSL, etc.) and a hub, router, or free ethernet port on your computer (like from an extra Network Interface Card or NIC). Gamespy Arcade - www.gamespyarcade.com Xbconnect - www.xbconnect.com Update: See the all new "Connecting your Xbox" section for details on various network configurations. See also: 6.2 Basics: how does Gamespy work? 6.11 Gamespy: USB ONLY DSL/cable modem 6.12 Gamespy: USB + ethernet DSL/cable modem 6.13 Gamespy: Ethernet ONLY DSL/cable modem 7.1 Which games support online play using Gamespy/xbconnect? 7.3 How do I set up my Xbox/PC to use Gamespy/xbconnect? 7.4 Will using Gamespy/xbconnect void my warranty? 7.3 How do I set up my Xbox/PC to use Gamespy/xbconnect? (Last updated: 08/15/2002) Back to top The instructions are slightly different for each service, so read up on the appropriate web page: Gamespy - www.gamespyarcade.com/support/tunnel_xbox.shtml Xbconnect - www.xbconnect.com See also: 7.1 Which games support online play using Gamespy/xbconnect? 7.2 What do I need to play online using Gamespy/xbconnect? 7.4 Will using Gamespy/xbconnect void my warranty? 7.4 Will using Gamespy/xbconnect void my warranty? (Last updated: 11/05/2003) Back to top Not unless you make a big issue with Microsoft about how you were using one of these services when playing online. None of the services alter your Xbox in any way, but don't give MS an opening to make any bogus claim about 'unlicensed software'. 7.5 Can my Xbox get a virus over the internet? (Last updated: 02/09/2002) Back to top Almost certainly not. The internet connection is only used for online gaming and accessing content from Microsoft. You will not be able to "surf" with the Xbox, so it's extremely unlikely that you could accidentally run into malicious code. 7.6 Do I need a TV for each Xbox at my LAN party? (Last updated: 10/01/2002) Back to top Yes. Or no, if your TV supports picture-in-picture and this is acceptible to you. (Thanks to VGPro2000 for the idea.)
7.11 Why can't NTSC Halo play vs. PAL Halo? (Last updated: 05/30/2002) Back to top In short, Because they use different refresh rates for game events. Longer, more technical answer: http://carnage.bungie.org/haloforum/halo.forum.pl?read=100138 Section 8 - Xbox Live Online Gaming Service 8.1 Xbox Live-related links (Last updated: 04/21/2004) Back to top Microsoft Xbox Live page Xbox Sports Network (XSN) (defunct as of 3/04) Microsoft's list of compatible routers Xbox Live Discussion forum at Xbox.com Gamertag Database 8.2 How much does Xbox Live cost and what is included? (Last updated: 09/03/2003) Back to top (Following prices are for North America only) Prior to Fall 2003: $49.99 for a Starter Kit, which includes one Communicator headset, one or more pack-in games, and a one-year subscription to the service. Beginning Fall 2003:
See also: 8.3 How do I get the two-month free trial of Xbox Live? 8.8 Will there be extra costs for some games? 8.12 Do I need my own broadband service? 8.3 How do I get the two-month free trial of Xbox Live? (Last updated: 09/03/2003) Back to top (Official MS answer) Look for more details about the 2 month free trial for Xbox Live this fall. (Answer from Andre Vrignaud's interview with IGN) We're also going to have free two month Live trials packed in with almost every Live game this holiday. (Yes, if you sign up for Live as a trial subscriber, you qualify for the special $49.99 year renewal rate.) Update: NFL Fever 2K4, the first XSN title, includes a 2-month free XBL trial. When we launched Xbox Live, we basically were including the Voice Communicator free of charge. This new pricing structure represents a great overall savings. Including the pack-in games which will be announced at a later date, this represents a value of over $100 at a substantial saving for gamers. 12 months of service will remain at $49.99 for current subscribers.
Of course, it would be cheaper to buy a Starter Kit - especially considering the included pack-in games - but $69.99 might be more than people want to fork over at the start. NOTE: Guests still CANNOT use the Communicator (at least not in the usual way - see the See Also links below). You will need a valid Gamertag to use a Communicator. Tsunami provides several new features, including in-game clan/team support, user-configurable tournaments, voice notes with game invites, limited MSN Messenger integration, and more. Detailed information is available at www.xbox.com. It is important to note that none of these features will be visible in older games. Only new games, developed since the Tsunami API's were released, will be able to take advantage of Tsunami's goodies.
XBL Now is not a web browser for the Xbox. It is just an update to the XBL software on your Xbox (call it XBL 2.0 if you want). It is, however, integrated with .NET and Passport, which means you can ALSO do much of this stuff on the web. See below. Xbox Live Web Live Alerts Wouldn't it be neat if you could be reminded about your upcoming matches? Well that's what Live Alerts will do for you. Through .NET/Passport integration, you will be able to get Xbox Live news and alerts through your .NET enabled PC, PocketPC, telephone, or even your watch. For example, you might see:
XSN Sports (defunct as of 3/04) Note that premium content may actually affect your ability to be effective in games. For instance, that car that you can buy for $1.00 might be the fastest car in the game, and if you don't have it you'll lose to people who do have it. It seems to me that this sets Xbox Live up to split between the "haves" and "have nots", but time will tell how it all shakes out. The premium content will have to have some sort of attraction, or nobody will buy it. Additional information, straight from a source at Microsoft: Question: What happens if I purchase something, but people connecting to my hosted game do not have the same thing? For example, if I have purchased the Super Rocket Launcher, and a game client frags me, can he pick up my Super Rocket Launcher even if he himself hasn't purchased it? Does he get a "free pass" because he's in my game? Or does the SRL just disappear when I die? Question: What happens to all the stuff I've bought if my Xbox HD goes belly up? Question: Can I use content or paid subscriptions on other Xboxes? To purchase the beta kit, you may use a credit card or a debit card with the Visa or Mastercard logo. To activate your XBL subscription (this is done on the Xbox when you first insert your XBL startup disc), you can use any credit card, but there are some debit cards which may not work, even if they have the Visa or MC logo. Recently, people seem to be having better luck with debit cards than they did early on in the beta. Microsoft and its credit processing company were having trouble with some debit cards, so just be aware that if you try with a debit card, it might not work. Microsoft may process a $1.00 hold on the card you use to activate your XBL subscription. This money is not actually charged to your account - it just allows Microsoft to verify that the account allows electronic charges from the XBL billing system. Your credit card statement may show a $1.00 hold/reversal, but you should not actually be charged any money. Unless, of course, you start buying Premium Content. Dial-up internet accounts will not be compatible with Xbox Live. You will need to get cable, DSL, or ISDN. While it is possible to trick the Xbox into trying to connect over a dial-up line, as soon as you try to play a game, the game will be suspended for "poor connection quality". Broadband only means broadband only, sorry. Most likely anyone using AOL broadband over cable WILL have a problem connecting to Xbox Live. One of AOL's much advertised "features" is its ability to give parents some limited control over whether their children can access the internet, and to also control what they see there, once they're online. AOL's software enforces this by requiring a screen name and password to get online. You must do this BEFORE you will see any online content. Most kids get around this somewhat by signing onto AOL and then simply minimizing that and opening Internet Explorer, Netscape, etc. While both Road Runner and AOL High-Speed cable do use the same cables lines and same cable modems, there are differences in how they are configured by the cable company ISP. I currently work for Time Warner Cable and I deal with these AOL connectivity issues on a daily basis. Road Runner broadband customers, as well as Earthlink cable broadband customers have their accounts/modems configured to receive a "public" IP address from the DHCP server. AOL cable broadband accounts are configured in such a way so the DHCP server issues a "PRIVATE" 10.x.x.x IP address and that address is routed in an entirely different way than Road Runner. If you currently have a PC connected using AOL broadband over cable and you check your network properties you may notice several components were added by the AOL software installer, the most important being a VPN client. This was done in order to maintain security control. AOL wants you on THEIR network and not on a public network, so in order to gain internet access you have to sign onto AOL using a secure VPN tunnel connection. Because you are being issued a private 10.x.x.x IP, the cable company can then choose which websites/domains you are allowed to visit without opening the AOL client software first. In the case of the Time Warner area where I live, all internet access to AOL customers is blocked (Xbox Live included) except for one website. That 1 page that I'm referring to was setup just for new AOL customers to download the AOL software in the rare case that they do not have access to an AOL 7 Cable CD. If your pc currently has AOL cable installed you cannot simply open Internet Explorer to connect. You have to sign into AOL first! This was done by design in order to maintain that security control. AOL 7 cable broadband is slightly different from other versions of AOL. With most AOL versions, customers connect either with a phone line or using a ISP/LAN connection. With AOL 7 Cable software you are given a 3rd option, which is obviously a cable modem. This option was added to enable the secure VPN connection to AOL. What does this have to do with Xbox Live you ask? Well, my point is if you connect an Xbox directly to a cable modem that is configured for AOL broadband, it will receive a private 10.x.x.x IP but it will NEVER find the Xbox Live service because the cable company is blocking your xbox from finding any internet connection other than one to an AOL server, and the xbox does NOT have AOL VPN software installed on it to authenticate and get you online. Other cable providers in different parts of the country may have a different configuration and may allow free and open access to any domain, but because it circumvents AOL parental control security I would be very surprised. It may be possible for AOL Broadband users to connect to Xbox Live if their PC has a 2nd ethernet card and you use something like Internet Connection Sharing or proxy software to provide access to the Xbox, but you would still have to sign onto AOL cable on your pc first in order to create a connection. I hope this helps clear up some of the confusion for some of you AOL broadband customers. To be a host, you may require 128kbps or more, depending on the game. I have hosted 8-player Unreal Championship games successfully on a 256kbps capped cable connection. Communicator use was unreliable, however, as Unreal Championship will sacrifice voice in order to keep the game running smoothly. Many people aren't sure if XBL will work behind firewalls at their University, apartment complex, etc. There is a way to test for this if you have a Windows PC currently connected to said network:
8.17 Will Xbox Live work behind my NAT router/firewall? (Last updated: 11/30/2002) Back to top For most routers, yes. The service is designed to work behind a NAT router and you should be able to just plug in and go, assuming your router is handling DHCP services. In addition, there is an excellent network connection troubleshooter built into the XBL front-end. You can configure your Xbox with a static IP if required, you can manually set various network settings, and you can even have the Xbox spoof a certain MAC address if required by your ISP. Be sure to check the list of compatible routers to see if your router is supported. Note that even though most games are user-hosted, the Xbox does send status information back to Xbox HQ, mainly so your friends can tell if you're online and what game you are playing. Gamertags can be 15 characters long, and can include letters, numbers, and spaces. No punctuation or special characters are allowed in the Gamertag, though some games allow special characters for your "in-game handle". For example, my Gamertag is "Boid", but in ReVolt I show up as "Boid [BOA]". Here is an excerpt: Below is a list of current offenses and resulting banning actions:
(Thanks to Jason) With this type of game, either a single XBL subscriber uses two or more of his Gamertags - one for each player on his Xbox - or players bring their own Gamertags on memory cards. Each player can use a Communicator and stats are saved individually for each Gamertag. In some games (Ghost Recon is one), you can divert voice chat to your TV speakers or A/V system. If you've just finished a game with the person, you should be able to use the game's own Friends menu to find the Gamertag. In MechAssault, for instance, pushing the D-pad to the right when on the Friends list takes you to the Players list, which has a list of recent opponents. If you select a Gamertag from the Players list, MechAssault gives you an option to "Send Friend Request". Most XBL games should have a similar feature. If all you have is a Gamertag, you need to add the person through your Xbox Live dashboard. Here are the steps (Thanks to 9Nails): NOTE: Your Xbox must be connected to the Internet in order to perform these steps.
8.28 How does the INVITE feature work? (Last updated: 11/30/2002) Back to top If you see that a person is online and you wish to invite him to your game, you can do so regardless of what game he is currently playing. That person will receive a notification that you are inviting him to a new game. If he accepts, he can switch out the game disc of his current game and put in the disc for the game you want to play. Even if he accidentally gets disconnected (like he turns off his Xbox) the Xbox will remember that he was invited to your game and will attempt to join when he reconnects to Xbox Live. 8.29 Will I be able to play people in other countries? (Last updated: 02/06/2003) Back to top In most games, yes. Note that there is not, and will never be, any sort of translation system, so language barriers may exist. See also: 8.30 Will I be able to play Xbox Live on my US Xbox from overseas? 8.31 Can I use my 8.32 Can I use my 8.30 Will I be able to play Xbox Live on my US Xbox from overseas? (Last updated: 02/06/2003) Back to top (Thanks to several foreign Xboxers) Yes. A North American Xbox with a North American XBL kit will work fine from overseas, so long as the connection bandwidth and latency is reasonable. I have reports of successful XBL connections from:
See also: 8.29 Will I be able to play people in other countries? 8.31 Can I use my 8.32 Can I use my 8.31 Can I use my (Last updated: 02/06/2003) Back to top (Thanks to Jason Ruddy for asking the question, and to Paul T. for finding the answer) No. Xbox Live discs are region-coded like any other game disc. See also: 8.29 Will I be able to play people in other countries? 8.30 Will I be able to play Xbox Live on my US Xbox from overseas? 8.32 Can I use my (Last updated: 02/06/2003) Back to top (Thanks to Jason Ruddy for asking the question and Paul T. for finding the answer) Yes, Gamertags may be used in any Xbox. See also: 8.29 Will I be able to play people in other countries? 8.30 Will I be able to play Xbox Live on my US Xbox from overseas? 8.31 Can I use my 8.33 Why not just stick with free services like Gamespy? (Last updated: 11/30/2002) Back to top Because Xbox Live offers you:
8.34 Will I still be able to play games via Gamespy after Xbox Live starts? (Last updated: 05/30/2002) Back to top Almost certainly yes. Gamespy (and others like Xbconnect) merely fools your Xbox into thinking it is on a LAN, playing a System Link game. For this reason, almost any System Link game should work with Gamespy or Xbconnect. There will be four types of games available after Xbox Live debuts: 1. Games with no System Link or Xbox Live capability 2. Games with only System Link capability 3. Games with only Xbox Live capability 4. Games with both System Link and Xbox Live capability You should be able to play types 2 and 4 using Gamespy, but of course you should expect to experience lag, plus (in the case of type 4) you won't be able to use any Xbox Live features (like the Communicator). You will not be able to use games of type 3 with Gamespy. See also: 8.33 Why not just stick with free services like Gamespy? 8.35 How does Xbox Live compare to Sony’s offerings? (Last updated: 09/03/2003) Back to top (Official MS answer) It doesn't. We're in a different class altogether, because Xbox Live is a unified service – meaning one "GamerTag" works for all the games. Imagine online gaming is like making a phone call. On Xbox Live, one telephone lets you call anywhere in the world. With Sony's approach, you'd need a separate telephone for each number in the phone book! Come to think of it, in Sony's world you couldn't even talk once you made the call, since their offering doesn't support voice. How's that for a little 'tude from MS? The major difference between Microsoft's and Sony's approach is that Microsoft included 10/100 Ethernet support (and no 56K modem support) right into the console, they built a huge broadband gaming infrastructure, and they said, "Hey developers, use these guidelines and API's and you can get your game onto XBL, with guaranteed 100% market penetration." Sony, in contrast, built an add-on modem/network adapter, put it on retail shelves, and said, "Hey developers, if you want your game online, go ahead and write your own code and build your own infrastructure and billing system. We're sure at least 10% of our existing PS2 owners will buy the add-on." Here's my own comparison of features:
See also: 8.2 How much does Xbox Live cost and what is included? Section 9 - Xbox Hardware 9.1 Are the Xbox controller buttons pressure-sensitive? (Last updated: 05/30/2002) Back to top Yes. The six control buttons are pressure sensitive. I have confirmed that Dead or Alive 3 takes advantage of this by tying certin special moves to whether you are pushing "lightly" or "hard" on the buttons. By turning off "analog controls" in the DOA3 controller options, the pressure-sensitivity no longer applies, and many special moves will be changed to adapt to the on/off nature of non-proportional (sometimes called digital) controls. This mode also disables the analog joysticks and leaves only the D-pad for directional control. 9.2 Can I use Playstation controllers with the Xbox? (Last updated: 01/21/2003) Back to top Yes. Liksang sells a product called the Xbox Magic Box that allows PS1 and PS2 controllers to be used with the Xbox. 9.3 How many "blocks" are there on the Xbox hard drive? (Last updated: 03/19/2002) Back to top Just over 300,000, which equates to about 4.8 gigabytes of usable space (for music, game saves, etc.) 9.4 Does the Xbox hard drive need to be defragmented? (Last updated: 06/24/2002) Back to top No, but not because it has some special file system that never gets fragmented. The Xbox uses FAT32, in fact, just like many PCs. It can get fragmented, but this fragmentation will not affect performance in any significant way. Why? Here's my theory:
9.5 What type of CPU is in the Xbox? (Last updated: 03/26/2002) Back to top It is a modified Pentium III 733MHz. It is NOT a Celeron. See also: 9.6 What hardware, exactly, is inside the Xbox? 9.6 What hardware, exactly, is inside the Xbox? (Last updated: 03/26/2002) Back to top Look here: http://www.anandtech.com/printarticle.html?i=1561 9.7 How do I use the Xbox cupholder? (Last updated: 03/18/2002) Back to top There is NO cupholder on the Xbox. Item #46 in the "70 reasons why you HAVE to get an Xbox" pamphlet is titled "It's got a built-in drink holder" (pointing at the green jewel on top of the box), but if you read the bottom of the page, they reveal the joke in the fine print. Anybody intentionally balancing a drink on top of their Xbox is an idiot (author's opinion). 9.8 Does the Xbox need to be "shut down" like a computer? (Last updated: 03/19/2002) Back to top No. It is fine to remove the game disc and just turn the unit off. There is no special shut down procedure. 9.9 Where can I get controller extension cables? (Last updated: 03/19/2002) Back to top One place is EBGames.com ($7.99 each). I have ordered eight extension cables from them and their service has been excellent. 9.10 How many controller extension cables can I string together? (Last updated: 09/29/2002) Back to top Up to three extensions in a row will work, though I noticed occasional control glitches with this setup. Nothing seriously affecting gameplay, though. YMMV. I use two extensions in-line on all four of my controllers (8 extensions total) and they all work flawlessly. Update: For Xbox Live, it seems that if you use more than one extension on the controller with a Communicator, voice doesn't work properly. Also, Mad Catz has their Lynx wireless controller (Thanks to Fred Turatti). Since BIOS controls the hardware, and the hardware in your Xbox has been constant since day 1, no BIOS updates are needed. The ethernet port in the Xbox has always been completely functional (from a BIOS standpoint); how else would System Link games work? The dashboard is a program on the hard disk, not in BIOS, and all "operating system" components required are included on each game disc. The only time a different BIOS version is required is when an internal hardware component changes, and that only happens at the factory.
Doesn't Work:
9.18 Are memory units compatible across Xboxes from different countries? (Last updated: 02/06/2003) Back to top (Thanks to Jason Ruddy for asking the question and Paul T. for finding the answer.) Yes. Section 10 - Problems and Troubleshooting 10.1 Are Xboxes failing? How many? (Last updated: 01/22/2002) Back to top Yes, some are failing. It's anybody's guess as to how many are failing. Microsoft says less than 1%. Based on newsgroup posts, there are enough failures to be noteworthy, not enough to cause panic or to avoid the Xbox from a reliability standpoint. 10.2 What types of failures/problems have been reported? (Last updated: 01/30/2002) Back to top The following problems have been reported: Dirty/unrecognized disc errors (I had this) Overheating (but not 'burning up') System lockups Unopenable disc tray Unrecognized controller Video and/or sound glitches Sticking controller buttons Reduced controller sensitivity 10.3 What should I do if my Xbox acts up? (Last updated: 01/22/2002) Back to top First and foremost, follow the troubleshooting guide in the Xbox manual. If this doesn't solve the problem, I recommend the following steps, in preference order:
10.4 How good is MS technical support? (Last updated: 11/05/2003) Back to top This is based on vicarious experience (my friend's Xbox died). Your mileage may vary. Technical support was very responsive and turnaround time was amazingly fast (sent in on a Tuesday, back on a Saturday). Unfortunately, it took two tries to get the problem (bad DVD drive) fixed. The moral of the story: write everything down and make sure tech support understands what is wrong and that they fix the right thing. If they get that right, they're excellent about handling problems quickly. It's quite possible that a year from now, after the initial kinks are worked out, the answer to this question will be simply 'No.' For now, though, it's 'maybe'. Microsoft extended warranty costs (US$): CompUSA offers a 2-year replacement warranty for $29.95, but this only covers one replacement. Once they replace your unit once, the warranty is over. Be sure to read the fine print before buying an extended warranty.
If you're lucky, your Dirty Disc problems should be gone. Section 11 - Miscellaneous/Rumors/Hoaxes 11.1 Xbox websites (Last updated: 04/21/2004) Back to top The authors of the Unofficial Xbox FAQ take no responsibility for the content of the websites below. Proceed at your own risk. If you find a dead link, please let Boid know. www.xbox.com - the official site
11.9 Is Microsoft making an MP3-compatible accessory? (Last updated: 09/03/2003) Back to top Yes. It's called the Music Mixer. Details are here: http://www.xbox.com/en-US/musicmixer/default.htm. See also: 5.22 Will the Xbox play MP3's? 11.10 Are there any MOD chips for the Xbox? (Last updated: 06/02/2002) Back to top Yes, but you can go find them for yourself. Here's what the mainstream internet media have to say on the subject: http://news.com.com/2100-1040-924666.html 11.11 If I leave my Xbox on, but nobody is around, does it still make those alien noises? (Last updated: 01/24/2002) Back to top No, it makes the sound of a tree falling. 11.12 What are the lyrics to Puff the Magic Dragon? (Last updated: 09/24/2002) Back to top Puff, the magic dragon, lived by the sea And frolicked in the autumn mist in a land called Honalee. Little Jackie Paper loved that rascal Puff And brought him strings and sealing wax and other fancy stuff, oh Puff, the magic dragon, lived by the sea Together they would travel on boat with billowed sail CHORUS A dragon lives forever, but not so little boys His head was bent in sorrow, green scales fell like rain CHORUS |