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The Ultimate Professional Wrestler

by David West, with help from Cliff Christiansen


Ultimate Martial Artist creates dozens of new styles of martial arts for Hero System players. However, with any sort of compilation of martial arts styles, items get lost in the translation and for the need of space. Such is the case with professional wrestling.

Comic books have focused on wrestlers as well. A major comic book company had a long running story on a professional wrestling circuit, which just happened to be made of characters who could lift over 25 tons. The story lasted over two years, through three different titles by this company, and turned into one of the most popular story lines outside of that company's major titles.

Many people dislike professional wrestling because of the 'fake' nature. Yet, those who participate in wrestling are really learning a martial art, just not applying it in a fashion which would make it look realistic. In the author's opinion, professional wrestling is the closest martial art actually demonstrating what a "superpowered" combat would look like.

Justification of the actual, rather deadly, abilities of professional wrestling have been demonstrated numerous times. Many years ago, two wrestlers critically injured two police officers who were trying to arrest them for disorderly conduct. Approximately four years ago, a famous professional wrestler knocked out an equally famous talk show host using a sleeper hold. Two years ago, one of the major federations was sued by a "jobber" (wrestler whose job it is to lose matches to big name stars) for an incident in the wrestling ring. A wrestler performed a scissors piledriver on the "jobber" and snapped his neck, permanently paralyzing him.

A number of Hero System players have told the authors they wished to see a fully-expanded chart, and maneuver explanations, for a professional wrestling martial art. Thus, the authors designed the following chart and the explanations of the moves afterward. In order to support the flavor of professional wrestling, the list is very long. The authors hope it will aid game masters and players in designing wrestler characters in their campaigns.

Wrestling Martial Arts Maneuvers Table 



Maneuver			Phs	Pts	OCV	DCV	Damage/Effect 



Clotheslines: 



	Clothesline		1/2	0	-2	-2	STR/2 + v/5 



	Drop Kick		1/2	4	+1	-1	STR/2 + v/5, you 



							 	fall, they fall 



	Short-arm		1/2	4	+1	-2	Grab, STR +2d6 



Dodges: 



	Dive to the Mat	1/2	3	---	+4	Dodge, Affects



								 All Attacks, 



								Abort, You Fall 



	Leapfrog		1/2	4	---	+5	Dodge, Affects



								 All Attacks, 



								Abort



Ear Box			1/2	3	+2	+1	1d6 NND, No 



								STR (D=Ear 



								Covering, etc.) 



Escapes: 



	Break Hold		var	4	+0	+0	+15 STR to 	



								Escape 



	Exert Escape		xtra	4	+0	-2	+20 STR to 



								Escape, 



								Extra Time, 



								Target 



								Falls 



	Reverse Hold	var	4	-1	-2	STR +15 to 



								Escape, 



								Grab 



Hold #1:			1/2	4	-2	-2	Must Follow 



								Grab, +10  



								STR 



								to hold, +3d6 



								damage 



	Abdominal Stretch 



	Arm Bar 



	Bear Hug 



	Full Nelson 



	Head Lock 



	Torture Rack 



	Wrist/Hammer Lock 



Hold #2:			1/2	5	-1	-2	Must Follow 



								Grab, +15  



								STR 



								to hold, +1d6 



								damage, 



								Only vs. Prone 



	Figure Four 



	Scorpion 



	Step-Over Toe Hold 



	Scissors 



	Leverage Grip 



		Boston Crab 



		Camel Clutch 



 



 



 



Maneuver			Phs	Pts	OCV	DCV	Damage/Effect 



Illegal Maneuvers: 



	Back Scratching 



	  /Biting		1/2	4	-1	-1	1/2d6 HKA 



	Choke			1/2	5	-1	+0	Grab, +5 STR to 



								hold, 1d6 NND 



	Eye Gouge/Poke 



	  /Rake/Burn		1	3	+1	+0	1d6 Flash vs. 



								Normal 



								Sight 



	Foreign Object	---	---	---	---	(Damage as per 



								weapon) 



Contest of STR		1/2	5	+1	-1	Grab, +10 STR 



								to 



								hold 



Leg Sweep,  



Leg Takedown		1/2	3	+2	-1	STR +1d6 strike, 



								Target Falls 



Miscellaneous		1/2	4	+0	+0	STR +4d6, Must 



								Follow 



							 	Grab, You Fall, 



								Target Falls 



	Atomic Drop 



	Back Breaker 



	Bulldog 



	Head Drop (DDT) 



	Monkey Flip 



	Neck Breaker 



	Pile Driver 



	Spine Buster 



Nerve Clamp, Sleeper	1/2	4	-1	+1	Must Follow 	



								Grab, 2d6  



								NND 



						 		(D=Hard Armor 



								or 



						  		Lack of 	



								Weakness) 



Pinning Maneuvers: 



	Cover			1/2				Grab, Only vs. 



								Prone  



								Target, You Fall 



	Cradle			1/2	3			Grab, STR +10, 



								Only vs. 	 



								Prone 



	Crucifix		1/2	3			Grab, Target 	



								Falls, You 



								Fall. Only After 



								Move 



								Through 



	Small Package	1/2	3			Grab, STR +15, 



								Target 



								Falls, You Fall 



 



Maneuver			Phs	Pts	OCV	DCV	Damage/Effect 



Prone Attacks:		1/2	3	+2	-1	STR +3d6, You 



								Fall, 



								Only After 	



								Target  



								Falls 



	Elbow Drop 



	Fist Drop 



	Head Stomp 



	Knee Drop 



	Leg Drop 



Shoulder Block		1/2	0	-v/5	-3	STR + v/3 



Smashes:			1/2	3	+1	+0	STR + 2d6 



	Axehandle 



	Elbow Smash 



	Forearm Smash 



	Head Butt 



	Knee Lift 



Spins: 



	Airplane Spin		1/2	5	+0	-2	Grab, +10 STR 



								to 



								hold, 1d6 NND 



	Giant Swing		1/2	5	+2	-2	STR +3d6 	



								Strike, 



								Must Follow 	



								Grab, 



								Target Falls 



Suplexes:			1/2	4	+1	+1	STR +3d6 



Strike, 



								Must Follow 	



								Grab, You 



								Fall, Target Falls 



	Belly to Belly 



	Belly to Back 



	Side 



	Snap 



Tosses:			1/2	3	+0	+2	STR +2d6 	



								Strike, 



								Target Falls, 	



								Must 



								Follow Grab 



	Body Slam 



	Hip Roll/Toss 



	Overhead Toss 



	Power Slam 

Maneuver Descriptions

Abdominal Stretch One of the oddest looking maneuvers in professional wrestling, this maneuver requires being behind the opponent. One leg is wrapped around an opponent's leg from behind, while the opposite arm holds and pulls back on the opponent's arm.
This painful hold stretches the thigh, the shoulder, and the stomach muscles.
Airplane Spin
Giant Swing
The two spinning attacks have the same outcome, but different methods of application. With the airplane spin, the attacker gets his opponent up on his shoulders and spins around, making the opponent dizzy. In the giant swing, the attacker only needs to grab his opponents arms and swing him around so fast, that the opponent gets lifted off of the ground by momentum.
Arm Bar This hold has gone down in infamy as being called a 'rest hold'. It consists of taking an opponent by the forearm and twisting it, supposedly causing pain. In professional wrestling, it doesn't, and is used to let the wrestlers in the ring take a breather and talk to each other to plan the next series of moves. The lower the endurance of a pair of wrestlers, the more of these holds are used in a match.
Atomic Drop The attacker lifts his opponent at the waist and drops him forward, on top of his knee between his opponents legs. This causes the spine to compress as the opponent's rear hits the knee. To perform this move, the opponent can be facing away or towards the attacker. If facing towards the attacker, the move is called the "inverted" atomic drop.
Axehandle The attacker hits his opponents with both hands clasped together, usually in the back.
Back Breaker The wrestler lifts his opponent, so the opponent's back is parallel to the ground, then drops his opponent across his knee.
Back Scratching Illegal in wrestling, running the nails down the back of an opponent does not do all that much damage, but it is an irritant.
Bear Hug With this maneuver, a wrestler grabs an opponent right underneath the ribcage, and lifts him upwards, squeezing as he lifts. This puts pressure on the ribs and lungs, hopefully to cause the opponent to fall unconscious. The arms are not grabbed, so the opponent can fight back somewhat if the pain is not too much.
Biting Another illegal action, biting is rather self-explanatory. Frequent targets of the bite are the legs, the arms, the ears and the nose.
Body Slam The attacker places one hand on the opponent's shoulder, and one between the opponent's legs. He then lifts upwards and slams the opponent back onto the ground.
Boston Crab In this hold, the attacker needs an opponent face down on the ground. The attacker wraps both legs of his opponent around his legs. The attacker then sits back, causing pressure on the small of the back of the opponent. Despite holding the legs, the damage is being applied to the back.
Bulldog Taking his opponent's head under his arm, the attacker runs forward. The attacker then leaps into the air and falls to the ground, slamming the opponent's face into the ground.
Camel Clutch Similar to the Boston Crab, the attacker does pretty much the same routine as above, but uses the arms rather than the legs of the opponent to provide the leverage on the back. Usually, the attacker locks his hands underneath the opponent's chin to apply more pressure.
Choke Choking can be performed in a number of ways in wrestling. The easiest is just wrapping hands around the throat, but other methods exist. A headlock can turn into a choke just by moving the arm down across the throat. Another method of choking involves using the ropes around the ring as a choking device, using hands or legs to apply the pressure against the rope.
Clothesline This maneuver is performed by running past an opponent and sticking out an arm. The arm catches the opponent around the neck, and the momentum is supposed to knock the person to the ground, and be slightly out of breath, due to the arm hitting the trachea.
Clothesline, Short-arm A short-arm clothesline is similar to the regular clothesline, with the arm hitting the opponent across the neck and knocking him to the ground. Unlike the regular clothesline, however, the opponent is first grabbed, then hit with the clothesline, instead of using the momentum of the wrestler to do the damage. This maneuver is usually performed blazingly fast, making it look even deadlier.
Contest of STR Both wrestlers attempt to use their strength to overpower and position their opponent for another move in this list.
Cover This is the standard "pinning" maneuver performed in professional wrestling. It consists of holding down an opponent's shoulders to the ground for a count of three. Sometimes, one leg is hooked with the crook of the arm, but this honestly does nothing more to the ability of holding an opponent immobile. This move is also called a lateral press.
Cradle Another "pinning" maneuver, this move consists of catching an opponent in a position where their shoulders are down to the ground, and curved backwards with their back. The person performing the cradle can either be vertical, holding the opponent down, or be locked with the opponent and arching the back above the ground in what is called a "bridge".
Crucifix The Crucifix maneuver is one of the hardest to apply. It is another "pinning" maneuver, consisting of the attacker running at his opponent. When he nears, the attacker leaps into the air, wrapping his arms around one arm of the opponent, while wrapping his legs around the opposite arm. The momentum of the leap carries the opponent to the mat, where the opponent's shoulders are against the ground.
Dive to the Mat A way to avoid an onrushing opponent, a wrestler can dive flat to the mat, forcing his opponent to hop over his prone body and carry his momentum into the ropes on the other side of the ring. Otherwise, the opponent will trip and fall hard onto his face.
Drop Kick The drop kick is executed one of two ways. The first method calls upon the wrestler to leap up into the air vertically, and extend his body horizontally, catching his opponent in the chest with his feet. The second version of this maneuver requires the wrestler to bounce off one of the sides of the ring first, giving himself more momentum to hit his opponent.
Ear Box This move consists of reaching out with both arms and slapping them behind the head of the opponent, making sure the arms are directly opposite the opponent's ears. The sudden rush of air caused disorientation and dizziness, allowing a wrestler to escape holds being applied against himself.
Elbow Drop
Fist Drop
Stomp
Knee Drop
Leg Drop
Every one of these moves are theoretically the same, just using different parts of the body. It is an attack against a prone opponent using fist, elbow, foot, knee, or backside of the leg. Usually, the attack targets the chest or neck, though they can be used against the leg, arm or stomach just as easily. A famous wrestler, the one mentioned above putting asleep the talk show host, uses a leg drop as a final maneuver before pinning his opponent.
Elbow Smash
Forearm Smash
Two similar attacks again, the attacker hits the opponent with either the elbow or the forearm.
Exert Escape This type of escape is used when attempting to use muscle power to escape an opponent's grasp. It consists of using all the leverage possible to push an opponent's arms and hands away from the wrestler's body. If not successful, the opponent is able to continue the previous hold, usually with even more pressure, as the muscles of the wrestler are weakened by the use of this maneuver.
Eye Gouge/Poke/Rake All three of these methods do the same thing, temporarily blind the opponent. All three are illegal.
Figure Four Another attack applied to a prone target, the attacker wraps one of the opponent's legs around his, then lies back on the ground, hooking the ankle of the wrapped with the attacker's other leg. The attacker then applies pressure to the knee. This, if applied correctly, can be a very painful hold, as the pressure on the knee can easily pop it.
Foreign Object Foreign objects are blatantly illegal in professional wrestling. In most cases, getting caught using one will cause a disqualification. Any object can qualify as a foreign object, but most frequent items used are garrotes, chairs, and tables around ringside. A foreign object uses the same rules as picking up a weapon or an object in Champions. It does damage in dice equal to the DEF and BODY of the object combined.
Full Nelson This maneuver is applied by being behind an opponent, reaching around underneath the opponent's arms, and circling the wrestler's arms behind the opponent's head and neck. If the wrestler is able to lock his fingers, this is one of the toughest holds to escape from, as the opponent has little to no leverage with his arms to unlock the fingers. Pressure is applied to the upper shoulders and back of the neck, causing extreme pain. This maneuver has been known to have snapped necks.
Head Butt The attacker uses his forehead against his opponent.
Head Drop (DDT) Very similar to the bulldog, the attacker puts his opponent's head under his arm and quickly drops to the ground, smashing his opponent's face into the mat and snapping the neck rather violently. A new variant of this maneuver has been introduced, where the chin of the opponent is dropped onto the shoulder/arm of the attacker by the attacker dropping down to the ground as above. It is the current rage, as three major wrestlers now use this maneuver as a finishing move.
Head Lock The second hold that is known to be a 'rest hold'. A wrestler cocks his arm around the temples of his opponent and applies pressure, supposedly to knock out his opponent. Usually, however, this hold is applied lower than the temples and has the same use as an arm bar.
Knee Lift While the opponent is doubled over, the attacker quickly lifts his knee underneath the opponent.
Leapfrog Another way to avoid an onrushing opponent, instead of moving down and flat to the mat. This maneuver is similar to the children's game of leapfrog, where a wrestler leaps over his onrushing opponent, placing his hands on his opponent's back as he moves. The momentum of the opponent will carry into the ropes on the other side of the ring.
Leg Sweep The wrestler crouches down and swings his leg across the path of his opponent, trying to trip his opponent.
Leg Takedown The wrestler grabs the leg of his opponent and lifts, causing his opponent to lose his balance and fall to the ground.
Monkey Flip With this suplex, the opponent needs to be running towards the attacker. The attacker falls to the ground and plants his feet into the stomach of the running opponent. Using the momentum of the run, the attacker flips his opponent over him.
Neck Breaker While the opponent is doubled over, the attacker grabs the neck and swings around. This turns the opponent over and wrenches the neck. It is called a swinging neckbreaker if the attacker swings to one side first, then swings back and performs the maneuver.
Nerve Clamp This is the famous pinch on the shoulder nerve seen in a science fiction television show. It does not cause instant unconsciousness, but it applied correctly, it is very painful. It can also be used to immobilize an opponent with paralysis if applied correctly. A variant of this move requires the attacker to put his fingers into his opponent's mouth and press on the pressure point underneath the tongue.
Overhead Toss A move bricks of all genres would love. This is the classic lifting of the opponent over the attacker's head before slamming them to the ground. This move takes a lot of strength, and in true professional wrestling, watch the opponent jump slightly to help get up into the air.
Pile Driver The attacker places his opponent's head between his legs. He then lifts his opponent into the air, so his opponent's head is pointing towards the ground. Then, the attacker sits down quickly, smashing his opponent's head into the mat. It is a very dangerous move. If the opponent ends up facing the attacker while vertical, the piledriver is referred to as "reversed" or "tombstone".
Power Slam Similar to the body slam, the attacker sets it up in the same way. Instead of letting go of the opponent, however, the attacker lands on top of the opponent for extra momentum.
Rope Burn Running the opponent's face across the ropes, and possible across the eyes, is illegal. The burn does not do all that much damage, but it is an irritant to a greater extent than back scratching.
Scissors This attack is performed by the attacker wrapping his legs around the torso of his opponent then squeezing them together tightly. Usually, this is applied just below the rib cage, to take the wind out of the opponent. This attack can also be performed while rolling back and forth, which supposedly causes more pressure to be applied.
Scorpion Similar to the Figure Four, the attacker wraps both legs of his opponent around one of his legs. The attacker then forces the opponent to turn over, as he sits back. This applies pressure to both of his opponent's knees, and is another very painful hold.
Shoulder Block The opponent runs at the attacker, who is either running or standing still. They collide, and the attacker knocks the opponent down with his shoulder, as like a football blocker.
Sleeper The attacker grasps the opponent's head from behind by placing one arm under the chin, and the other across the forehead and squeezes. In wrestling circles, three different variations exist on this move, but the one which actually will cause unconsciousness makes sure the arm under the chin presses against both veins in the neck, while the forehead squeeze presses the temples.
Small Package This is another "pinning" maneuver. The attacker grabs the opponent and tries to make him into a small ball, or "package" with the opponent's shoulders to the ground. This hold is frequently reversed, as if the opponent can get enough momentum, he can roll over, causing the attacker to have his shoulders to the ground.
Step-Over Toe Hold With this hold, the attacker wraps one leg of his opponents around his own and holds it with his hand. Then, most usually, the attacker wraps his free arm around the neck of his opponent and pulls back, causing the opponents back to arch backwards. Again, another painful hold to be subjected to by an attacker.
Suplex, Belly to Belly
Suplex, Belly to Back
Suplex, Side
Suplex, Snap
These four moves all are similar, only depending on the location of the opponent and attacker to one another. The suplex move is performed by the attacker lifting his opponent up off of the ground and falling backwards. To cause damage, the opponent must hit the ground before the attacker. With the Belly-to-Belly, the two wrestlers face the same direction at the start. Belly to Back, or the classic suplex, starts similar to the DDT, with the opponent head underneath the attacker's arm. Side suplex is performed with both wrestlers standing next to each other. The snap suplex is the same as the Belly to Back, just much faster. If the opponent starts by sitting on a turnbuckle in the corner, the suplex is called a Superplex.
Torture Rack The torture rack requires the wrestler to pick up his opponent, and take him across the shoulders and arms, so the opponent's back is to the ground. The wrestler bends over slightly, and uses his hands on the opponent's knees and neck to stretch him backwards, using the wrestler's shoulders as a fulcrum. This maneuver is painful, and can result in the snapping of an opponent's spinal cord.
Wrestling Dodge This is a simple ducking maneuver, used to avoid a swinging opponent. It is most effective against onrushing opponents, but can be used in other circumstances as well. Usually, after this maneuver is performed in a non-onrushing circumstance, the wrestler who performed this maneuver plays to the crowd a bit, to irritate his opponent.
Wrist/Hammer Lock The third of the 'rest holds', this maneuver starts out as an arm bar, but one of two things happen. Either the wrestler applies the arm bar to the wrist, changing it to a wrist lock, or the wrestler twists it around behind the opponent, so the opponent's hand is flat against the small of the back, which is the hammer lock. Again, these holds in professional wrestling do absolutely nothing but gain time to rest up for the wrestlers, although if applied correctly, they can be very painful.

The Ring

The actual ring used in professional wrestling is 12 x 12. It has four posts, one in each corner, to which is tied three ropes, equally spaced apart. The ropes attach to the posts with what is called a turnbuckle, a buckle which is padded which is used by wrestlers for throwing opponents into and climbing up on top of the ropes.
The rules the authors use for climbing on the ropes consist of adding +1d6 normal damage to any attack per level of rope or turnbuckle they are up on. Thus, a clothesline from the top rope would cause normal damage plus 3d6 extra. The turnbuckles are rather hard, and will add +2d6 to any attack against them. If the protective covering is removed, the turnbuckles do +4d6, instead of +2d6. The posts, which can be used in similar fashion if outside of the ring, do an extra +4d6 damage. Objects found around the arena cause damage equal to their DEF and BODY combined.

Glossary of Wrestling Terms

To understand professional wrestling, one must understand the terminology used within the business. Getting familiar with these terms will make adventure design with the wrestlers created using this martial art much more 'realistic' and enjoyable.

"Babyface" (or just "Face") - A good guy.

"Blade" - When a wrestler cuts himself with a razor blade to bleed during a match.

"Booker" - The person who writes the angles and determines who wins each match. Sometimes, there is a "booking committee" who decides these things.

"Calling the spot" - When wrestlers talk to each other in the ring to decide what move they'll do next.

"Dark match" - Match at a TV taping where the match is taped, but usually only with the long shot. The hand held cameras aren't used. They are often used as "main events" for TV taping cards, and "tryout" matches.

"Do a Job" - To lose to. For example, "Sumo did a job for Massacre at the Devastator Series."

"Draw heat" - Evoke lots of crowd response.

"Go over" - To be popular. For example, "Sumo is going over" means he is popular.

"Good worker" - A wrestler who performs wrestling holds and maneuver well. For example, "Strike Eagle and 'Rapid' Ron are two of the best workers in the business."

"Heat" - Lots of vocal crowd response.

"Heel" - A bad guy.

"House show" - A wrestling show put on in a local arena which is not going to be televised.

"Jobber" - One of those wrestlers who always lose. They're the guys who wrestle the big name stars on the TV shows and always lose. There are fewer of these guys these days, because of the increase in the number of wrestlers.

"Juice" - To bleed, usually from blading.

"Mark" - A wrestling fan who doesn't know the truth behind angles and stories, and especially believes all of the stories.

"On the Juice" - Using steroids. In addition, when used as a noun, "juice" often times refers to steroids.

"Put over" - To make another wrestler look good. For example, "PWA wrestlers have been trying to put Unknown Warrior over" means all the wrestlers Unknown Warrior has been wrestling are trying their best to make Unknown Warrior look better than he is.

"Run in" - When a manager or other third party (not a tag-team partner during a tag match) enters the ring to help a wrestler.

"Screw job" - When there is interference or other blatant cheating not caught by the referee, such as a wrestler throwing salt in an opponent's eyes or Robby the Lame hitting a wrestler with his cane, that helps decide the outcome of a match. Also used to describe any non-pinfall finish.

"Sell" - To make it look like a move really, really hurts.

"Sheets" - Pro Wrestling newsletters.

"Shoot" - It really happened, it wasn't a fake. For example, "The snake bite on Mr. Barbarian was a shoot" means the snake really bit him. Contrast with "Work."

"Turn" - To change from face to heel or vice versa. Sometimes qualified with "Face turn" or "Heel turn" to specify which way the wrestler is going.

"Work" - Part of the script, it didn't really happen. For example, "Mayhem's injury which kept him out of Devastator Series was a work" means that he wasn't really injured, but rather the "injury" was part of the story line. Contrast with "Shoot ."

"Work rate" - How the wrestlers performed, in terms of technical wrestling. For example, "The work rate in the Bob 'The Mule' Kane/Sumo match was poor" means that there were few wrestling maneuver executed, and those that were tried were poorly done.

Creating a League

The authors have created their own respective leagues, and most game master can do so as well. A league needs about a dozen well known wrestlers, evenly split between "face" and "heel", and another dozen "jobbers". Each wrestler should have different moves selected from the list above, so no two wrestlers perform the same moves.
Such an organization can be the pawns of a larger organization, or of a master criminal. It can also function as a source for new superheroes and villains, if wrestlers begin to take their roles a little too seriously. A battle in a wrestling arena, during a series of wrestling matches, would put a number of people in danger, while providing numerous wrestlers who would love to get into a brawl, no matter what side they are fighting.

Example Character

The following character was created using the wrestling charts above. He can be used in any league, or as a superheroic ally to player characters.

SUMO 


Val		Stat	Cost	Combat Values 



30/40	STR	20	OCV:	6 



17		DEX	21	DCV:	6 



23		CON	26	ECV:	3 



20		BODY	20	Pha:	3, 6, 9, 12 



10		INT	--- 



10		EGO	--- 



25		PRE	15	Characteristics	124	Base	100 



10		COM	---			+		+ 



10/12		PD	4	Powers		132	Disads156 



10/12		ED	5			=		= 



4		SPD	13	Total		256		256 



11		REC	--- 



46		END	--- 



47		STUN	--- 



 



 



Cost	Powers and Skills							E 



15	Density Increase, 2 levels, 0 END, Persistent, Always On	0 



60	Density Increase, 6 levels, 0 END, Invisible Power Effects	0 



13	Knockback Resistance, 10", Extra Phase			--- 



20	Armor  10pd/10ed, OIF - Costume				--- 



24	Wrestling Maneuvers 



	Maneuver		Pha	Pts	OCV	DCV	Damage 



	Ear Box		1/2	3	+2	+1	1d6 NND, No 



								STR 



								(D=Ear 	



								Covering, 



								 etc.) 



	Exert Escape		xtra	4	+0	-2	+20 STR to 	



								Escape, 



								Extra Time, 	



								Target 



								Falls 



	Bear Hug		1/2	4	-2	-2	Grab, +10 STR 



								to 



								hold, +3d6 	



								damage 



	Leg Drop		1/2	3	+2	-1	STR +3d6, You 



								Fall,  



								Only After 	



								Target 



								Falls 



	Axehandle		1/2	3	+1	+0	STR + 2d6 



	Belly to Belly 	1/2	4	+1	+1	STR +3d6 	



								Strike, 



								Must 



	Suplex					 	Follow Grab, 	



								You 



								Fall, Target Falls 



	Body Slam		1/2	3	+0	+2	STR +2d6 	



								Strike,  



								Target Falls, 	



								Must 



								Follow Grab 



 



100+	Disadvantages 



15	Enraged when children are hurt, 14-, 8- 



20	Honorable (V.Com, Strong) 



15	Greedy (Com, Strong) 



15	Loves Children (Com, Strong) 



10	Public ID (Tsuji Fokuyama) 



30	Hunted by Yakuza, 14- (More Pow, NCI) 



10	Watched by the Press, 14- (Less Pow, NCI) 



10	Watched by the Japanese Government, 8- (More Pow, NCI) 



20	Reputation (Merchandiser), 14- (Extreme) 



14	Wrestler Bonus 

Background: Sumo was always a large boy. His size was at least twice most of his classmates. All of his family, friends, and acquaintances told him that he would make a fine sumo wrestler and bring much honor and monetary reinbursements to his poor family.

When Sumo was six, he was practicing being a sumo wrestler on the sidewalk near his home. Around the corner, a truck came careening, which jumped the curb and hit Sumo. Not only was Sumo not hurt, he wasn't even moved! Sumo pushed the car over to a light pole and kept his secret hidden from everyone, including his family.

Sumo's best friend, Hiroshima Nagasaki, encouraged Sumo to join the sumotori. Within a year, Sumo was nearing the coveted title of Yokozuna. It was at this time that the powers behind the sumo wrestling federation, the Yakuza, also known as the Japanese Mafia, instituted the genetic test to make sure sumo wrestling would remain 'pure'. The first paranormal they found was Sumo, who was dismissed from the federation in disgrace.

Sumo was at a loss, and almost considered seppukku, until his best friend, Hiroshima, came to the rescue. Hiroshima had seen a new paranormal wrestling league on satellite television, and had cooked up a scheme for Sumo and himself to bring back honor to Sumo, as well as make lots of money.

Sumo traveled to the United States, applied to the wrestling league, and quickly became one of its most popular wrestlers. Hiroshima immediately began licensing Sumo's likeness out to various businesses, and split the profits from these enterprises with Sumo, making both fairly wealthy. Detractors of wrestling point now to Sumo's massive marketing campaign as one of the low points of paranormal wrestling.

Powers/Tactics: Sumo uses his massive body and strength to crush his opponents. His body is extremely dense, and he cannot be knocked back easily. Sumo's costume is made of extremely tough ballistic cloth, able to withstand the bullets of a .357 magnum pistol, thus perpetuating Sumo's tendency for becoming a superhero one of these days.

Quote: I am going to squash you like the cockroach you are.

Personality: Sumo can best be described as a giant teddy bear. He is very friendly to children, despite his marketing excesses, and has become very popular for it. When in public, he is constantly mobbed by children, who are impressed with his great size. He is also a bit of a comedian, telling jokes about his size whenever the opportunity presents itself. He also cares for his family a great deal, sending some of his profits back to Japan, which has helped his family to reach the middle class, as well as restoring his honor with the Japanese people.

Appearance: Sumo is a large...no, huge, man. He stands around 6'3" in height, and probably has about as much in girth it seems sometimes. He breaks all scales he has stood on to check his weight, but is rather agile for someone so large. It is estimated that he weighs around 2 tons, but this is speculation.

Sumo wears the standard sumotori loincloth into the ring. For the sake of the more conservative American audience, underneath his loincloth he wears wrestling tights, one leg of which is colored that of the flag of the USA, the other colored with the flag of Japan.


Content Copyright 2005, David West
 
David West/lightfinger@cox.net

Last modified on: Thursday, January 20, 2005.