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The Wall

QIANG (WALL)

Val Char Cost Combat Stats

30 STR 5 OCV: 6

18 DEX 24 DCV: 6

23 CON 26 ECV: 5

11 BODY 0 Phases: 3, 5, 8, 10, 12

18 INT 8

14 EGO 8 Costs

30 PRE 20

10 COM 0 Char: 126 Base: 100

13 PD 8 + +

12 ED 5 Powers: 215 Disads: 241

5 SPD 22 = =

8 REC 0 341 341

46 END 0

31 STUN 0

Cost Powers END

55 2 1/2d6 RKA, x5 Autofire, +2 Stun Mult, 12 Recoverable Charges, OAF (Striker Shotgun)

36 Armor (12/12), x2 Hardened, OIF (Business Suit)

10 Mental Defense (13)

5 Lack Of Weakness (-5)

13 Density Increase (2 Levels: 2x Mass, +10 STR, + 2 PD, +2 ED, -2" KB ), 0 END Persistent, Always On 0

7 Growth (1 Level: x2 Mass, +5 STR, +1 Body, +1 Stun, -1" KB), 0 END Persistent, Always On 0

2 Perk: Member of a Triad

1 Money: Wealth

25 Find Weakness with Shotgun, 14-

Skills

3 Bribery, 15-

3 Bureaucratics, 15-

3 Interrogation, 15-

3 Persuasion, 15-

3 Streetwise, 15-

5 AK: Shanghai's Government District, 14-

4 KS: Triad Members, 13-

3 Shadowing, 13-

3 Stealth, 13-

3 Tactics, 13-

2 CK: Shanghai, 11-

2 PS: Administrator, 11-

3 Weaponsmith Slug--Throwers, 11-

4 WF: Common Melee, Small Arms

2 Lang: English (Fluent; Mandarin is Native)

16 Combat Skill Levels: +2 w. All Combat

100+ Disadvantages

15 Enraged: When Hurt in Combat (VC) 11-, Rec 8-

15 PS: Loyal to the Triads (Com, Strong)

10 PS: Code vs. Killing (Com, Mod)

15 PS: Protective of Children (Com, Strong)

20 DF: Large Size (Not Conc, Major)

15 Rep: Strong as The Great Wall, 14- (Extreme, Lim Area)

30 Hunted: Chinese Government (Mo Pow, NCI), 14-

20 Hunted: Police (Mo Pow, NCI), 8-

10 Public ID: Chiang Tzu

91 Villain Bonus

Qiang (Wall)

Background: Chiang Tzu was one of the many people born in Shanghai, China. Unlike the others, he was a very large child. Children he grew up with kept commenting Chiang should have been born in Japan, that way he could be a sumo wrestler. Chiang had watched a sumo match and absolutely hated it, so he resented always being compared to the large Japanese wrestlers.

Chiang's father was a low level bureaucrat in the Communist government hierarchy. His father had high hopes for Chiang to join him in civil service. When Chiang left high school and took the civil service exams, he was placed in charge of an agricultural conclave outside of Shanghai.

Chiang did not like civil service, but persevered through it anyway, as it was the only way to get anywhere in the Communist hierarchy. He joined all the communist organizations he could to improve his lot. Unfortunately, the Communist leadership was intimidated by Chiang's size, so never promoted him. Chiang became very bitter at the treatment.

The Triads in the area were reeling from a number of setbacks, due to the Chinese police cracking down on them within Shanghai. One Triad approached Chiang for protection from the crackdown. Chiang obliged, taking a number of bribes from the Triad boss for protection. When the crackdown stopped, the Triad returned to Shanghai with a new enforcer, Chiang.

Chiang was like the Great Wall to most Chinese, therefore was able to intimidate the errant members of the Triad without resorting to much violence. This approach is very unique to the Triads, who normally are very violent. The calmer, rational approach worked with great effectiveness, and the Shanghai Triad Chiang worked for became one of the largest in the country.

Phoenix Fist was looking for one last member to complete Ying. Chiang's name was brought to her attention by an underling who had traveled to Shanghai to observe the Triad there. Phoenix Fist offered a position to Chiang, but unlike the others, was very reluctant to accept. He was afraid he would be force to use violence all of the time, instead of being rational. However, when things were explained by Phoenix Fist about his role in the organization, he accepted. He traveled to Hong Kong and was involved in the ambush of the gang members there, although he personally did not kill any of the youths.

Chiang is the negotiator of the team. He normally is sent into an area to talk first with the errant members of the Triad. If they will not listen to him, the rest of the team joins Chiang in brutally cutting out the bad. Chiang makes sure he does not directly cause any deaths, but doesn't stop his team members from doing so.

Personality: Wall is the calm, cool, and collected member of Ying. Whenever confronted with a situation, he will rationally figure out a solution. He is slow to anger as well, thereby able to negotiate his way out of problem situations.

Wall does have a vice, however, and that vice is money. Everything he does is motivated towards the acquisition of more money. This is what got him into trouble before by taking bribes. Luckily, due to his current occupation, he is rarely tempted with money. He is now not bribeable, being loyal to Ying, but he will get involved in confidence scams and other illicit means to obtain money when he is in town.

Quote: "It seems you have run into a Wall."

Powers/Tactics: Wall is a cool customer even when within a combat situation. When he is working by himself, with his team of agents, he lets his agents do the work. Being he is not a very violent man, Wall will not get involved in the assassination or enforcement part of his solo work unless his agents turn out to be fighting something more than they can handle. He will then enter the combat and attempt to just knock out his opponent, letting his agents perform the final, killing blow.

When Wall is working with the full team, he again does not like getting involved in the beating of the target. He will only act to restrain if the target attempts to escape. Then, he will toss the man to Ghengis, who is much more bloodthirsty. Wall turns a blind eye to his teammates actions during the mission, but will calmly question his teammates later if it seems they went too far. This talk seems to take place with Winter Ice more often than any other person on the team.

Appearance: If there ever was a man who typified the Great Wall of China, Wall is that man. He is very wide, and has been mistaken numerous times for being a Japanese Sumo Wrestler, something he absolutely despises. Wall does not wear sumo attire, instead wearing a business suit of a dark gray coloration, with light gray pinstripes. He also wears a gray fedora, with a light gray band around the top of it. He usually is also wearing gray gloves, so his fingerprints are not found at the scene of his enforcement duties.

Master of Crime's Notes: If not for his streak of greed, I could say Wall would be much better suited for a vigilante than an assassin. Wall does not like to kill, which I feel seriously hampers his ability to operate. His reliance on letting his agents do the dirty work, however, is very commendable. It raises the stature of his team of agents and makes them a very effective team. Others of the team, with the possible exception of Golden Tiger, do not place enough trust in their assigned agents. Quite often, this leads to trouble when confronted with a tougher than normal foe. When I gain control of Ying, I will move Wall out of the organization and have him in control of some of my money laundering operations, where subtle actions and words, backed with obvious force, is needed.

Roleplaying Tips: Wall is the typical supervillain in a much deadlier world. Killing people is not his goal, although that is his job. If a gamemaster decides to use Wall, he or she must remember to use his agents much more as a team than the rest of the Ying group. The agents will do most of the combat, until it becomes obvious things are progressing badly. Then, Wall will finally enter the combat, but only to knock out and not to kill.

Champions Conversion: For gamemasters to create a truely disgusting version of Wall in their Champions campaigns, only two things needs to be changed. Give Wall 50% Damage Reduction versus both physical and energy attacks, and he becomes an extremely tough damage sponge. Such a character will give players a long battle. Then, for damage purposes, give Wall the martial art of professional wrestling, with approximately +6 Damage Classes.


Content Copyright 2005, David West
 
David West/lightfinger@cox.net

Last modified on: Thursday, January 20, 2005.